^ Whoa, sweet.
Guarantee that will be patched pretty damn soon though lmao
Guarantee that will be patched pretty damn soon though lmao
(Feb. 04, 2009 8:29 PM)Roan Wrote: http://fidgit.com/archives/2009/02/killz...foot-s.php
The comments on this article make me sick. The guy's article was fine -- he at least brought up valid points to back up his statements and yet he's still getting torn to shreds by rampant internet tools.
Its things like these that really make me despise the gaming industry.
(Feb. 05, 2009 7:36 AM)Sega Wrote: People just become fanboys to just side with the console they bought and are too selfish to expand and enjoy what the others have to offer. I seriously got over that carp years back, make the most out of Video Gaming, don't limit yourself with 1 Video Game console.
People have their prefrences, but your likes differ from what everyone else likes, I hate people trying to force people into liking what they like, let people make their own decision.
(Feb. 05, 2009 7:36 AM)Sega Wrote: People just become fanboys to just side with the console they bought and are too selfish to expand and enjoy what the others have to offer. I seriously got over that carp years back, make the most out of Video Gaming, don't limit yourself with 1 Video Game console.
People have their prefrences, but your likes differ from what everyone else likes, I hate people trying to force people into liking what they like, let people make their own decision.
Quote:But there's another budget you might have to consider when you build your Sandbox map: the Object Limit Number. We'll call it the OLN from here on out in this update (please don't sue us, Outdoor Living Network).
Oh snap, a secondary budget?! Yup. Simply put, a map can only contain a fixed number of total unique objects, regardless of how many budget dollars you have available. When the OLN cap is reached, you're done placing objects, even if you still have money in the bank (shoteh what you drank?). You're then forced to delete something should you want to keep on keepin' on.
So why are we telling you this? Well, in test we frequently ran into the upper boundary of the OLN before we ran out of dollars. You probably will too. We just wanted to make you aware.
We also wanted to let you in on a little trick we learned. It turns out that all the default objects on Sandbox are automatically and irrevocably factored into the OLN. That means that if you delete them and create a blank "canvas," you won't be reclaiming those objects and you'll ultimately hit your OLN value long before you really should.
So, instead of making a "canvas," you should stack all of the original objects off to the side (spawn points included, they're also factored into the calculation), away from your build site, and save them for reuse later. That way, you'll be able to make the most out of the total number of objects you're given to work with.
(Feb. 08, 2009 7:29 AM)Blue Wrote: yo pichu pick up Motorstorm Pacific rift. its a riot and a half
do you like shooters though? Bioshock is out for ps3, KZ2 is coming. might want to get mirrors edge, i thought it was great.