New Beyblade System: Eternal System
This system has four parts. Please read this:
Eternal Chip: This chip is like the Superking System's chip, but has two major differences. One is gimmicks. Every chip in this system has a gimmick in the chip. For example, for the bey Astaroth has a chip whose Gimmick is Magnets. The chip contains magnets, which draws beys toward itself, so Astaroth can finish it off. The second difference is a Eternal Ability. Each chip has a unique different Eternal Ability. A example of an Eternal Ability is blades. The Chip throws blades of energy around the stadium, attacking it's opponents.
Mana Core: The Mana core sustains most of the bey's energy in it. It goes around and beneath the Eternal Chip. The Mana Core has two parts. One is Eternal Left and one is Eternal Right. Eternal Right specializes in Defense and Balance. For example, if a Eternal System bey gets hit by a fearsome move like Brave Sword or Raging Upper, the Eternal Right can switch to the side where the attack's coming. It can try to minimize or stop the attack. The Eternal Left is specialized in attack. Eternal Left is used during most attacks. It's sharp points make it perfect to use in attack.
Eternal Circuit: The Eternal Circuit is kind of like the ring, but a bit more complex. The Eternal Circuit is heavy metal, but is stronger then any other system's ring. The Eternal Circuit provides power during Special Moves. A eternal circuit breaking is the worst dream of a professional blader. The circuit has three slopes from which through three sharp things from the Mana core are in. The Eternal Circuit can be used to deliver air attacks. When you use your flux, a Eternal System bey's Eternal Circuit and Mana Core Fuse, using the three slopes. The Fusion increases the bey's power by 10-fold, and can deliver powerful attacks.
Mortal Driver: This is mostly like a MFB performance tip. It's weight though varies. The weight of a mortal driver is much more than the weight of the OG system's tip. Each Mortal Driver in this system has two modes at the very least. For example, there's a driver called the Sage Driver, which harnesses Natural Energy to speed up it's speed. Natural Mode and Demolition Mode. Natural Mode in the Sage Driver can absorb Natural Energy. Demolition Driver is when the driver pulls into itself, increasing attack energy and surges power throughout the whole stadium. This is just an example. They are many more unique and powerful drivers than the Sage Driver.
Here, I hope you guys like this better then the crappy system I came up with Earlier. Please share ratings, thoughts, and suggestions.
I shall summon @XSabxManiacX, Instarez, PinkRose, i'm batman, and SSJBDoku to share thoughts, suggestions, and ratings.
This system has four parts. Please read this:
Eternal Chip: This chip is like the Superking System's chip, but has two major differences. One is gimmicks. Every chip in this system has a gimmick in the chip. For example, for the bey Astaroth has a chip whose Gimmick is Magnets. The chip contains magnets, which draws beys toward itself, so Astaroth can finish it off. The second difference is a Eternal Ability. Each chip has a unique different Eternal Ability. A example of an Eternal Ability is blades. The Chip throws blades of energy around the stadium, attacking it's opponents.
Mana Core: The Mana core sustains most of the bey's energy in it. It goes around and beneath the Eternal Chip. The Mana Core has two parts. One is Eternal Left and one is Eternal Right. Eternal Right specializes in Defense and Balance. For example, if a Eternal System bey gets hit by a fearsome move like Brave Sword or Raging Upper, the Eternal Right can switch to the side where the attack's coming. It can try to minimize or stop the attack. The Eternal Left is specialized in attack. Eternal Left is used during most attacks. It's sharp points make it perfect to use in attack.
Eternal Circuit: The Eternal Circuit is kind of like the ring, but a bit more complex. The Eternal Circuit is heavy metal, but is stronger then any other system's ring. The Eternal Circuit provides power during Special Moves. A eternal circuit breaking is the worst dream of a professional blader. The circuit has three slopes from which through three sharp things from the Mana core are in. The Eternal Circuit can be used to deliver air attacks. When you use your flux, a Eternal System bey's Eternal Circuit and Mana Core Fuse, using the three slopes. The Fusion increases the bey's power by 10-fold, and can deliver powerful attacks.
Mortal Driver: This is mostly like a MFB performance tip. It's weight though varies. The weight of a mortal driver is much more than the weight of the OG system's tip. Each Mortal Driver in this system has two modes at the very least. For example, there's a driver called the Sage Driver, which harnesses Natural Energy to speed up it's speed. Natural Mode and Demolition Mode. Natural Mode in the Sage Driver can absorb Natural Energy. Demolition Driver is when the driver pulls into itself, increasing attack energy and surges power throughout the whole stadium. This is just an example. They are many more unique and powerful drivers than the Sage Driver.
Here, I hope you guys like this better then the crappy system I came up with Earlier. Please share ratings, thoughts, and suggestions.
I shall summon @XSabxManiacX, Instarez, PinkRose, i'm batman, and SSJBDoku to share thoughts, suggestions, and ratings.