(Jul. 10, 2024 12:48 PM)RAW Wrote: Phoenix is a staple in Hasbro meta for its weight and flexibility to be effective with different tips.
Shark, Scythe, Sword and maybe Chain are all solid safe picks.
Everything else varies from niche to experimental. However, due to the nature of the Hasbro stadium, stuff like Rhino on an aggressive tip can sometimes take a couple of wins.
Blades aside, 9-60 height is top tier, along with Ball, Orb, Rush, and maybe Flat or Gear Flat.
I've even found some positive results using 4-XX ratchets with aggressive tips to try to balance out the ease of bursting
/all personal opinion
(I use Wizard Arrow in my deck, I don't think it's reliable or consistent enough to be a general recommendation, but Arrow and Shark are permanent slots in my Hasbro deck).
So I played in a 19 person Hasbro-Only last weekend on the 11th and won, I went 6-2 in seeding and then Undefeated in groups and I had some observations.
1)
Soar Phoenix is a powerhouse but due to the nature of the Hasbro-only Meta not really having a lot, that also makes it VERY weak because of mirror matches, to the point I would argue that hinders more than it helps.
Of course, this is almost entirely because it's one of the few well-known strong releases to take and was practically, and noticeably, in about half the decks I faced, mine included, which had the knock-on effect of reducing the strength of the bey and increased the "value" of Ratchet and Bit choices and it's why, after I made it to groups I actually changed from
Soar Phoenix 9-60 LowFlat to
Soar Phoenix 9-60 Taper and I put Rush on Chain Incendio.
2)
Soar Phoenix cannot play the long game.
Phoenix's weight and shape make up not only it's main strengths, but also it's main weakness, It's still
REALLY good all around as it's the heaviest release and this weight it it's main strength, but, this is a double-edged sword as all that weight and the aggressive shape works against it long term, making it imbalanced as soon as it loses enough stamina; outlasting it is a very viable strategy, if it doesn't win quickly or with a good attack, it likely won't win, which not only makes it susceptible to getting destabilized as a strategy, but it makes any combo with the ability to play a longer gameplan naturally able to destabilize it, even on aggressive setups, because even at 60-height, it will naturally start to scrape against the Stadium as it loses stamina, which makes it reliant in winning it's early, aggressive trades with the opponent.
3)
60-Height is top tier and generally better all around than the other options right now as the closer quarters of the Hasbro stadiums means that, even in stamina/defence battles, they offer a lower likelihood of both you getting bursted by the opponent and scraping across the floor.