(Jun. 24, 2009 6:19 PM)Raikage Wrote: Here's my deck:
Monsters (Total: 30)
Magic/Spells (Total: 12)
Traps (Total: 14)
Total Cards: 56
Well, heres the issues I see with the deck.
1) Too many cards. While 40 is preferable you can get away with 50. However, your deck is an opening hand bigger, which means you won't get to the actual deck until after turn 1. I suggest side decking out 15 cards and dropping 1
2) What's the goal of the deck? Beat down?
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My deck:
Barrage of the Spellcasters
Count: 18/27
Monsters:
Dark Magician x 3
Sorcerer of Dark Magic x 2
Skilled Dark Magician x 2
Apprentice Magician x 2
Dark Magician Girl x 1
Gravekeeper's Spy x 1
Gravekeeper's Curse x 1
Mythical Beast Cerberus x 1
Dark Eradicator Warlock x 1
Chaos Comman Magician x 1
Magician of Black Chaos x 1
Magical Marionette x 1
Frequency Magician x 1
Spells:
Dark Magic Attack x 2
Unity x 1
Sebek's Blessing x 1
Mage Power x 1
Mystical Space Typhoon x 1
Swords of Revealing Light x 1
Magical Mallet x 1
Mausoleum of the Emperor x 1
Reload x 1
Lightning Vortex x 1
Mystic Box x 1
Black Pendant x 1
Shield Crush x 1
Dark Magic Curtain x 1
Magical Dimension x 1
Serial Spell x 1
Black Magic Ritual x 1
Traps:
Pitch Black Power Stone x 1
Spellbinding Circle x 1
Magic Cylinder x 1
Chain Destruction x 1
Ultimate Offering x 1
Legacy of Yata-Garasu x 1
Jar of Greed x 1
Shadow Spell x 1
Covering Fire x 1
This decks goal is to maximize my chances of quickly summoning the DM, then using him to get some of my more powerful monsters and effects, such as SDM and Dark Magic Attack.
Some things I feel I should explain:
The Gravekeepers: Quick 2 tributes and 500 damage
Jar of Greed and Legacy: Card advantage. Quickly draw my DM summoners
Power Stone: Counters for various effects
Pendant: +500 atk and 500 LP when destroyed!
Mallet and Reload: Card Advantage
Marionette: In case summoning DM seems unlikely, I use Marionette as my backup. 1 counter every time a spell hits the boards, remove two counters to kill something. Counters give +200, no limit.
Some things I can improve on:
Spell recycle, monster recycle, speed, size of deck. Very little defensive options, strictly an Offensive deck.
Comments?