My combo is designed to deliver blows to DEFENSE TYPES of SAME HEIGHT. Gryph is used for the final blow that crushes the opponent but not for force smashing them. Saramanda has some barrage ability, so I chose this. 230 is a substitute for th170, for it could change heights, but 230 is fine because top tier defense uses E230 at times. Finally, Sf is used for continuous attack, with some defense and the ability to sleep out the defense types.
Against Reviser2 E230RSF in zero g attack stadium
gryph:16/20(1 stadium out, 15 sleep outs)
Reviser:4/20(1 stadium out, 3 sleep outs)
gryph win percentage: 80%
Reviser on top is half mint, lower one is near mint
gryph won reviser a few times when it was tilting seriously, but E230 started scraping and gryph won XD
attack type zero g stadium is recommended as it could hit opponents constantly. No sliding shoot or angling the shot as it will cause the bey to jump and commit suicide.
anyway this is designed to counter defense not spin stealing
Against Reviser2 E230RSF in zero g attack stadium
gryph:16/20(1 stadium out, 15 sleep outs)
Reviser:4/20(1 stadium out, 3 sleep outs)
gryph win percentage: 80%
Reviser on top is half mint, lower one is near mint
gryph won reviser a few times when it was tilting seriously, but E230 started scraping and gryph won XD
attack type zero g stadium is recommended as it could hit opponents constantly. No sliding shoot or angling the shot as it will cause the bey to jump and commit suicide.
anyway this is designed to counter defense not spin stealing