Hi everyone! I'm sure many of you are eagerly awaiting details on how everything worked out at this pilot event for Team Format. Somewhat surprisingly, everything went relatively well!
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I was a bit concerned what the attendance would be like going in, but we ended up with a decent number of Bladers: 12, which means we had 4 teams. With these 4 teams, we conducted a round robin of Team BeyBattles to determine the victor. Let's take a look at the complete results:
BEY OR DIE Results
Spoiler (Click to View)
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We ended up running one match at a time, and given that there was 18 individual BeyBattles total, it didn't take too long and it allowed us to get through everything in a reasonable time without rushing through something we had never done before. This was also necessary because of the issue of juding: even though we had many qualified judges at this event, it was a bit difficult to do everything impartially when most judges are all participating in Team BeyBattles at one time.
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After hosting the event today, here some of my general thoughts about what worked, what didn't, and things we can consider for improvement:
- Availablitity of judges is a problem. If all judges are playing in one Team BeyBattle, what happens? Luckily we had enough to allow this to never be an issue at BEY OR DIE, but I can foresee it being a problem in the future. It also forced us in this situation to run the tournament more slowly than we would have to run a regular round robin with at least two BeyBattles going on at once.
- A three team Team Format Round Robin tournament would produce only 9 BeyBattles. That's far too few. We might have to increase the lower limit to 4.
- Scoring the Team BeyBattles by individual rounds rather than BeyBattle wins is great. It creates situations where going into the final BeyBattles teams talk about how many rounds they need to win to at least tie or move on. This can inform the choice of Beyblades greatly. It's really interesting!
- Private selection for representatives of each round is also great. Teams varied their lineup a lot depending on who they were facing and who they thought each team would send out each round. Again, more opportunity for teams to talk amongst themselves to decide what they want to do.
- LMAO suggested an interesting idea after the tournament today: rather than choosing the winners of Team Format tournaments based on the Team Beyattle wins, choose them based on the overall scores. It's possible that a team who has more Team BeyBattle wins could have a worse cumulative individual rounds record than a team with slightly less Team BeyBattle wins. A good example today was Team DAY BREAKERS vs. Team Blitzkreig Boyz. DAY BREAKERS were 3-0, and 21-12. Blitzkreig Boyz were 2-1, 20-10. The difference is not huge in this instance, but maybe it could be in others. Or, instead of choosing the winner based on the cumulative individual round records, we could simply take those top two round wins records to play a final Team BeyBattle no matter what. What do you think?
- Even though I believe a Team Format tournament would be even better with a larger amount of teams, I do fear the amount of time it will take to complete those tournaments because you not only have to deal with Stalling Clause, but you also have to deal with the time it takes for teams to decide who is playing that particular round. We should perhaps put a time limit on this aspect of Team Format.
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Everyone with Jason Deline, voice actor of Benkei!
Overall, I was really pleased with how this event worked out. I'm looking forward to working out any kinks in it soon so that we can make it available to everyone! :)
If you guys have any questions, please feel free to ask.