Gaming Random Thoughts

Spirit Track was, as others have said, repetitive for me. :\ If future Zelda games are like it, I'll probably stick with my two best friends- Skyward Sword (we haven't met yet) and Phantom Hourglass.
(Nov. 21, 2011  3:51 AM)Hazel Wrote:
(Nov. 21, 2011  3:49 AM)Nano Wrote:
(Nov. 21, 2011  3:32 AM)Hazel Wrote: Eh. I'm placing it pretty far below a 3DS + OoT and Pokemon Rumble on my priority list.
OoT >>>>> Pokémon

First off, I'm getting both. Second off, no. I already have OoT on N64 and from the Wii store, so I'm only really getting it for more portability.

I too, already have it for the Gamecube.
I'm getting it mostly for the DS, and like you said, portability.
Several posts in our recent discussion have been too close to the border of belonging in the Zelda thread...

Really, though, portability isn't that huge to me for this particular game. I leave the house five times a month at the absolute most.


(Nov. 21, 2011  3:56 AM)Hazel Wrote: Several posts in our recent discussion have been too close to the border of belonging in the Zelda thread...

Really, though, portability isn't that huge to me for this particular game. I leave the house five times a month at the absolute most.

We shall move it then...

As much as I don't get out, I still like games on my DS more then on my Wii most of the time.
Don't know why, but I just do Uncertain
I prefer handheld so I can also watch television at the same time. I have yet to encounter a game that is really demanding of all of my attention - especially since I often have the sound off in handheld games.
If there was a split-screen option for the Wii so that you could watch TV and play at the same time, I'd use it. Tongue_out

Then again, I might misinterpret something that Ryuuga says for something that I'm supposed to do in-game.


Also, I've spoiled too many of the games I've gotten/wanted by watching videos- Pokemon White, CoD MW3, and Spirit Tracks, to name a few.
(Nov. 21, 2011  4:09 AM)Kaiba Hiwatari Wrote: If there was a split-screen option for the Wii so that you could watch TV and play at the same time, I'd use it. Tongue_out

just use the dual view/split screen/whatever it's called thing on your TV.
(Nov. 21, 2011  4:04 AM)Hazel Wrote: I prefer handheld so I can also watch television at the same time. I have yet to encounter a game that is really demanding of all of my attention - especially since I often have the sound off in handheld games.

I often lay on my bed playing DS while watching TV and eating.
I keep the game sound low, unless I'm playing Elite Beat Agents :]

(Nov. 21, 2011  4:11 AM)Shabalabadoo Wrote:
(Nov. 21, 2011  4:09 AM)Kaiba Hiwatari Wrote: If there was a split-screen option for the Wii so that you could watch TV and play at the same time, I'd use it. Tongue_out

just use the dual view/split screen/whatever it's called thing on your TV.

I cannot even imagine the migraines...
Well he wanted a split screen! I think that'd be the only way to do it when playing a Wii.
Buying another television would be cheaper than the ramifications of trying to do that, even on a huge tv screen.
Holy...

I need to do that
I wanna watch TV and post at the same time!
Even more tonight with the American Music Awards Show on...
(Nov. 21, 2011  4:15 AM)Hazel Wrote: Buying another television would be cheaper than the ramifications of trying to do that, even on a huge tv screen.

Can't you just look at one half and not the other? What's the difference between playing split-screen multiplayer games, having two TV's, or just splitting the TV screen?
Splitting the TV screen, at least the last time I did it, smushed the images to the point of unplayability and the tv show to Caricature-esque levels of distortion.
(Nov. 21, 2011  4:12 AM)Nano Wrote: I keep the game sound low, unless I'm playing Elite Beat Agents :]
Lol. I like to turn my sound up if the game is a Nintendo first party, Mega Man, or Final Fantasy. Those games always have great music! XD

(Nov. 21, 2011  3:53 AM)Kaiba Wrote: Spirit Track was, as others have said, repetitive for me. :\ If future Zelda games are like it, I'll probably stick with my two best friends- Skyward Sword (we haven't met yet) and Phantom Hourglass.
as repetitive as spirit tracks is it is to be said for all zelda games
you ventutre to a dungeon
beat the dungeon
travel again to find another dungeon
after beatring them you figure out you need to do more
you do all them
you beat the game

really when you look at it the zelda games are all travel and dungeon beating meaning that not only spirit tracks was repetitave but all others as well.

Spirit Tracks' travel mechanism is not one most people liked, though. I personally found it charming, but not something I would really opt to play through again - at least not for a very long time, anyway.
Or the fact that you had to re-visit the Spirit Tower like 5 times ._. Controlling Zelda while controlling yourself isn't what you'd call fun, to be honest. Everything else was fun, though Joyful_2
What I didn't like was that for every dungeon (as far that I could bare playing it), you have to go to the Spirit Tower, then find some idiot who just teaches you a song by doing boring things to find them, then go to the dungeons that were very empty in terms of content. Then repeat all of that.

The song in the overworld on the train is my favourite Zelda song ever though.
(Nov. 26, 2011  12:57 AM)Shabalabadoo Wrote: The song in the overworld on the train is my favourite Zelda song ever though.

Isn't a part of that in the Zelda 25th Anniversary Medley included in the CD? I remember something from Spirit Tracks was.
I thought the songs were pretty neat, actually.

In general, though, they would've done better to just stick to the traditional adventuring format of Zelda "2D" games, rather than coming up with some new travel gimmick for both titles.
(Nov. 26, 2011  2:04 AM)NoodooSoup Wrote:
(Nov. 26, 2011  12:57 AM)Shabalabadoo Wrote: The song in the overworld on the train is my favourite Zelda song ever though.

Isn't a part of that in the Zelda 25th Anniversary Medley included in the CD? I remember something from Spirit Tracks was.
Yeah, that's the song it's in. I don't remember how long it's in ere though.

(Nov. 26, 2011  2:29 AM)Hazel Wrote: I thought the songs were pretty neat, actually.

In general, though, they would've done better to just stick to the traditional adventuring format of Zelda "2D" games, rather than coming up with some new travel gimmick for both titles.

I don't know what the word is for this, but having unique ways of transportation is something that is in and will be in all Zelda games; it's just part of Zelda now. I personally like it.
I have been playing Zelda since before you were alive! I do not have to be happy about your newfangled shenanigans! And TP didn't have anything in particular unless you count dog form, but that was less-used than Epona after you got her.

But really, in WindWaker, it was just a nuisance - in Phantom Hourglass it was still annoying, but somewhat okay. In Spirit Tracks, they hyperemphasized it, and the rest of the game suffered greatly for the huge amount of programming hours that were spent on insipid train mechanics. Having to constantly restart if you misjudged the evil trains' path by so much as a second was not a good idea.