"==Dranzer F==
==Re-Releases: Black Dranzer, Metal Masters==
==AR: Flame Wing==
Flame Wing has two large spikes with notches on the ends that allow it to have good smash attack capabilities in right spin. These spikes are angled upwards, but the upper attack is inferior to attack rings that do the job much better, such as Upper Dragoon. For smash attack, there are better option's as well. It is still a viable option, though, if you have nothing better at your disposal. A problem with this AR is that it is very fragile, especially aroundthe spikes' ends.
==Use in Smash Attack Customization==
AR: Flame Wing
WD: 10 Wide
BB: Grip Base (Dragoon GripAttacker)
This combination is lightweight, resulting in it being very fast. The fast movement can be hard to control, unless a shooting technique such as the sliding shoot is used. Using the sliding shoot in conjunction with this customization will allow the beyblade to have a much better chance to perform an early knockout.
==Use in Upper Attack Customization==
AR: Flame Wing
WD: 10 Heavy
SG: Heavy Metal Core (Metal Driger)
BB: Storm Grip (Dragoon S)
This customization makes the best of the upper attack that Flame Wing has. It is heavier than the opponent so that it lifts the opposing beyblade instead of being pushed downwards itself, and it is low to the stadium floor so that it is able to get under the opposing beyblade to lift it, granted it’s not using the same BB as this customization.
==WD: See 8 Heavy==
==SG: Right SG (Triple Change Version)==
SG Triple Change Version can only be used with Flame Change Base. It has casings that hold a triple-tipped plastic piece that when pulled down, can be switched between flat, sharp, and semi-flat. There are two problems with this. First, though it is able to use three different tips, resulting in three different styles, it isn’t able to do any of them very well since the SG is too tall. Second, there is a problem with many of the SG’s that make the triple-tipped plastic piece too loose to stay on one tip, so it gets stuck in between two of them when launched. This results in the beyblade spinning out and ultimately, making the SG much less reliable. The SG is useful if your new to the game, have one on hand, and want to try different styles of play, but it has no competitive uses.
==BB: Flame Change Base==
This base can only be used in conjunction with SG Triple Change Version. It fits only with SG Triple Change Version and has no other effect on the beyblade, besides adding weight.
==Overall:==
Although the AR is decent at smash attack and upper attack, it is outclassed by AR’s that do its job much better. The SG/BB are useless for competitive play, but are nice if you are new and want to try out different tip types. All in all, it is only good for your collection if you already own, and isn’t a very useful beyblade."
Phew, so what do you guys think? Is my writing too bad still? There's some parts in it that may be unessesary BTW. C&C plz. =)
This is what happens when you take a class that literally is only watching movies.
==Re-Releases: Black Dranzer, Metal Masters==
==AR: Flame Wing==
Flame Wing has two large spikes with notches on the ends that allow it to have good smash attack capabilities in right spin. These spikes are angled upwards, but the upper attack is inferior to attack rings that do the job much better, such as Upper Dragoon. For smash attack, there are better option's as well. It is still a viable option, though, if you have nothing better at your disposal. A problem with this AR is that it is very fragile, especially aroundthe spikes' ends.
==Use in Smash Attack Customization==
AR: Flame Wing
WD: 10 Wide
BB: Grip Base (Dragoon GripAttacker)
This combination is lightweight, resulting in it being very fast. The fast movement can be hard to control, unless a shooting technique such as the sliding shoot is used. Using the sliding shoot in conjunction with this customization will allow the beyblade to have a much better chance to perform an early knockout.
==Use in Upper Attack Customization==
AR: Flame Wing
WD: 10 Heavy
SG: Heavy Metal Core (Metal Driger)
BB: Storm Grip (Dragoon S)
This customization makes the best of the upper attack that Flame Wing has. It is heavier than the opponent so that it lifts the opposing beyblade instead of being pushed downwards itself, and it is low to the stadium floor so that it is able to get under the opposing beyblade to lift it, granted it’s not using the same BB as this customization.
==WD: See 8 Heavy==
==SG: Right SG (Triple Change Version)==
SG Triple Change Version can only be used with Flame Change Base. It has casings that hold a triple-tipped plastic piece that when pulled down, can be switched between flat, sharp, and semi-flat. There are two problems with this. First, though it is able to use three different tips, resulting in three different styles, it isn’t able to do any of them very well since the SG is too tall. Second, there is a problem with many of the SG’s that make the triple-tipped plastic piece too loose to stay on one tip, so it gets stuck in between two of them when launched. This results in the beyblade spinning out and ultimately, making the SG much less reliable. The SG is useful if your new to the game, have one on hand, and want to try different styles of play, but it has no competitive uses.
==BB: Flame Change Base==
This base can only be used in conjunction with SG Triple Change Version. It fits only with SG Triple Change Version and has no other effect on the beyblade, besides adding weight.
==Overall:==
Although the AR is decent at smash attack and upper attack, it is outclassed by AR’s that do its job much better. The SG/BB are useless for competitive play, but are nice if you are new and want to try out different tip types. All in all, it is only good for your collection if you already own, and isn’t a very useful beyblade."
Phew, so what do you guys think? Is my writing too bad still? There's some parts in it that may be unessesary BTW. C&C plz. =)
This is what happens when you take a class that literally is only watching movies.