Wave 14 DB, So...
Quick shout-out for Metal Bearing Drift because now there are more possibilities for drivers and, well, here is my guide for drivers. If you like making drivers, consider reading this (It is not the ultimate guide and I doubt it will be):
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Symbols after name (SAN for short): {Driver name} {Symbol}
- Most common with ', it means there is a modification on the spring. The + cannot be used due to incompability.
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+ {optional letter} after name (+AN/+LAN for short): {Driver name} +{optional letter}
An attachment of some sorts, it is also applicable for other parts thanks to gears so another way of differentiation would be appreciated. An suggestion is adding a second letter representing the part (Example: +Zp and +Sd (p = performance tip and d = disc))
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Material before name (MBN for short): {Material such as metal} {Driver name}
Involves the cap and also the locking mechanism. Metal drivers for instance do involve the spring.
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Material after name (MAN for short): {driver name} {Material such as metal}
Involves the tip. It always changes materials of the tip. Example: Orbit metal (O-M); Destroy Rubber(Ds-R); Hold POM(H-POM); etc.
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Component before name (CBN): {component, like bearing} {driver name}
It adds something to the inner works of the driver and not affect the spring unless for balancing the part. It can go from your average bearing to actual modifications like Centrifuge Force (Cf for short) affecting the tip, but it never changes the tip format nor adds a new tip. In case of the Cf, if you were to implement it on Drift you would make the plate lock due to Centrifuge Force, not something like Generate because that would be a different driver.
TL;DR: The component can only affect the tip and does not add new features except itself, else it is a different driver (Notice how Br Drift only adds a bearing on the inside and not anything else)
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Height (always before name): {Height (High or Low)} {Driver name}
Changes the height of the driver by adding/removing a layer of plastic in between.
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Naming order: Height --- MBN --- CBN --- Driver name --- +AN --- SAN(namely ' or ") --- MAN --- +LAN
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Anyhow, bey time. This time more evos
This wave includes: Blazing+Hy Hyperion Legacy' Xceed–Rubber -4
Blazing+He Helios Karma' Zone–metal -10
Crescent Nyx Inertia Metal–Unite -11
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DB Hyperion:
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Blazing+Hy: A spinless and typeless DB Blade with the +Hy attachment. Blazing features a gimmick similar to Infinite Achilles: Depending on the attachment it changes contact points, but the main differences are that the attachments are bigger, the blade is unusable without attachments and an attachment dictates it's spin direction and type. The +Hy attachment is an attack type attachment and features an square-ish shape with four blades. The attachment have an ability similar to Burn Limit Break: On the first click they will be propelled fowards for a powerful hit, then they will remain bound blades. The ability can be reseted.
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Hyperion: A right spin DB Core that has a diagonal oriented motif. It features a knight-like figure wearing a helmet with a sun on the middle similar to the Hyperion chip. It is meant to represent Hyperion, one of the 12 Titans of Greek mythology. The sun on the center has metal.
Teeth position: 1 tall tooth and 3 normal teeth
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Legacy': A DB Disc, it is Legacy but the wings are more bent and a little longer.
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Xceed–Rubber: Xceed but the free spining plate has rubber.
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4: A DB Armor that features 4 metal points evenly distributed in a square shape.
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DB Helios:
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Blazing+He: A spinless and typeless DB Blade with the +Hy attachment. Blazing features a gimmick similar to Infinite Achilles: Depending on the attachment it changes contact points, but the main differences are that the attachments are bigger, the blade is unusable without attachments and an attachment dictates it's spin direction and type. The +He attachment is a balance type attachment and features a rounded pentagon shape with 5 blades equal to each other. The attachment features a gimmick similar to Volcano Limit Break: On the 2nd click they will be propelled foward with amazing speed, revealing ajother set of blades under it. This makes the attachment 10 bladed and the first blades are bound now. The ability can be reseted
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Helios: A left spin DB Core that has a diagonal oriented motif. It features a knight-like figure wearing a helmet with a sun on the middle similar to the Helios chip. It is meant to represent Helios: The god and personificationof the Sun in Greek mythology. The sun on the center has metal.
Teeth position: 1 medium tooth, 1 tall tooth and 2 medium teeth.
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Karma': A DB Disc. Karma but the wings are a little more angled and longer.
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Zone–Metal: Zone but the plate is metal.
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10: The 10 armor
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Crescent Nyx Inertia Metal–Unite -11
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Crescent: A right spin balance type DB Blade that features a round shape with a gimmick similar to Prominence, but not an armor. The layer has two segments, one is the blade itself and the other is a cover, you can change modes by detaching the cover and rotating it 90°, placing it back again. This piece does not fly off.
Full Moon mode: In this mode, the blade is round thanks to the cover covering up the shape of the blade for stamina. It is not 100% circular.
New Moon mode: In this mode, the blade features 5 blades that aren't sloped for attack, it is similar to Amaterios in shape.
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Nyx: A right spin DB Core that features a moon in its crescent phase, with part of the face on the crescent moon and part on the core. It is meant to represent Nyx: The Greek personification of the Night.
Teeth position: 4 medium teeth
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Inertia: A heavy DB Disc that has a high OWD compared to the other DB Discs. It can scrape on low drivers.
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Metal–Unite: Unite but with a metal cap, the rubber is quite soft.
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11: A DB Armor. It has 2 metal weights symmetrical to each other and resembling 1s, since both upper parts of the 1s are on opposite sides, it acts as some sort of diagonal 2 armor.
Rank 0th means I'm better than 1st