I've noticed since playing Infernity post-September that the deck has to go on the defensive much more than it used to, so last night I decided to try out a Spirit Reaper and a Swords of Revealing Light as tech cards to sort of "stall" other decks until I can get my graveyard set up and my combo ready to go off. I play tested it against my own Blackwing and Gladiator Beast decks and it was doing surprisingly well (Spirit Reaper to a lesser extent versus GBs, but that's to be expected).
So I decided to try the deck out today at my locals and I ended up splitting for first. I played against the following:
Round 1: Machina Gadgets (Won 2-0)
Round 2: Quickdraw (Lost 2-0)
Round 3: Disaster Dragon (Won 2-0)
First Round Top 4: X-Sabers (Won 2-1)
Final Round: Quickdraw (Split)
I suppose the reason I'm posting this is because I'm wondering what you all think of the idea of teching "stall" cards. Sure, both Spirit Reaper and Swords are relatively easy to play around for the opponent, but they present little "road blocks" that can buy you enough time to get your combo and win. Also, removing Spirit Reaper from play to copy its effect with Hundred Eyes Dragon, swinging for 3000 damage and making them discard a card is great. haha
Here's the deck list (with Side and Extra) I used for anyone who's interested:
Monsters: (15)
3 Archfiend
3 Necromancer
2 Mirage
2 Avenger
1 Dark Grepher
1 Armageddon Knight
1 Plaguespreader Zombie
1 Spirit Reaper
1 Stygian Street Patrol
Magic: (11)
1 Launcher
1 Giant Trunade
1 Monster Reborn
1 Dark Hole
3 Book of Moon
2 Gold Sarcophagus
1 Foolish Burial
1 Swords of Revealing Light
Traps: (14)
3 Infernity Barrier
3 Infernity Inferno
2 Trap Stun
2 Bottomless Trap Hole
1 Call Of The Haunted
1 Solemn Judgment
1 Torrential Tribute
1 Mirror Force
Side Deck:
2 Cyber Dragon
2 Thunder King Rai-Oh
3 Forbidden Chalice
2 Gottoms' Emergency Call
3 Dragon Capture Jar (There's quite a few Dragon players at this locals, and they tend to wreck me when I play Infernity, so I dedicated a lot of space for this haha)
2 Pulling the Rug
1 Mind Crush (I know it's typically bad in Infernity, but I decided to side it anyway because I was playing somewhat of a slower paced deck and figured it would be easier to use, not to mention the vast uses it has via Faultroll, Machina Fortress, REDMD, etc.)
Extra Deck:
1 Armory Arm
1 Catastor
1 Magical Android
1 Goyo Guardian
1 Brionac
1 Black Rose Dragon
1 Chimeratech Fortress Dragon
1 Stardust Dragon
1 Colossal Fighter
2 Infernity Doom Dragon
3 Hundred Eyes Dragon
1 Mist Wurm
So I decided to try the deck out today at my locals and I ended up splitting for first. I played against the following:
Round 1: Machina Gadgets (Won 2-0)
Round 2: Quickdraw (Lost 2-0)
Round 3: Disaster Dragon (Won 2-0)
First Round Top 4: X-Sabers (Won 2-1)
Final Round: Quickdraw (Split)
I suppose the reason I'm posting this is because I'm wondering what you all think of the idea of teching "stall" cards. Sure, both Spirit Reaper and Swords are relatively easy to play around for the opponent, but they present little "road blocks" that can buy you enough time to get your combo and win. Also, removing Spirit Reaper from play to copy its effect with Hundred Eyes Dragon, swinging for 3000 damage and making them discard a card is great. haha
Here's the deck list (with Side and Extra) I used for anyone who's interested:
Monsters: (15)
3 Archfiend
3 Necromancer
2 Mirage
2 Avenger
1 Dark Grepher
1 Armageddon Knight
1 Plaguespreader Zombie
1 Spirit Reaper
1 Stygian Street Patrol
Magic: (11)
1 Launcher
1 Giant Trunade
1 Monster Reborn
1 Dark Hole
3 Book of Moon
2 Gold Sarcophagus
1 Foolish Burial
1 Swords of Revealing Light
Traps: (14)
3 Infernity Barrier
3 Infernity Inferno
2 Trap Stun
2 Bottomless Trap Hole
1 Call Of The Haunted
1 Solemn Judgment
1 Torrential Tribute
1 Mirror Force
Side Deck:
2 Cyber Dragon
2 Thunder King Rai-Oh
3 Forbidden Chalice
2 Gottoms' Emergency Call
3 Dragon Capture Jar (There's quite a few Dragon players at this locals, and they tend to wreck me when I play Infernity, so I dedicated a lot of space for this haha)
2 Pulling the Rug
1 Mind Crush (I know it's typically bad in Infernity, but I decided to side it anyway because I was playing somewhat of a slower paced deck and figured it would be easier to use, not to mention the vast uses it has via Faultroll, Machina Fortress, REDMD, etc.)
Extra Deck:
1 Armory Arm
1 Catastor
1 Magical Android
1 Goyo Guardian
1 Brionac
1 Black Rose Dragon
1 Chimeratech Fortress Dragon
1 Stardust Dragon
1 Colossal Fighter
2 Infernity Doom Dragon
3 Hundred Eyes Dragon
1 Mist Wurm