Pretty small part list, i think this is your best bet.
Flame Pegasis II w145 wd.
Flame Pegasis II w145 wd.
yes |
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no |
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Total: | 100% | 2 vote(s) |
(Mar. 07, 2018 1:34 AM)EpicTurtwig Wrote: I think Xcalius is a little overrated imo, my star attack combo is Sr.0M.Ul it’s not traditional attack-type it uses it’s obscene weight to toss enemy Beys around and if launched with my Special Burst-Shoot can pretty well burst anything, especially when Ul kicks in.
(Mar. 07, 2018 1:44 AM)MWF Wrote:(Mar. 07, 2018 1:34 AM)EpicTurtwig Wrote: I think Xcalius is a little overrated imo, my star attack combo is Sr.0M.Ul it’s not traditional attack-type it uses it’s obscene weight to toss enemy Beys around and if launched with my Special Burst-Shoot can pretty well burst anything, especially when Ul kicks in.
We are talking hasbro. not TT.
(Mar. 07, 2018 3:12 AM)Beatlynx27 Wrote:(Mar. 07, 2018 3:09 AM)Dragunix Wrote: aB 7G on destroy, bearing, or orbit?bearing I think
I also would like to know if aB is better with an A Mould Chip or with a MGC
(Mar. 07, 2018 3:14 AM)Mage Wrote:(Mar. 07, 2018 3:12 AM)Beatlynx27 Wrote: bearing I think
aB on Bearing will die to nL on Xtreme but has enough stamina to outspin many things. I wouldn't recommend aB on Destroy as aB gets knocked around easily and staying around the tornado ridge is very risky. aB on Orbit would be more of a defensive combo, it will be able to survive all attackers pretty well.
The God Chip doesn't matter too much but a MGC could give aB just a little bit more weight so I'd prefer that
(Mar. 07, 2018 4:39 AM)Dragunix Wrote:(Mar. 07, 2018 3:14 AM)Mage Wrote: aB on Bearing will die to nL on Xtreme but has enough stamina to outspin many things. I wouldn't recommend aB on Destroy as aB gets knocked around easily and staying around the tornado ridge is very risky. aB on Orbit would be more of a defensive combo, it will be able to survive all attackers pretty well.
The God Chip doesn't matter too much but a MGC could give aB just a little bit more weight so I'd prefer that
when you say staying on a tornado ridge, I may be wrong assuming a hard launch but wouldn't a soft launch also be good? I've found Destroy to be a nice balance between orbit and bearing, with LAD and stamina at good burst resistance...
sorry if I am misunderstanding this here...
(Mar. 07, 2018 5:13 AM)EpicTurtwig Wrote: Definitely mot heavier, Xtreme is much lighter and has way less stamina, so less chances to contact. I’m not looking for speed, and I use the scraping from Reboot to re-stablize myself from my Burst-Shoot.
(Mar. 07, 2018 4:39 AM)Dragunix Wrote:(Mar. 07, 2018 3:14 AM)Mage Wrote: aB on Bearing will die to nL on Xtreme but has enough stamina to outspin many things. I wouldn't recommend aB on Destroy as aB gets knocked around easily and staying around the tornado ridge is very risky. aB on Orbit would be more of a defensive combo, it will be able to survive all attackers pretty well.
The God Chip doesn't matter too much but a MGC could give aB just a little bit more weight so I'd prefer that
when you say staying on a tornado ridge, I may be wrong assuming a hard launch but wouldn't a soft launch also be good? I've found Destroy to be a nice balance between orbit and bearing, with LAD and stamina at good burst resistance...
sorry if I am misunderstanding this here...
(Mar. 07, 2018 4:48 PM)EpicTurtwig Wrote: You have to place the launcher slighlty out of bounds of the stadium, and tilt it back and to the right slightly, then on release steadily and slowly slide your hand forward, the goal and effect you should achieve if done correctly is to hit the stadium and have the bey slide forward and within the first second of battle contact the opposing Bey’s layer directly with your Frame/Disk (so the wider the disk/frame the better, and why I prefer Vortex here) and using the fact the tip and disk are locked together have a 0% chance to burst (if landed correctly), then that contact will either instantly burst the opponent due to the insane weight and spin of the disk, or knock the opponent around somewhat loosening their layer or even preparing them for a knockout. This contact will usually right you up again if your bey is heavy enough, and that will allow you to start fighting again, if everything goes perfectly the contact will engage reboot and you’ll have it’s aggro tip for the entire battle, but the contact instant with the floor was important. Too much friction of the tip at launch wont let it slide forward, and will instead toss your insanely heavy bey into a pit, or will move you enough/right you up enough to miss them with your disk, botching the whole launch. If you miss, reboot’s scraping allows you to right yourself back up without going to the tornado ridge (a place where you never want to go imo) and instead finding the center of the stadium and again using your weight to throw any beys who try and disturb you flying. This mainly works with heavier beys with low friction tips, and i’ve found Rb, Ir, and Zeta (defense and stamina) to be the best drivers/tips for this strategy, it’s also the only way i’ve been able to make Right-Spin Legend Spryzen able to consistently take down Hasbro Drain Fafnir, TT Nightmare Longinus, and TT Sieg Xcalibur. It has trouble against Twin Nemesis in lift mode, cause it just rights you up instead of taking the disk to the face, then ultimate reboots to toss you out of the stage from the tornado ridge.
(Mar. 07, 2018 5:09 PM)The MWF Wrote:(Mar. 07, 2018 4:48 PM)EpicTurtwig Wrote: You have to place the launcher slighlty out of bounds of the stadium, and tilt it back and to the right slightly, then on release steadily and slowly slide your hand forward, the goal and effect you should achieve if done correctly is to hit the stadium and have the bey slide forward and within the first second of battle contact the opposing Bey’s layer directly with your Frame/Disk (so the wider the disk/frame the better, and why I prefer Vortex here) and using the fact the tip and disk are locked together have a 0% chance to burst (if landed correctly), then that contact will either instantly burst the opponent due to the insane weight and spin of the disk, or knock the opponent around somewhat loosening their layer or even preparing them for a knockout. This contact will usually right you up again if your bey is heavy enough, and that will allow you to start fighting again, if everything goes perfectly the contact will engage reboot and you’ll have it’s aggro tip for the entire battle, but the contact instant with the floor was important. Too much friction of the tip at launch wont let it slide forward, and will instead toss your insanely heavy bey into a pit, or will move you enough/right you up enough to miss them with your disk, botching the whole launch. If you miss, reboot’s scraping allows you to right yourself back up without going to the tornado ridge (a place where you never want to go imo) and instead finding the center of the stadium and again using your weight to throw any beys who try and disturb you flying. This mainly works with heavier beys with low friction tips, and i’ve found Rb, Ir, and Zeta (defense and stamina) to be the best drivers/tips for this strategy, it’s also the only way i’ve been able to make Right-Spin Legend Spryzen able to consistently take down Hasbro Drain Fafnir, TT Nightmare Longinus, and TT Sieg Xcalibur. It has trouble against Twin Nemesis in lift mode, cause it just rights you up instead of taking the disk to the face, then ultimate reboots to toss you out of the stage from the tornado ridge.
So you purposely make the beyblade scrape to make the opponent hit your frame. Bad idea. You are at the disadvantage of being off balance and most attack types and mobile combos will be able to capitalize on this, winning by out spin. If you do a sliding shoot (tilt the launcher to match the slope of the stadium and slide your launcher forwards.) it will create a flower pattern to hit stationary combos. Xtreme's speed makes impacts stronger.
right spin lS.7M.X can KO stock drain fafnir if launched correctly. When weak spun Fafnir can get knocked out. Hit fafnir with the flower pattern and it could cause enough knockback to KO.
Your launch gives Fafnir multiple advantages.
1. Your launch causes your beyblade to scrape. Less stamina.
2. Your launch makes your beyblade be off balance. Easier to knock over/ more scraping
3. Fafnir drains spin off your disk. Free spin steal with no repercussions.
4. Uses scraping to stay in the center. Loss of attack power.
Sliding shoot on Xtreme has the advantages of:
1. Controlled attacks. more efficient.
2. Improved grip. Less recoil=more knockback.
3. Better contact point. lS has better attack than the vortex frame.
(Mar. 07, 2018 5:18 PM)EpicTurtwig Wrote:(Mar. 07, 2018 5:09 PM)The MWF Wrote: So you purposely make the beyblade scrape to make the opponent hit your frame. Bad idea. You are at the disadvantage of being off balance and most attack types and mobile combos will be able to capitalize on this, winning by out spin. If you do a sliding shoot (tilt the launcher to match the slope of the stadium and slide your launcher forwards.) it will create a flower pattern to hit stationary combos. Xtreme's speed makes impacts stronger.
right spin lS.7M.X can KO stock drain fafnir if launched correctly. When weak spun Fafnir can get knocked out. Hit fafnir with the flower pattern and it could cause enough knockback to KO.
Your launch gives Fafnir multiple advantages.
1. Your launch causes your beyblade to scrape. Less stamina.
2. Your launch makes your beyblade be off balance. Easier to knock over/ more scraping
3. Fafnir drains spin off your disk. Free spin steal with no repercussions.
4. Uses scraping to stay in the center. Loss of attack power.
Sliding shoot on Xtreme has the advantages of:
1. Controlled attacks. more efficient.
2. Improved grip. Less recoil=more knockback.
3. Better contact point. lS has better attack than the vortex frame.
I guess we just disagree then, I’ve found Xtreme not to work very well with my combinations, though I loved it with Odax. In theory everything you’re saying sounds right, I just know what has actuslly produced results for me.
(Mar. 01, 2018 8:53 PM)Real_ilinnuc Wrote: I'm thinking Xcalius X3 (sieg Xcalibur) for the layer. Ideas?
(Mar. 07, 2018 5:26 PM)MWF Wrote:(Mar. 07, 2018 5:18 PM)EpicTurtwig Wrote: I guess we just disagree then, I’ve found Xtreme not to work very well with my combinations, though I loved it with Odax. In theory everything you’re saying sounds right, I just know what has actuslly produced results for me.
What do you do against mobile combos? Your launch is pointless it it doesn't connect.
(Mar. 07, 2018 8:09 PM)EpicTurtwig Wrote:(Mar. 07, 2018 5:26 PM)MWF Wrote: What do you do against mobile combos? Your launch is pointless it it doesn't connect.
Anticipate the movement, or just use your weight to KO. Generally you can just launch normally and the weight mixed with my slightly higher stamina get me the spin finish
(Mar. 07, 2018 9:00 PM)You MWF Wrote:(Mar. 07, 2018 8:09 PM)EpicTurtwig Wrote: Anticipate the movement, or just use your weight to KO. Generally you can just launch normally and the weight mixed with my slightly higher stamina get me the spin finish
So Rb can out spin mobile stamina? And if you are against someone and you both launch at the same time how will you anticipate movement? And what if the Opponent is using a combo with the same or more weight than yours? And The average mobile stamina combo uses Zephyr which has more stamina than reboot. Normal launch with attack types is pointless, unless you are countering a tornado staller you put yourself at a disadvantage. Test it for yourself. Use lS.7M.X (a high tier attack combo) and flat launch it against dF.8G.At (top tier left spin stamina/defense combo) and compare it to using the combo and doing a sliding shoot. No gimmicks just tests. In the standard burst beystadium you should see the benefits of launching correctly.