Jul
13

Crescent Midsummer Shodown #1 - Celebrating 25 years of Beyblade

  Ashland, OH
The Eldritch Bastion Co
16 Hedstrom Dr
1PM on 07/13/2024
Format
X

Most official Beyblade X gear can be used.

View Rulebook
Type
3on3

Three Beyblades are prepared for each First Stage match, with all three being used.

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Admission
0 cash

This venue is free for us to use but please be respectful of their space and allowing us to use it. They stock chips, and drinks among your usual table top fare.

[Image: AD_4nXe8VmDi8NeZnhhrITxpTwKFtTgHrnxcgatQ...OZHgzJePyg]
Location: The Eldritch Bastion 
[Image: AD_4nXezS_5gj4KrOdher9eT6XEHuGQ8qeACWoox...OZHgzJePyg]https://maps.app.goo.gl/vga6CBUaSJEGzdRj9



Guides
X Format Rulebook:
https://docs.google.com/document/d/1CIXcYMoVEXVse8gGpAzKpoLOhQa3R_gEbtNmSMFVIEo
Match Types Guide
https://docs.google.com/document/d/12qj8...eLLaKgnQC8



Equipment Required to bring with you(Both HASBRO and TAKARA TOMY X PARTS are allowed):
- You will need three (3) official beyblade X beys with no repeating parts
- A beyblade X launcher
- Blader's Spirit
Banned Equipment:
- Metal Needle Bit



How to Win
Format: Round Robin(8-16 players)
Stage 1: First to 5 points: 3on3
Stage 2/Finals: First to 7 Points: 3on3

Point System: 
Spin Finish = 1 point
Over Finish = 1 point
Burst Finish =  2 points
X Finish = 2 points
New Additions!
Bey goes up, over, and outside of the shroud(This is an Over Finish) = 1 point
Own Finish  = 1 point



Stadium: Takara Tomy Stadium[Image: AD_4nXeZSpTSq3GU2i6TOI4LMcaLgobjdcxR-wkk...OZHgzJePyg]




Gameplay Key Notes:

Relaunching
If your launch is obstructed or noticeably underpowered due to an event beyond your control or contact is made in mid-air, you can request a relaunch, which will immediately void and end the current battle.
The primary reasons you’d want to request a relaunch are:
  • Your launcher malfunctions in a way that causes your launch to be underpowered
  • You are accidentally hit or shoved by the opposing player or a spectator
  • Contact was made before both Beyblades touched the stadium floor once
Judges will call for a relaunch as they see fit. Bladers are also entitled to a single relaunch request per battle. 
Bladers must request a relaunch during the countdown or immediately afterwards. The judge may deny the request if they determine that you were at fault or requested too late.

Play Area
The Play Area is considered to be the entire BeyStadium, which is divided into three types of zones. 
  • The Battle Zone consists of the area of stadium floor bounded by stadium walls and exits (which are gaps in these walls where Beyblades can pass through into an Over Zone or Xtreme Zone), as well as the space above it.
  • Over Zones and Xtreme Zones are pockets into which a Beyblade can be knocked-out (and include any areas under a cover where there is no stadium floor underneath).
[Image: AD_4nXc3hT-khOoCkyJvOp77pfWeS01lNI6AmtXi...OZHgzJePyg]
(fig. 1: the Xtreme Stadium with Zones marked)

Win Condition Priority
Knock-Outs (both Over Finishes and Xtreme Finishes) take priority over Spin Finishes. If a collision between two Beyblades results in one being knocked-out and the other no longer spinning at the same time, the no-longer-spinning Beyblade is the winner (as it lands the deciding blow before being out-spun).

Burst Finishes take priority over all. If a collision between two Beyblades results in one being bursted and the other being knocked-out at the same time, the knocked-out Beyblade is the winner (as it leaves the BeyStadium a fraction of a second after the burst occurs).

If a collision between two Beyblades results in one Beyblade being knocked-out into an Over Zone and the other being knocked-out into an Xtreme Zone at the same time, it is a draw. Since both Beyblades in this scenario exited the Battle Zone simultaneously, and neither managed to return to it, there is no clear winner.

Knocked-Out
A Beyblade is knocked-out when it exits the BeyStadium’s Battle Zone and does not return, or makes contact with a foreign object in any area aside from the floor directly below an Over Zone or Xtreme Zone. Beyblades stuck on an element of a BeyStadium’s Battle Zone are still considered in-play.

If a Beyblade exits the BeyStadium through the Launch Area of a stadium with a cover or shroud, the Beyblade will be considered out-of-bounds if it lands outside of the Play Area, or makes contact with a foreign object. If a Beyblade becomes out-of-bounds, the round will be considered a draw.

Own Finish
  • If a Beyblade is knocked-out into an Over Zone or Xtreme Zone
  • OR is launched directly into an Over Zone or Xtreme Zone
  • AND without making contact with the opposing Beyblade


Event Code of Conduct

Events posted on the WBO are run by volunteers so that bladers of all ages can play in competitive Beyblade tournaments that are fair and fun.

It’s expected that all bladers attending Events follow the rules, display good sportsmanship, and act with integrity.

Join our discord for standings and meetup plans

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Under no circumstances will World Beyblade Organization, Fighting Spirits Inc., its directors, members, or staff be held liable for any direct, indirect, incidental, or consequential damages that arise from independent Events advertised on the website. .

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