Discuss your yu-gi-oh decks here.

I really can't wait for Storm of Ragnarok. True Sixsams look sick.
There are two guys at my locals who have been playing Six Samurai for months now and they consistently top with them. Once the new support comes out I honestly fear that deck. It's already good but the new cards are about to break the deck.
Sorry for the double post, but I just wrote up a pretty extensive analysis of Starstrike Blast and its potential effects on the meta-game. I'd love it if you all took a look!

http://roansproygo.blogspot.com/2010/10/...t-and.html
Thanks for the update Roan, I really like reading the deck lists, tournament reports, and basically anything else you put up on the blog, but it was pretty interesting.

As far as I've seen, GB's and Six Sams weren't scary at all. (Unless the people playing them were bad?)
It's hard to play GB well since at any one point there are several options to choose from, and choosing the wrong option is sometimes a very easy mistake to make. Six Samurai is good right now only because of Gateway. If Gateway is not drawn, they basically lose.

I agree with you, Ryan. Glow-Up Bulb and Tuning are the cards to watch out for in Starstrike Blast. Formula Synchron is crazy as well, but I don't think it's very game-breaking. It usually only results in a +0 for most decks that utilize it, although it does help with the consistency of those decks.

Here's to hoping that the exclusives will be good. lol
(Oct. 24, 2010  12:10 AM)stormleone2052 Wrote: i have a mix deck

can you please elaborate on this? what are the cards in it? how is it supposed to work?
first i summon a x-saber then sacrface a warrior then summon turretwarrior atk 3000 then add a lucky axe 3500
then a synchoro boost 4000 i end then the oppent summons something then i summon gobblin attack force lighing vortex then heavy storm then direct
(Oct. 24, 2010  12:20 AM)stormleone2052 Wrote: first i summon a x-saber then sacrface a warrior then summon turretwarrior atk 3000 then add a lucky axe 3500
then a synchoro boost 4000 i end then the oppent summons something then i summon gobblin attack force lighing vortex then heavy storm then direct

4000(Turret Warrior)+2300(Goblin Attack Force)=5300

that maybe a lot of life point damage, but its not enough to defeat an opponent, especially if they use lightning vortex on you the next turn. furthermore, how are you going to protect you/your monsters if you dont draw any of those? You need at least some kind of searching card

also Goblin Attack Force goes into defense mode after attacking, so they could use a monster with piercing damage
lol6300

Lightning Vortex and piercers are bad examples as to why that play is bad. That play is bad for a number of reasons:

(When I say -1 I mean that you currently have 1 less card than your opponent when comparing both players' fields and hands. Summons and playing Spells/Traps are inherently -1's if you're only looking at hand advantage and the Summon or Spell/Trap doesn't do anything, which usually isn't the case for Spells/Traps.)

1) Summoning Turret Warrior is already a -1. All tribute monsters are -1's. The only ones that are actually decent in the game right now are monarchs, tribute monsters that have effects that activate upon their Summoning.
2) Lucky Axe is an Equip, I assume? Equip Spells are also -1's, since the Equip Spell doesn't actually net any card loss/gain for your opponent, while you spend the Spell to gain ATK points. You're currently at a -2 in card advantage.
3) You end your turn with just that play? Your opponent has their entire turn to counter...
4) If your monster survives that turn, and you are able to get Lightning Vortex to go off and successfully attack with both monsters, your opponent is still left with 1700 LP. You still haven't won, and you've lost so much card advantage.

This is assuming that all goes according to plan. You opponent can easily destroy your Turret Warrior during either turn. Also, you plan on using Heavy Storm after you Summon and use Lightning Vortex? Heavy Storm should precede everything you do for that turn, since you don't want your opponent's Spells/Traps interfering your plays...
(Oct. 24, 2010  12:50 AM)Elmo Wrote: lol6300

Lightning Vortex and piercers are bad examples as to why that play is bad. That play is bad for a number of reasons:

(When I say -1 I mean that you currently have 1 less card than your opponent when comparing both players' fields and hands. Summons and playing Spells/Traps are inherently -1's if you're only looking at hand advantage and the Summon or Spell/Trap doesn't do anything, which usually isn't the case for Spells/Traps.)

1) Summoning Turret Warrior is already a -1. All tribute monsters are -1's. The only ones that are actually decent in the game right now are monarchs, tribute monsters that have effects that activate upon their Summoning.
2) Lucky Axe is an Equip, I assume? Equip Spells are also -1's, since the Equip Spell doesn't actually net any card loss/gain for your opponent, while you spend the Spell to gain ATK points. You're currently at a -2 in card advantage.
3) You end your turn with just that play? Your opponent has their entire turn to counter...
4) If your monster survives that turn, and you are able to get Lightning Vortex to go off and successfully attack with both monsters, your opponent is still left with 1700 LP. You still haven't won, and you've lost so much card advantage.

This is assuming that all goes according to plan. You opponent can easily destroy your Turret Warrior during either turn. Also, you plan on using Heavy Storm after you Summon and use Lightning Vortex? Heavy Storm should precede everything you do for that turn, since you don't want your opponent's Spells/Traps interfering your plays...

1.sorry im not good at mental math
2. thats alot of reasons and i didnt really know about all that card advantage nonsense so piercers and lightning vortex were the best things i got
You guys like the amazing shop I did for the article? hahaha
I enjoyed it, at least hah.
OK, I'm sorry if this deck sucks, I don't get YGO cards that often:

Monsters:
Blue Eyes White Dragon, (If the opponent starts to bug me I just throw this out to threaten them)
Blackwing - Shura, (Instant Gale FTW)
Sangan, (Search out Gale again FTW)
Dark Tinker, (Tuner for synchros)
G.B. Hunter, (My friend has a Glad Beasts deck so this is for countering 'Contact Fusion')
Snipe Hunter, (Ditch a card, roll a dice, easy monster go boom boom!)
Blackwing - Sirocco X2, (If I'm in a tight spot throw him out)
Blackwing - Gale, (Self explainatory)
Blackwing - Kalut X2, (Boost attack for uber ATK points)
Wall of illusion, (What I call a 'Bounce effect')
Caius The Shadow Monarch, (Pretty much the same reason as BEWD)
Blackwing - Bora, (Piercer)
The Tricky, (Makes Synchro summoning or SS - ing easier)
Neo - Spacian Grand Mole, (Bounce effect)

Spells:
Brain control, (Steal monster for SS - ing)
AOD, (Self explainatory)
Black Whirlwind X2,
MST,
Nobleman of Crossout,
Dark World Dealings,
Lightening Vortex,
Heavy storm,
Pot of Avarice,
SORL,

Traps:

Trap hole,
Urgent tuning,
Call of the Haunted,
Birthright,
Negate attack,
Scrap - iron scarecrow,
Widespread ruin,
Dust tornado,
Bottomless trap hole X2,
Raigeki break,
Torrential tribute,
Magic cylinder,
Sakuretsu armour,
Castle Walls,
Trap dustshoot,

Synchros:

Ancient fairy dragon X3,
X - saber Urbellum,
Black Rose Dragon,
Colossal Fighter,
Red dragon Archfiend.

Any suggestions? Please note I am from the UK so please suggest only cards available in the UK.
^ Black whirlwind is limited to one, Threatening roar is better than negate attack.
Also, your deck doesn't really follow a theme. =/

You could try to make a blackwing deck, but you're still missing a good amount of cards. Blue eyes doesn't belong anywhere in that deck.
and IMO, ancient fairy dragon is really bad.

If I had to, out of 5, I would give it a 2/2.5.
(Oct. 26, 2010  7:24 PM)Tsubasa is cool Wrote: OK, I'm sorry if this deck sucks, I don't get YGO cards that often:

Monsters:
Blue Eyes White Dragon, (If the opponent starts to bug me I just throw this out to threaten them)
Blackwing - Shura, (Instant Gale FTW)
Sangan, (Search out Gale again FTW)
Dark Tinker, (Tuner for synchros)
G.B. Hunter, (My friend has a Glad Beasts deck so this is for countering 'Contact Fusion')
Snipe Hunter, (Ditch a card, roll a dice, easy monster go boom boom!)
Blackwing - Sirocco X2, (If I'm in a tight spot throw him out)
Blackwing - Gale, (Self explainatory)
Blackwing - Kalut X2, (Boost attack for uber ATK points)
Wall of illusion, (What I call a 'Bounce effect')
Caius The Shadow Monarch, (Pretty much the same reason as BEWD)
Blackwing - Bora, (Piercer)
The Tricky, (Makes Synchro summoning or SS - ing easier)
Neo - Spacian Grand Mole, (Bounce effect)

Spells:
Brain control, (Steal monster for SS - ing)
AOD, (Self explainatory)
Black Whirlwind,
MST,
Nobleman of Crossout,
Dark World Dealings,
Lightening Vortex,
Heavy storm,
Pot of Avarice,
SORL,
My Body as a Shield,

Traps:

Trap hole,
Urgent tuning,
Call of the Haunted,
Birthright,
Threatening Roar,
Scrap - iron scarecrow,
Widespread ruin,
Dust tornado,
Bottomless trap hole X2,
Raigeki break,
Torrential tribute,
Magic cylinder,
Sakuretsu armour,
Castle Walls,
Trap dustshoot,

Synchros:

X - saber Urbellum,
Black Rose Dragon,
Colossal Fighter,
Red dragon Archfiend.

Any suggestions? Please note I am from the UK so please suggest only cards available in the UK.

Is that any better?
Haha I actually don't understanf this synchro buisness.
After spirits, I know nothing Tongue_out
Some of you might know I quit the game a few months back. I sold off everything i had bar 1 GB deck. Folders Decks Tins everyting went, Ihave 46 cards left. It netted me over £500 and a xbox360 getting rid of that overpriced cardboard.

Anyways around about the same time my best dueling mate decided to quit aswell. He has managed to sell of everything bar his tins of commons. I was invited over to his house tonight and we got talking. I mentioned the fact that i missed us dueling and asked if he had any cards left. He left the room and came back with his tins. I had an idea we picked 3 tins each and we constructed a deck each out of whatever came out of those tins. We played traditional as most of the big bad nasty cards are not common and wouldnt be in the tins.

I looked through my tins and there wasnt a lot going for me. I put together a sort of dark scorpion/ e hero warrior deck. My mate put together a roid/vanilla beat down deck.

I'll tell you what though. The games that followed were the most fun I have had in years. The thrill of not knowing what you will draw, Not knowing what your opponents going to do. Its alot better than playing on the top tabes at a locals.

I dunno maybe it was that it felt good to be a noob again. Afterall the noobs are the players that keep the game going not the elitist jerks at the top. Without the noobs the game would have died years ago. The noobs are the ones that buy the most packs and other product.

I guess its just nice to be playing in a non competative enviroment. I still don't regret quitting one bit but after tonight I think I might ask a few people for a few commons. Ill get enough to build a decent 40 card common deck then I can play with the noobs at my local hobby shop any maybe the game might be fun again.
Okay heres my random deck:
Monsters:
Reptilanne Naga
QuickDraw Synchron
The Wicked Eraser
Blackwing-Ghibli
Chainsaw Insect
Hayabusa Knight
Quillbolt HedgeHig X2
Worm Apocalyspe
Blackwing-Blizzard X2
Second Booster
Fortress Warrior
Turrent Warrior
Regulus
Hunter Of Black Feathers
Meduim Piece Golem
Man-Eater Bug
Flare Resonator
archfiend Interceptor
Rapid Warrior
Blizzard-Breeze
Blackwing-Vayu

Spells:
Hammer Shot
TWRA: The Warrior Returning Alive
Banner Of Courage
Card Destruction
Blackwinged- Strafe
Half-Shut
Synchro Boost
ROTA: Reinforcement of the Army
Monster Reincaranation

Traps:
Rising Energy
Raigeki Break
Blackwing-Backlash
Rope of Life
Blackwing- Bombardment
Trap Hole
Threatening Roar
Sakuretsu Armor

Synchros:
Black Winged- Dragon
X-Saber Urebellum
Gaia Knight

As you can see, I don't play yugioh alot XD
Rainbow Dark OTK.
(Oct. 27, 2010  2:13 AM)Dan Wrote: Rainbow Dark OTK.

? Are you Just saying "Rainbow, Dark, OTK" or are you refering to my post, or someone elses post?
LOL thought you'd get it:
Rainbow Dark Dragon OTK.
Im trying to make a pure (or as pure as possible) Genex deck. I have tried everythng that I could to make it work and I usually get trampled by the Magical Scraptown Deck I posted a while back. I need suggestions on making this work, any takers?

(Decklist will be in my next post, I have to go find it so that I can post it)
Here we are I found it! (can't edit it into next post cause of my PS3's limitations)

Monsters:
Genex Controllers x3
Genex Spare x2
Genex Undine x3
Genex Gaia x3
Genex Blastfan x3
Genex Furnace x3
Genex Worker x2
Mystic Tom.
Sangan
D.D. Crow

Spells:
Smashing Ground
Fissure
Card Destruction
Monster Reborn
Lightning Vortex
Swing of Memories x2
Hand Destruction
Enemy Controller
Giant Trunade

Traps:
Sakuretsu Armor
Threatening Roar
Torrential Tribute
Dust Tornado
Wobaku
Call of the Haunted
Bottomless Trap Hole
Dark Bribe

Extra Deck:
Hydro Genex
Geo Genex
Windmill Genex
Thermal Genex
I know run a remove from play deck, its stats are 8 wins 1 loseThe point of this deck is to get the opponets cards removed from play or sent to the graveyard or simuntionsaly. Also it can stall at times with some of the defensive types. If you have comments, just pm me so i can explain why I choose these cards
46 cards total(my friends use between 40 and 60 cards decks usually)

26 Monster Cards
Cyber-Tech Alligator
Neo Aqua Madoor
Shield Warrior
Needle Worm
Mine Golem x2
Old Vindictive Magician
Spell Striker
Necro Gardna
Getsu Fuma
Nobleman-Eater Bug
Adhesive Explosive
Destiny Hero Defender
Thestalos the Firestorm Monarch
Cyber Gymnast
Mystical Knight of Jackal
Ryu Kokki
Bazoo the Soul Eater x2
D.D Carzy Beast
D.D Warrior Lady x3
D.D Warrior

10 Spell Cards
Dimensional Fissure x2
Soul Absorption
Soul Release x2
Divine Sword Phoenix Blade
Card Destruction
Chaos End
Ligting Vortex
Heavy Storm

10 Trap Cards
Karma Cut
Sakuretsu Armor
D.D Dynamite x2
Black Horn of Heaven
Skull Lair
Bottomless Trap Hole x2
Transmigration Break
Return From the Different Dimension
I made a deck out of some spare cards (combining mine and some of my friends that he gave me)

Monsters: 18

Megarock Dragon
Criosphinx
Guardian Sphinx
Lost Guardian
Golem Sentry
Gladiator Beast Hoplomus
Stone Statue of the Aztecs
Maharaghi
The Rock Spirit
Obsidian Dragon x2
Seismic Crasher
Gonogo
Medusa Worm
Avalanching Aussa*
D.D. Warrior Lady*
Healing Wave Generator x2*

Spells:13

Heavy Storm
Tribute to the Doomed
Card Destruction
Restructer Revolution
Dian Keto The Cure Master*
Twister
Book of Moon
Half Shut
Enemy Controller
Shifting Shadows
Level Limit - Area B
Burden of the Mighty
Spider Web*

Traps: 9

Rock Bombardment
Sakuretsu Armor
Remote Revenge
Limit Impulse
Reckless Greed
Threatening Roar
Raigeki Break
Ordeal of A Traveler
Seven Tools of the Bandit

comments/constructive criticism is greatly appreciated

*going to be replaced soon with other rock types