Balance Types

This is the beywiki article on balance types:
http://wiki.worldbeyblade.org/index.php?title=Balance

Read it.

Apparently, a lot of people seem to have it in their head that a balance type combo is a combo that beats attack types, defense types, and stamina types. There are a whole bunch of posts all over about it. The only reason a combo like this can possibly exist is because of the lack of balance in the metagame. A lot of people believe this is because of the lack of a good enough defense bottom. Anyway, I think that this idea of what a balance type is was caused by a
misinterpretation of this thread:
http://worldbeyblade.org/Thread-Libra-CH...ra+CH120RF

Of course, I could be wrong. Has the definition of balance types changed? I don't think so. I think it's just a mix up. What do you guys think?
So if we want a top-tier Balance type, it would be good in all types, no ? And could therefore defeat a few of the other types ?
(Dec. 09, 2010  11:34 PM)Kai-V Wrote: So if we want a top-tier Balance type, it would be good in all types, no ? And could therefore defeat a few of the other types ?

I hope (then i will be UNSTOPPABLEZ)
(Dec. 09, 2010  11:45 PM)The Fire Wyrm Wrote:
(Dec. 09, 2010  11:34 PM)Kai-V Wrote: So if we want a top-tier Balance type, it would be good in all types, no ? And could therefore defeat a few of the other types ?

I hope (then i will be UNSTOPPABLEZ)

You have to remember though, if its good in all three aspects, it cannot be great at any one category...
(Dec. 10, 2010  12:02 AM)Nojo294 Wrote:
(Dec. 09, 2010  11:45 PM)The Fire Wyrm Wrote:
(Dec. 09, 2010  11:34 PM)Kai-V Wrote: So if we want a top-tier Balance type, it would be good in all types, no ? And could therefore defeat a few of the other types ?

I hope (then i will be UNSTOPPABLEZ)

You have to remember though, if its good in all three aspects, it cannot be great at any one category...

i was just about to post that

and how is Libra CH120RF a balance, i see no stamina in there
I'm going to move this to the Advanced Forum.

Perhaps there is a misconception due to Libra CH120RF, but Brad himself said that:
Bey Brad Wrote:I suppose it is; it doesn't really fit our stereotypical understanding of Balance-types but I can't think of a better classification for it.

Defining a Balance type as something that tries to find a balance between three different types seems a bit unrealistic to me in MFB, unless you want to count something like the kind of customs that are shown in the Types video on Beychannel, which are useless. Defining them as something that can be effective against all types should also be accepted, in my opinion. Because while they may not, for example, innately have Stamina, or Defensive qualities, if they can still be effective against all types, it doesn't matter.

I've thought for a while now that something such as my MF L Drago 100WF custom is a new type of "Balance" Beyblade. Its only weakness is against Stamina types, but just like with Libra CH120RF against Defense types, it still has a decent chance of beating the Stamina type.
(Dec. 09, 2010  11:34 PM)Kai-V Wrote: So if we want a top-tier Balance type, it would be good in all types, no ? And could therefore defeat a few of the other types ?
I don't think there is a such thing as a top tier balance type combo. At least if we are talking about the traditional sense.


Also, I don't think that the misconception was because of the combo itself, but rather how the posts in the thread were.

I think this new idea of balance types will disappear when more parts are released. There will be a point where one combo cannot take down all three types. I don't agree with the new idea of balance types. It's like saying zombie beyblades were balance types. I don't know. Maybe I'm off and still have lots to learn about MFB.
A Balance Type should manage an adequate victory rate against all types of beyblades, and should be a safe option in most situations to give you a potential to win. At least that's what I think.

Attack types ravaging everything =/= Balance type
(Dec. 10, 2010  3:41 AM)Mc Frown Wrote: A Balance Type should manage an adequate victory rate against all types of beyblades, and should be a safe option in most situations to give you a potential to win. At least that's what I think.

Attack types ravaging everything =/= Balance type

I agree with your first statement, but your 2nd just seems to contradict your first...
(Dec. 10, 2010  3:41 AM)Mc Frown Wrote: A Balance Type should manage an adequate victory rate against all types of beyblades.

I agree with Mc Frown's definition of what a Balance Beyblade is, though at the moment the most accepted Beyblade that achieves this would be MF Lightning L Drago CH120RF/R2F. I would have written the 100 track variant instead of CH120 but CH120 achieves a better win rate against MF - H Earth Bull 230RS then what the 100 variant does.

The idea of the traditional Balance combo from the plastic generation may never be able to be replicated into the MFB meta game as it seems MFB Balance combos will be more Attack orientated then the traditional Stamina and Defence orientated Balance Combo of the plastic generation. We need to grow and expand on the notion of what a Balance Combo is; once we accept what is defined as a Balance combination we'll be able to push the game forward and create new and exciting combinations.
Yeah, when I saw this thread I thought exactly what Fyuuor said.

Balance is no longer about Semi-Flat and hovering between the three types; it's now become an overlap of the three. This usually occurs when we get an Attack type which is also efficient at outlasting its opponents.

(Dec. 10, 2010  2:32 AM)Cye Kinomiya Wrote: I think this new idea of balance types will disappear when more parts are released. There will be a point where one combo cannot take down all three types. I don't agree with the new idea of balance types. It's like saying zombie beyblades were balance types. I don't know. Maybe I'm off and still have lots to learn about MFB.

I would actually argue that the presence of strong Balance type Beyblades promote a healthier, more dynamic metagame. When more players are using dominant Beyblades which cannot be categorised into one distinct typing, with an identifiable counter, it forces them to adapt to the situation quickly; this is the direct movement away from the Rock-Paper-Scissors situation which, in my opinion, makes the game boring.
I think the release of MF and 230 is going to up the diversity of gameplay a significant amount.
(Dec. 11, 2010  3:05 AM)Mc Frown Wrote: I think the release of MF and 230 is going to up the diversity of gameplay a significant amount.

The prospect of Metal Flat scares me, as I pointed out in the Screw Capricorne thread:

(Dec. 05, 2010  6:03 AM)Kei Wrote: I'll be really fearful for Defense types once this comes out. Even with the flat nature of the tip, because it is metal, it will be able to outlast both WB and RS. It's Stamina versus SD/WD may also be considerable.

I can't wait to try out MF L Drago 100MF. That custom will only get better with addition of a metal Bottom.

It will of course be able to outlast Defense types, so there won't be any point in trying to KO them and risk KOing yourself due to the decreased friction with the Stadium floor.

It will be able to outlast Attack types and will likely only lose when the opposing RF-based custom can catch up with it, and even that doesn't guarantee a win because it largely depends on the positioning of each custom in the stadium.

And the quality that will likely make it deadly is the fact that it will probably be able to outlast any of the current Stamina-based Bottoms. If some sort of bearing-based Bottom was released, this will probably change, but nothing like that has been announced.

If this is true, the ultimate "Balance" type could be made. I could be wrong, but if it is similar in shape to WF or even Metal Flat Core, my assessment should be accurate.
(Dec. 11, 2010  1:48 AM)♥ Wrote: I would actually argue that the presence of strong Balance type Beyblades promote a healthier, more dynamic metagame. When more players are using dominant Beyblades which cannot be categorised into one distinct typing, with an identifiable counter, it forces them to adapt to the situation quickly; this is the direct movement away from the Rock-Paper-Scissors situation which, in my opinion, makes the game boring.

I completely agree, I always found the Rock, Paper, Scissors aspect of Beyblade boring. I like the game best when we had combos with an overlapping ability against all the Beyblade types.

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I think it's a fairly safe assumption based on the predicted design of Metal Flat. Though for Metal Flat to realize it's true potential which has been stated countless times by other members Metal Flat's dominance is based solely on the width of the tip.

To be fair we are getting ahead of ourselves as we don't actually have any footage of design prints of the bottom. Plus I think another thing that will need to be taken into accordance with the discussion of Metal Flat will be the intense uncontrollable pace of Metal Flat which will make it practically impossible for Metal Flat to retain a flower pattern from a sliding shot, along with the prospect of increased chances of self KO as is evident when comparing RF/R2F with the speeds of XF. Due to the XF bottom not consisting of a rubber grip from that coats RF and R2F which allows those two particular tips to remain inside the stadium more easily and retain flower patterns with lot more aggressive nature to them this facet will be lost on any metal surfaced bottom.