I have come back to revise my goal: I still wish to prove that there are no real "bad parts" and that with the right skills, anyone can make a part good, even if it's a bad combo. I still wish to bring more bladers to Wyoming, though I've found a few people in my home town who are into the game. My newer goals involve getting stronger of course, but also to learn even more about beyblade; how each part performs, what makes them perform as such, what could be a way to make them better? And eventually, I want to cultivate that knowledge in the custom beyblading game, so I can help others create their own beys to be the best they can be.
Beyblade Theory Combos:
Twin Nemesis 0Turn Xtend
Geist Fafnir 7Wall Merge'
Dead Phoenix 13Expand αnchor
Buster Xcalibur 1'αngle Operate
Ace Valkyrie 10Dagger Reboot' Sen
Bloody Longinus 11 Tower
Geist Fafnir Nine Quest
The list will be updated
Now, for some words of wisdom from Nam (me),
- There is no such thing as a bad part... except for Blow, Blow' and Sword
- You dare not even put Impact in the same category as those above. Impact is the worst of the worst, not even worth the title "Bad Part"
- Theory combos might be unexpectedly good if you just give them a try or two.
- Theory is love, theory is life.