It is a common claim that simply getting an A-mold God Chip will be your best choice for creating extra tightness. However, from what I've seen, there is more to it than that.
Based on Wombat's findings, different chips fit different layers differently. In some cases, you may have a B or C chip (are there even D's?) that fits better than the A-mold chips you have. However, it seems the A-mold chips seem to work out to be the best, if you can find one that is a tight fit (so it's hard to say if this is absolutely true or not).
At the end of the day, try your different God Chips and see what has the tightest fit. That's the one you want to use, regardless of the mold number.
(Apr. 04, 2018 7:23 AM)Wombat Wrote: RE: God Chips
This is a few weeks late, but I wanted to make a companion video (though I only showed the first 10 rounds of each test to not bore viewers, it was mainly to show the procedure) to it. Also bigger projects like this take some time between planning them/actually doing them and then typing up this whole big post.
- Average min height: 5.6mm (A), 5.64mm (B), 5.66mm ©, 5.65mm(non-A), 5.63mm(all)
- Average max height: 7.22mm (A), 7.26mm (B), 7.28mm ©, 7.27mm(non-A), 7.25mm(all)
- Average inner diameter: 9.6mm (A), 9.52mm (B), 9.62mm ©, 9.57mm(non-A), 9.58mm(all)
- Average outer diameter: 5.6mm (A), 5.64mm (B), 5.66mm ©, 5.65mm(non-A), 5.63mm(all)
- Average weight: 0.47g (A), 0.482g (B), 0.488g ©, 0.485g (non-A), 0.48g (all)
- *NOTE: these averages exclude the MGCs because they would throw off the weight, and the metal on top seems to make them slightly taller (but not in a way that would affect tightness).
Interestingly enough, on average, the A# chips actually seemed to be smaller than non-A# chips - the only measurement where they were above average was the inner diameter. But that aside, there doesn't seem to be any significant correlation between production code and size. Also interesting to note that the size of the God Chip didn't really seem to have any relationship to how tight it subjectively felt in most God Layers - my bR and aC chips are both relatively small, yet bR consistently feels tight in almost every Layer while aC only feels average. Similarly, my dF and kS chips have almost the exact same dimensions (at least to the precision I could measure), yet dF feels significantly tighter than kS in almost every Layer.
As you can see in the video I used Guardian Kerbeus Knuckle Yielding and Victory Valkyrie Heavy Flugel as my control combos - both were balance tuned to the best of my ability (my gK doesn't balance very well with any competitive-ish Stamina setups aside from gK.8.Br, and I tried a whole bunch of V2.H/K/7.R/S/C/G/Fl setups but my only mold 3 V2 didn't balance too well with any of them). Used the Hasbro Dual Threat Launcher and B-09 Stadium, with gK always launched first, both combos were launched at around 85-90% power.
Results:
bR-Guardian Kerbeus Knuckle Yielding (tight-fitting A# chip) vs. Victory Valkyrie Heavy Flugel
1
2
3
1
1
1
1
2
2
2
1
2
1
4
1
4
2
2
1
1
Average teeth skipped: 1.75
sX-Guardian Kerbeus Knuckle Yielding (loose-fitting A# chip) vs. Victory Valkyrie Heavy Flugel
2
2
2
2
1
4
4
1
4
4
4
4
3
2
1
1
2
4
2
4
Average teeth skipped: 2.65
dC-Guardian Kerbeus Knuckle Yielding (tight-fitting non-A# chip) vs. Victory Valkyrie Heavy Flugel
2
4
0
2
1
4
4
0
4
1
0
1
4
2
1
4
1
2
4
1
Average teeth skipped: 2.1
gK-Guardian Kerbeus Knuckle Yielding (loose-fitting non-A# chip) vs. Victory Valkyrie Heavy Flugel
2
2
4
2
2
2
1
4
2
2
4
2
2
1
2
2
3
1
2
4
Average teeth skipped: 2.4
So overall, it seems like the fairest conclusion to draw from this testing at least is that having a God Chip that fits tightly in your Layer is more important than having specifically an A# chip, but if you happen to have one that is both a tight fit and an A#, that one might be the best choice. This might be a little skewed however, as the chip that subjectively felt tightest on gK was A#, so I might make a part 2 later using Twin Nemesis, where my C# Ark Bahamut chip feels the tightest, to see if the A# chip would still cause it to burst less.
So with that said....
(Aug. 27, 2018 1:48 PM)CitrusNinja3 Wrote: For God Chips, the A Moulds are the best due to mysteriously addin burst resistance. The B, C, and D moulds don't have this hidden feature, so they are useless. For the layers, it depends on the layer. Sometimes, the moulds aren't consistent.
Almost, but not quite. Non-A-molds can indeed improve burst resistance, better than certain A-mold pieces at times. It just comes down to the fit.
(Aug. 28, 2018 1:08 PM)Z3t.i Wrote: For Layers, the molds are A1, A2, A3, A4. A1 is the tightest mold. A2 is the second tightest mold. A3 is third tightest, while A4 is the most loose. It is lucky to have an A1 mold, but I've never heard of a B4 mold. But getting an A4 is unlucky.
I'm going to say, based on what I've seen, this is not true.
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