So the Angle frame. I will post my quick opinions here: The angle frame has decent for an attack frame LAD due to the higher angled shape . However, it's lightness is what holds it back from ebing on par with Meteor and Bump. As so, it is outclassed but overall will benifit any disk.
Angle Testing and Discussion
(May. 22, 2020 10:48 PM)Nitrogenic Wrote: So the Angle frame. I will post my quick opinions here: The angle frame has decent for an attack frame LAD due to the higher angled shape . However, it's lightness is what holds it back from ebing on par with Meteor and Bump. As so, it is outclassed but overall will benifit any disk.
Is this a testing or a draft? (For the wiki).
I mean testing I will make a draft later that will be a bit more refined.
It really only has use on Nightmare Longinus due to how angle grips core discs which therefore grips onto nightmare Longinus giving it more Burst reistance on nL.
(May. 22, 2020 11:15 PM)Nitrogenic Wrote:(May. 22, 2020 11:00 PM)BuilderROB Wrote: It really only has use on Nightmare Longinus due to how angle grips core discs which therefore grips onto nightmare Longinus giving it more Burst reistance on nL.
Can we agree it has the best LAD of any attack Frames tho.
From my experience, its LAD is rather lackluster, Vortex does better for me.
Angle with two contact points facing left paired alongside Retsu with two contact points facing right gives Knockout excellent balance. The effect is diminished slightly scaling with the size of the bey increasing.
Edit - I keep mixing up Metsu with Retsu.
Edit - I keep mixing up Metsu with Retsu.
(May. 23, 2020 12:41 AM)MysticZone Wrote:(May. 22, 2020 11:15 PM)Nitrogenic Wrote: Can we agree it has the best LAD of any attack Frames tho.
From my experience, its LAD is rather lackluster, Vortex does better for me.
Star's even better at LAD , and basically equal in weight compared to Vortex too.
(May. 23, 2020 1:20 AM)Mr. Palazzo Wrote: Angle with two contact points facing left paired alongside Metsu with two contact points facing right gives Knockout excellent balance. The effect is diminished slightly scaling with the size of the bey increasing.
This seems weird to me. Angle is pretty balanced itself, and I don't see how that would balance out Retsu at all. It's just way too little plastic trying to counter too much metal.
It certainly spins better than facing both contact points of Angle and Retsu in the same direction. Give it a shot, I play it with Knockout DiabolosII 0Angle Assault' Retsu.