(Mar. 23, 2011 10:38 PM)Pockyx3 Wrote: But, would the speed of the warning really be worth the 2000 LP?
Warning will negate things like a blackrose nuke, A gearframe search, etc where a Bottomless will not. Trap Stun can't be used to prevent the warning.
However, bottomless removes and Warning's 2000 LP cost is really hefty, it can possibly cost you the game if you aren't careful. It can also end up as a dead draw after the 2000 LP mark.
^ Those are the type of stuff that I'm thinking about.
OK then, in that case, you answered your own question.
The simplest way that Warning > Bottomless is all about the wording of the cards: Warning
negates summons entirely, so effects can't be activated, and if its a card like Chaos Sorcerer, that card cannot later be Monster Reborn'd or revived in any way because it wasn't successfully summoned.
Bottomless removing things from the game is cool, but in the grand scheme of things, it's also pretty negligible. The only real cases where I can think of that being very useful is against cards like Machina Fortress, which are able to bring themselves back from the graveyard.
Yes, the 2000 LP is hefty, but that's what makes the card fair. Technically, Trap Stun CAN be used to prevent a Solemn Warning, if it's activated before you summon the monster, which is always the safer play anyway and how you should be playing Trap Stun to begin with.