[font=.SF UI Text][font=.SFUIText]Playing normally is fun and all but sometimes, my younger brother and I like to play differently just to shake things up. I just wanted to share some of the “gamemodes” we’ve made up over the about the one third of a year that we’ve been playing Beyblade. I hope if you have any unique ways to play that’s you can share them with us an someday the rest of the thread![/font][/font]
[font=.SF UI Text][font=.SFUIText]*These gamemodes are most enjoyable with two (or more?) players.[/font][/font]
[font=.SF UI Text][font=.SFUIText]*For the purpose of consistency, if you have two Level Chips, always use them on Cho-Z Energy Layers.[/font][/font]
[font=.SF UI Text][font=.SFUIText]*If you get a Forge Disc as opposed to a Core Disc, you can skip generating a number for the Disc Frame. Similarly, you can skip generating a Forge Disc/Core Disc if you generated the Nightmare Longinus Energy Layer.[/font][/font]
[font=.SF UI Text][font=.SFUIText]Variation - To make the game a little more interactive in the parts picking part of the game, get rid of the random number generator and have the opponent pick the numbers that will generate their Beyblade. For example, if you have twelve Energy Layers, say to your opponent, “Energy Layers: One through twelve.” Your opponent will reply with their chosen number, such as “Seven.” The seventh Energy Layer is the Energy Layer of your opponent’s Beyblade for that round. Make sure that the parts are mixed up well and that your opponent isn’t looking so they can’t cheat.[/font][/font]
[font=.SF UI Text][font=.SFUIText]Variation - Instead of drafting parts, draft entire stock combos. If you have loose parts from a Random Layer or something, draft those separately. Once the draft is complete, separate all of the parts from the stock combos in order to lay out your pool of parts, then continue the game as normal.[/font][/font]
[font=.SF UI Text][font=.SFUIText]Variation - This gamemode can become repetitive because the best parts will always be drafted first and the worst parts will always be drafted last. To shake it up, create, sub-categories of the parts. For example, draft Attack Layers, Defense Layers, Stamina Layers, then Balance Layers, or separate parts by color. Just remember to have even numbers of parts in all categories.[/font][/font]
[font=.SF UI Text][font=.SFUIText]*These gamemodes are most enjoyable with two (or more?) players.[/font][/font]
- [font=.SF UI Text][font=.SFUIText]Bursts Only - We copies this from the way Ranjiro and his squad fight in the anime: Spin Finishes and Over Finishes count for nothing, but the first play to win with a Burst Finish is the winner. This gamemode is my personal least favorite (that’s not to say I don’t find it fun) because it strongly favors offensive combinations and makes Energy Layers like Maximum Garuda completely obselete.[/font][/font]
- [font=.SF UI Text][font=.SFUIText]Random Parts - My personal favorite. My brother and I pool together all of our parts and separate them into Energy Layers, Forge Discs/Core Discs, Disc Frames, and Drivers. One person mixes around the parts and the other sits with their back to the parts. Using a random number generator app and setting the range at one to the total number of that part. Generate a number. Counting left to right, up and down, select the part that corresponds with the number from the random number generator. Do this for Layers, Discs, Frames, and Drivers. Once the Beyblade is complete, the two players switch spots. Once the two Beyblades are completed, exchange Beyblades (meaning the Beyblade you generated was for your opponent and the one your opponent generated was for you). My brother and I like to battle first to five points. Since this gamemode can be a little unfair (Randomness is the name of the game. Nobody puts Guardian Kerbeus of Volcanic under normal circumstances.), you can do a best of three to even out the odds a little bit, generating a new Beyblade for both opponents each round.[/font][/font]
[font=.SF UI Text][font=.SFUIText]*For the purpose of consistency, if you have two Level Chips, always use them on Cho-Z Energy Layers.[/font][/font]
[font=.SF UI Text][font=.SFUIText]*If you get a Forge Disc as opposed to a Core Disc, you can skip generating a number for the Disc Frame. Similarly, you can skip generating a Forge Disc/Core Disc if you generated the Nightmare Longinus Energy Layer.[/font][/font]
[font=.SF UI Text][font=.SFUIText]Variation - To make the game a little more interactive in the parts picking part of the game, get rid of the random number generator and have the opponent pick the numbers that will generate their Beyblade. For example, if you have twelve Energy Layers, say to your opponent, “Energy Layers: One through twelve.” Your opponent will reply with their chosen number, such as “Seven.” The seventh Energy Layer is the Energy Layer of your opponent’s Beyblade for that round. Make sure that the parts are mixed up well and that your opponent isn’t looking so they can’t cheat.[/font][/font]
- [font=.SF UI Text][font=.SFUIText]Parts Drafting Elimination - Pool together all of your and your opponent’s parts just like in Random Parts, but only lay out Energy Layers first. Play rock, paper, scissors to see who gets first pick. You and your opponents take turns taking parts until there are none left. Do the same for Forge Discs/Core Discs, Disc Frames, and Drivers, rock, paper, scissor-ing before the start of each draft. Once all parts have been drafted, make your first Beyblade and don’t reveal to your opponent. Once both opponents have made their first Beyblades, it’s time to do battle. The loser has to discard a single part that was a part in the losing Beyblade. In the case of a tie, redo the match. The winner’s Beyblade must remain the same for the next match; the winner may not switch out any parts. The opponent will go back to the drawing board and try to counter the Beyblade the winner just won with. Repeat this cycle until one player can no longer create a whole Beyblade. That player is the loser.[/font][/font]
[font=.SF UI Text][font=.SFUIText]Variation - Instead of drafting parts, draft entire stock combos. If you have loose parts from a Random Layer or something, draft those separately. Once the draft is complete, separate all of the parts from the stock combos in order to lay out your pool of parts, then continue the game as normal.[/font][/font]
[font=.SF UI Text][font=.SFUIText]Variation - This gamemode can become repetitive because the best parts will always be drafted first and the worst parts will always be drafted last. To shake it up, create, sub-categories of the parts. For example, draft Attack Layers, Defense Layers, Stamina Layers, then Balance Layers, or separate parts by color. Just remember to have even numbers of parts in all categories.[/font][/font]