Beyblade Testing Strategies
- Positioning: The defense combo generally should be shot into the middle, however the difference being with two at once, I've managed to time my sliding shoot to it near the initial launch, I don't because I've learned RF in motion does better at KOing after a bit of momentum has been gained. However when a defense combo is sitting in the middle already for a short period of time it's much easier to KO. Try it at home, leave a defense combo sitting in the middle and then shoot right at it properly, really easy KO.
- Random Movement: In Beyblades the tops have the ability to move around at random, you don't control them you can only... nudge them in certain movement patterns like with a sliding shoot. I personally like the B bottom because of this particular movement, it has given me the odd dodging motions, that has dodged long enough to out spin an RF combo or move in such a way a smash sends it against one of the walls. Of course this has also done the opposite and sent it flying. Regardless firing one combo before another you lose some of this, and the beginning of the battle, especially with an RF you see the most movement.
- Simulation: In real battles players often change their shots to match their opponents styles, in a test environment it really doesn't work for data accuracy reasons you really want to be consistent. Same shots, same styles, as average and even as possible, when you bring player skill/style into it random and relatively immeasurable factors like that ruin generic testing. Doing it with two people firing consistently is a step backwards, doing it with alternating shooting is another step back, doing it with one always before another is nearly the same, but you lose the random factor aspect.
- Random Movement: In Beyblades the tops have the ability to move around at random, you don't control them you can only... nudge them in certain movement patterns like with a sliding shoot. I personally like the B bottom because of this particular movement, it has given me the odd dodging motions, that has dodged long enough to out spin an RF combo or move in such a way a smash sends it against one of the walls. Of course this has also done the opposite and sent it flying. Regardless firing one combo before another you lose some of this, and the beginning of the battle, especially with an RF you see the most movement.
- Simulation: In real battles players often change their shots to match their opponents styles, in a test environment it really doesn't work for data accuracy reasons you really want to be consistent. Same shots, same styles, as average and even as possible, when you bring player skill/style into it random and relatively immeasurable factors like that ruin generic testing. Doing it with two people firing consistently is a step backwards, doing it with alternating shooting is another step back, doing it with one always before another is nearly the same, but you lose the random factor aspect.
i agree with you, and what you said about it being easy to ko a blade spining in the middle is what i was trying to say.
brad what do you think about what he said?
brad what do you think about what he said?
I think everything he said is correct, but the few seconds RF will waste at the opening in one-two-shot will make any results worthless because that is the peak of its power.
wont it be worthless as well if storm launched second and ko libra from the first touch since doing this is extremely easy?
(Aug. 03, 2009 8:49 PM)pegasis Wrote: wont it be worthless as well if storm launched second and ko libra from the first touch since doing this is extremely easy?Its more worthless if Storm is launched first and uses up most of its power before the other bey is launched. Then it has an very low probability to win against Libra.
Then the results will make the Libra look stronger than it may be.
it isnt more worthless since the first will only weaken storm while the other one leads to an unfair ko!?
(Aug. 03, 2009 8:57 AM)pegasis Wrote: i just said Physics and logic to say what i used in what i said. sorry if you felt offended!
agreeing with brad on this one, if you were really thinking about physics and logic, then you could calculate the effect of gravity on each blade with its weight included and include air resistance to determine which would out spin which, or better yet calculate the velocity of each blade to determine the better ko ratio.
(sorry if thats over the top =))
sooooo the best thing and the most fair is launch first first then second first!?
since both have their dissadvanteges, wont it be the most fair to launch libra first in the first match, then storm first in the second match duting the tests!?
(Aug. 03, 2009 9:18 PM)pegasis Wrote: since both have their dissadvanteges, wont it be the most fair to launch libra first in the first match, then storm first in the second match duting the tests!?
THE ADVANTAGE LIBRA WILL GAIN BY BEING SHOT SECOND IS FAR GREATER THAN THE ADVANTAGE QUETZ WILL GAIN BY BEING SHOT SECOND. LEARN TO READ.
oh my god! we just said that the advantage quetz will gain by being shot second will be an unfair ko, witch IS the same if not greater than the advantage libra will git when launched second (which is an unfair spinout)!?
Ugh, Pegasis your doing my head in. You've just said the same thing over and over for a page an a bit. Everybody else has told you your wrong, so why don't you get it?
(Aug. 03, 2009 9:23 PM)pegasis Wrote: oh my god! we just said that the advantage quetz will gain by being shot second will be an unfair ko, witch IS the same if not greater than the advantage libra will git when launched second (which is an unfair spinout)!?
Giving one beyblade a 10% handicap is always preferable over giving the other a 50% handicap. That's it.
Okay, I'm seriously not arguing with you anymore. You have the comprehension ability of a pile of leaves. I give up.
Everyone else here is able to understand what I am saying, thankfully.
(Aug. 03, 2009 9:25 PM)Giga Wrote: Ugh, Pegasis your doing my head in. You've just said the same thing over and over for a page an a bit. Everybody else has told you your wrong, so why don't you get it?please help me understand, brad himself agreed that quetz will get an unfair ko when launched second, but now he says it isnt as bad as the dissadvantage that quetz will get when launched first! how is a ko not as bad as quetz loosing 20% of its power?
(Aug. 03, 2009 9:31 PM)pegasis Wrote: please help me understand, brad himself agreed that quetz will get an unfair ko when launched second, but now he says it isnt as bad as the dissadvantage that quetz will get when launched first! how is a ko not as bad as quetz loosing 20% of its power?
There is no way to shoot one Beyblade after the other and have it be "fair". No way, period. The only thing we can do is minimize the handicap, and shooting the Attack-type second will do that (especially since to use WB effectively it shouldn't be shot at full power, anyway).
Seriously, all you've done in this thread is post the same dumb question over and over again despite numerous, elaborate answers. If you still don't get it, you will never get it. Don't post about it anymore.
Quetz Shot Second:
Quetz can KO
Libra can survive and Outspin
Quetz Shot First:
Quetz will lose due to loss momentum waiting for 2nd blade to come
Libra will win due to severely weakened attack potential of Quetz
-of course, barring something unexpected
Therefore, shooting Quetz second is more "fair" then shooting it first
Quetz can KO
Libra can survive and Outspin
Quetz Shot First:
Quetz will lose due to loss momentum waiting for 2nd blade to come
Libra will win due to severely weakened attack potential of Quetz
-of course, barring something unexpected
Therefore, shooting Quetz second is more "fair" then shooting it first
Quote:how is a ko not as bad as quetz loosing 20% of its power?
Because Libra's effectiveness (defending) does not decrease nearly as much from being launched first.
Whereas Quetz's effectiveness (attacking) is massively compromised from being launched first because it's power comes from momentum.
Launching Libra first therefore, replicates a battle most effectively; it replicates RF's attacking power best.
A one-hit KO is actually almost of comparable likeliness, when launched simultaneously, so there's not a massive problem.
I hope this is clearer.
Edit : Ha, Tempestas summarised everything with his post.
(Aug. 03, 2009 9:36 PM)Tempestas007 Wrote: Quets Shot Second:
Quetz can KO
Libra can survive and Outspin
Quetz Shot First:
Quetz will lose due to loss momentum waiting for 2nd blade to come
Libra will win due to severely weakened attack potential of Quetz
-of course, barring something unexpected
Therefore, shooting Quetz second is more "fair" then shooting it first
pegasis, if you don't get it after this you're completely hopeless
i understand! thank you!
just a small question:since we said quetz ko libra from first touch is extremely easy, wont libra surviving the first touch ko be as equal as the " barring something unexpected"?
just a small question:since we said quetz ko libra from first touch is extremely easy, wont libra surviving the first touch ko be as equal as the " barring something unexpected"?
KOing MF Libra C145WB is not "extremely easy" under any circumstance.
(Aug. 03, 2009 8:24 PM)Hiro Ayami Wrote: when a defense combo is sitting in the middle already for a short period of time it's much easier to KO. Try it at home, leave a defense combo sitting in the middle and then shoot right at it properly, really easy KO.
(Aug. 03, 2009 8:38 PM)Bey Brad Wrote: I think everything he said is correct,did you try doing what he said?
(Aug. 03, 2009 9:43 PM)pegasis Wrote: i understand! thank you!
just a small question:since we said quetz ko libra from first touch is extremely easy, wont libra surviving the first touch ko be as equal as the " barring something unexpected"?
Quetz can KO on the 3rd or 4th hit as long as it's within that range of maximum effectiveness for RF (1~5 seconds)