(Apr. 14, 2011 3:13 PM)Ultrablader Wrote:(Apr. 14, 2011 2:50 PM)Nuno Wrote:(Apr. 14, 2011 2:25 PM)SDamonCronous Wrote: You guys are lucky, my dad just tells me to grow up and do something that will be useful in life. I gave tried to explain the physics of these things, but he just does not see it.
Your dad sounds just like my mom...
Anyway, from all I've seen about the 4D system, it's somewhat interesting, but I don't see it getting as competitive as the previous systems. They seem to be putting more emphasis on aesthetics than performance...
->Having a metal wheel made out of at least two parts which aren't even interchangeable, just to switch modes, isn't really that useful. If the Metal Wheel itself sucks, a mode change probably won't make it any better. If the parts were interchangeable though, it would mean more customization and more diversity in the metagame.
->4D bottoms, at least the ones we've seen so far, may be fun to play with, but I don't see them being that useful as well.
For example, F is too tall, F will probably self-KO or get KO'd easily due to the lack of grip... And during battles the results seem too random.
Just my opinion, of course.
EDIT: To me, the 4D system is just a way of renovating MFB a little, to keep the MFB profits up.
Granted atm the only 4D bottom we have isn't great but I disagree with you on the wheels. Everyone says that with Fang Counter mode does better than defence.
yeah but there is less customization and thats my second favorite part of beyblade