Beyblade Random Thoughts

(Jan. 30, 2025  3:20 AM)MagikHorse Wrote:
(Jan. 29, 2025  4:01 AM)Orichalcum Wrote: Now that I think about it, are there any subtypes of Beyblade that fall between the four main ones? I know about Anti-Attack and Destabilizers, but are there any more?

Some might say Stallers, but in my opinion that isn't quite a subtype as much as it is a modifier to a typing. Some would say the purest form of Staller is a Balance type (usually Attack/Stamina, but given its evasiveness Defense could be argued too), but Stallers can exist in every type so it's a bit difficult to say for certain. Stallers don't really exist in X though due to the stadium's gimmick turning any sort of stalling attempt into X Dashes, the best you can do is hide in a corner with Ball for a little while.

Plastics has a lot to talk about in particular though, such as:

Zombies/Equalizers: Not really "between the four main types" as they're usually a form of pure Stamina, though some do rely on traits other than raw spin time like Meteo's rubber to survive. Plastics are one of the only gens where you actually find Zombie Attack and Zombie Defense, though other generations did try to emulate them with Longinus Drift builds in Burst and the highly successful defensive juggernaut of Dragooon <wheel> BD145 Rubber Defense Flat from Metal Fight Standard which had a great number of successful variations based on the partner wheel.

Anti-Equalizer/Anti-Zombie: Gyro Engine Gear from Plastics makes a subtype all to itself here, it's just unique and not represented anywhere else in Beyblade in a legal form. So much of its mass is in the spinning gyro hidden below that you can't really take spin from the limp almost entirely devoid of energy plastic above it, and therefore you can't steal spin from it pretty much at all. Being one of the only ways to make a Beyblade spin both directions at once, it's really just a Stamina subtype.

Upper Attackers: These guys really didn't carry over super well into other generations, but are somewhere between a Destabilizer and an Attacker depending on the specific parts used. Sometimes more attacker, sometimes more destabilizer, a few times Balance since HMS' Circle Upper/Samurai Upper were both so ridiculously good across the board, we've got a subtype of a subtype here.

Compacts: Plastic gen launchers kinda suck, and external weight slows down your launching speed much more than later generations. Thus the idea behind Compacts, which pack as much mass in as small a bey as possible, letting the sheer high RPM of a center heavy but small mass do the heavy lifting both for Defense but also a hefty mostly stationary Attack too. It's effectively an RPM based Attack/Defense type, but being so center heavy does give it rather poor stamina.
Thanks!🙏
Starting to think the Launcher Grips in X are detrimental. Every on top launch has been because an Opponent is using them as when they launch from them the bey flies into your side of the stadium and it lacks a certain amount of control.

And the stance they take when launching they always seem to take up half the stadium with their hands and launcher.
Checking back on the site after years to see its still thriving. That pretty amazing for me. I've been so out of the loop I didn't even realize that there was a new line. It looks pretty awesome. Keep up the great work folks!
(Feb. 10, 2025  11:19 PM)UGottaCetus Wrote: Checking back on the site after years to see it’s still thriving. That pretty amazing for me. I've been so out of the loop I didn't even realize that there was a new line. It looks pretty awesome. Keep up the great work folks!

I haven’t obsessed over Beyblade since elementary school lol 

Glad to see the community is doing good

(Feb. 10, 2025  11:19 PM)UGottaCetus Wrote: Checking back on the site after years to see it’s still thriving. That pretty amazing for me. I've been so out of the loop I didn't even realize that there was a new line. It looks pretty awesome. Keep up the great work folks!

I haven’t obsessed over Beyblade since elementary school lol 

Glad to see the community is doing good
(Feb. 12, 2025  3:12 AM)ElDiablo69 Wrote: BBX Xone sucks carp

Well, the second X tower climb is decent.
(Jan. 28, 2025  4:54 PM)the_nemesis Wrote: I feel left out and I feel like that one beyblade that every one wants but never uses and is put aside and forgotten. I am sad guys

It's ok bro we like you here if anyone here is left out its me
Anyway, why the hell did TT think that releasing Metal Needle was a good idea. Surely, they would have tested it
I think Bump king from plastic gen should be a new Over X Beyblade (Or Hasbro exclusive).
That red cobalt looks delicious. Reminds me of a fruit by the foot or something.
Eight is the most annoying character in the metal saga. Change my mind
Now that I think about it the beyblade companies have almost never listened to their fans except for the fanart beyblade concept thing and they STILL haven’t done that yet even still deliver the goated beys we have today like HOW
There are two kinds of Beyblade generations: Plastic generations and Metal generations. In plastic generations, the main contact points are plastic, and the middle piece is made of metal, determines weight, and held on by the tip. Metal Generations have metal contact points, the middle piece determines height, usually named after its height, and the tip is held on by the middle piece. Also, Both plastic generations have less hook-like prongs, and the prongs look nearly identical. Both metal generations have hook-shaped prongs, and the two generation's biggest prong-related difference is the fact that in X, there are 3 instead of 2. The plastic generations are Bakuten shoot and Burst, and the metal generations are Metal Fight and X.
wtv happen to those tornado beys to
the Xtreme Dash gimmick is just an upgraded slingshock system
(Dec. 31, 2025  6:04 PM)Infinityblader1 Wrote: the Xtreme Dash gimmick is just an upgraded slingshock system

your not wrong and the scoring is combination of burst and metal, metal one round fights but 2 for teams for matches and burst for final matches have more and more points
Also, if beyblade X had Dash bits, like how burst had Dash drivers, it would probably have a rubber shaft. Nightmare fuel.
*shutters*
may not be a random thought but WISH ME LUCK i applied to be a organizer
Me and my dad play Beyblade together! I try teaching him Pokemon but that doesn’t work and he is very good at Beyblade too! He beat me a few times!
Idk how much of this is nostalgia talking, but I can't lie, I miss Zero-G. The products were kinda insane in practice, but I do think they were onto something. The new vision retained the qualities of contemporary MS Beyblade with a very drastic twist, which I think was the right decision to breathe new life into the product. The main problem was the implementation, but I don't think that can be inherently leveled against the concept itself; it could totally be executed in a more consistently balanced manner with better technologies. Also, I always felt like the anime gets far too much slander. I genuinely find it consistently enjoyable from start to finish. I do understand why the general opinion was that it was a downgrade compared to 4D, though, which, for as over-glazed as it is, is a pretty good series with insanely high peaks.

One day, the next BBX system will be fusions, and Samurai Ifrit will return...........hopefully.
My main Beyblade is Hornet! I do like quite of others too but atm it’s my Beyblade because I know how to fix computers because I went back to school after I quit my job in 2008 to learn how to fix them and I passed that part of the course. But I had to quit because of my health. But I retain those skills I passed above 60 anyways so I help my family with electronics.
Imagine Beyblade in the X Games
why are bits so expensive i prob gonna 3d print them with carbon fiber nylon