Along side the Micro Disk System, I am creating a plastic system for Beyblades in a series right after G-Revolution. The actual sequel to G-Revolution takes place in a darker interpretation. If the outcome in the battle between Tyson and Brooklyn was a little more sad.
Anyway, the gimmick in this system is a little more simple. The leading character in the "fourth" season has a couple years of experience on automotive maintenance with bikes and some older cars and motorcycles. After he regains his long-lost interest in Beyblade, the 17 year old blader works on an interesting design based of sparkling components for measuring attack powers throughout the entire battle, while covering missing areas of customization. This leads up to a prototype with several angles of customization.
Here are the parts (subject to change):
ATTACK DISK (Three-to-four layer design):
Contained Chip: After the prototype is finalized he sells the patent to a random research department, leading to a new Bit Beast containment which succeeds the normal bit chip. On the inside is there is a small metal coin containing the design of bit beasts put on a plastic chip, but a polycarbonate casing overlaps it. Some beasts have a "holographic" simple 3D label.
Inner Layer: Thin sparkling core. This measures the soul-gear's involvement of performance. It also holds the Contained Chip.
Ignition Layer: Thick sparkling ring. The measuring part to which the recoil will correspond to the amount of hardness of the impact. The metal is super-tight to the sparkling surface so that only the hardest hit will spark. How does this contribute to performance? The ring shifting will make the upper-attack layer shift it's area of impact.
Upper-Ring: Attaches to the top of the Ignition Layer. This adds upper-attack to the Beyblade.
Main Offense Layer: Self explanatory, but this part has a metal component INSIDE the plastic, increasing the impact shift of the sparkling parts.
MIDDLE:
Weight Disk: Improvement of design over the original Weight disks, these are completely round with the same level of varying weights.
Soul Gear: A more advanced type of spin gear with a much wider angle of customization. The part range can go as far as eight total parts.
BASE (3 to 5 layer design):
Customize Tray: Basically where the layers above and the platter attach to, nothing special.
Customize Platter: The layer to which the lower parts are applied, this also adds attack points for the outter rim of the tray.
Internalized Tip: This is the main spinning axis which has a design enabling more advanced gimmicks or bearing usage. Some IT's will be designed for auto-change components.
Customize Body: The surrounding part applied to the Internalized Tip. This has the deepest level of customization out of the other parts of the base.
Bottom Weight: The weight distribution at the very tip.
[SUBJECT TO TOTALLY CHANGE GUYS]
Anyway, the gimmick in this system is a little more simple. The leading character in the "fourth" season has a couple years of experience on automotive maintenance with bikes and some older cars and motorcycles. After he regains his long-lost interest in Beyblade, the 17 year old blader works on an interesting design based of sparkling components for measuring attack powers throughout the entire battle, while covering missing areas of customization. This leads up to a prototype with several angles of customization.
Here are the parts (subject to change):
ATTACK DISK (Three-to-four layer design):
Contained Chip: After the prototype is finalized he sells the patent to a random research department, leading to a new Bit Beast containment which succeeds the normal bit chip. On the inside is there is a small metal coin containing the design of bit beasts put on a plastic chip, but a polycarbonate casing overlaps it. Some beasts have a "holographic" simple 3D label.
Inner Layer: Thin sparkling core. This measures the soul-gear's involvement of performance. It also holds the Contained Chip.
Ignition Layer: Thick sparkling ring. The measuring part to which the recoil will correspond to the amount of hardness of the impact. The metal is super-tight to the sparkling surface so that only the hardest hit will spark. How does this contribute to performance? The ring shifting will make the upper-attack layer shift it's area of impact.
Upper-Ring: Attaches to the top of the Ignition Layer. This adds upper-attack to the Beyblade.
Main Offense Layer: Self explanatory, but this part has a metal component INSIDE the plastic, increasing the impact shift of the sparkling parts.
MIDDLE:
Weight Disk: Improvement of design over the original Weight disks, these are completely round with the same level of varying weights.
Soul Gear: A more advanced type of spin gear with a much wider angle of customization. The part range can go as far as eight total parts.
BASE (3 to 5 layer design):
Customize Tray: Basically where the layers above and the platter attach to, nothing special.
Customize Platter: The layer to which the lower parts are applied, this also adds attack points for the outter rim of the tray.
Internalized Tip: This is the main spinning axis which has a design enabling more advanced gimmicks or bearing usage. Some IT's will be designed for auto-change components.
Customize Body: The surrounding part applied to the Internalized Tip. This has the deepest level of customization out of the other parts of the base.
Bottom Weight: The weight distribution at the very tip.
[SUBJECT TO TOTALLY CHANGE GUYS]