So, the Halo: Reach multiplayer Beta ends tomorrow. How did you guys enjoy the beta? I couldn't play
as much as I would've liked (my previous modem stopped working the Saturday after the beta went live and my new one can't connect to my 360), but still had a blast.
It was tough getting into it after Halo 3, with all the Armor Abilities, nerfed jump, new shield/health mechanics, loadouts, reticle bloom, etc, but you start getting used to it after a while. There're still many bugs, god awful spawns, broken gametypes (Spartans vs Elites) but that's what the beta testing is for.
The Magnum is awesome as an all purpose weapon, but the reticle bloom sorta makes it kinda random when you spam shots at close range and players sometimes still get away with lucky kills despite the decreased accuracy, which is pissing some people off. Other than in close range, I usually time my shots when using it or the DMR and Needle Rifle (both awesome as well). Kinda miss the 4 shot BR though.
Also really liked the Focus Rifle and Plasma Launcher, but the probably need to be toned down a bit (less ammo maybe, + no lock-on for the PL).
The Grenade Launcher really is worthy of the nickname "Pro pipe". Awesome when you get kills with it though.
The vehicles felt really weak in Invasion though, they never lasted very long. Also, really hope they tweak the spawning system, phases, weapon loadouts, etc, for Invasion. It wasn't as good to play as I had hoped for.
Also, really looking forward for Campaign co-op and possibly, Firefight. It has been speculated that Generator Defense, also known as "NetworkTest1", was made to test 6 player campaign/firefight co-op online.
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