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Burst Classic - New Format Feedback & Discussion - Printable Version +- World Beyblade Organization (https://worldbeyblade.org) +-- Forum: World Beyblade Organization (https://worldbeyblade.org/Forum-World-Beyblade-Organization) +--- Forum: Discuss worldbeyblade.org (https://worldbeyblade.org/Forum-Discuss-worldbeyblade-org) +--- Thread: Burst Classic - New Format Feedback & Discussion (/Thread-Burst-Classic-New-Format-Feedback-Discussion) |
RE: Burst Classic - New Format Feedback & Discussion - RED NINJA 0829 - Mar. 22, 2019 (Mar. 22, 2019 7:26 PM)lilphilyb Wrote:(Mar. 22, 2019 7:24 PM)~Mana~ Wrote: I'm referring to Octa in a performance sense really. It just doesn't make much impact on things; it's weight is nice and lets it keep the center nicely, but it's instability and average stamina means that it can very easily be beaten. I hear it works nicely in an "Octavor" combo, but I don't think it'll make much of a splash outside of that. It is Roktavor with Octa RE: Burst Classic - New Format Feedback & Discussion - William Cochran - Mar. 24, 2019 is orichalcum 03 banned? switchstrike hasbro. i dont mean shadow version of orichalcum RE: Burst Classic - New Format Feedback & Discussion - AndyHG - Mar. 24, 2019 (Mar. 24, 2019 8:17 PM)William Cochran Wrote: is orichalcum 03 banned? Octa is legal but outer and orichalcum o3 is banned RE: Burst Classic - New Format Feedback & Discussion - William Cochran - Mar. 24, 2019 i know outer is banned but is the rest of orichalcum banned or no? ok thx andyHG what about shining amaterious RE: Burst Classic - New Format Feedback & Discussion - Kei - Mar. 24, 2019 (Mar. 12, 2019 10:08 PM)Wombat Wrote: Since you asked so politely, I'd be glad to provide an explanation for now. Let me preface this with the fact that I haven't played in a Burst Classic event yet, and have done some testing, but not as extensively as some others in this thread for it. However, I do have a good knowledge of many parts and also played extensively back when Burst was released, so these are my impressions at the moment on this issue: I think you're overestimating the stamina of Accel', Zephyr', and Blow' here. The best stamina types will not lose to Tornado Stallers. I'm fairly certain of that. Back in the day I don't think I ever saw something like D.S.A win a match against something like D.H.D. I even have recorded instances in my battle log of me winning 3-0 or 3-1 against Deathscyther Accel combos using Defense and Revolve-based stamina combos back during 2015/early 2016. And also a few instances of Accel or Xtreme-based attackers beating stallers. There's a reason why Tornado Stallers have always been basically a niche type. And if anything, encouraging more use of Dragoon/Dragoon F is a positive as in my (admittedly little) testing so far, it isn't very consistent against other Stamina types generally speaking (depending on the context, of course). They might be able to do well against attackers on Drivers like Xtreme', but things like X' are going to be a lot quicker, so they certainly aren't invincible. A key difference now that wasn't present in the past during the beginning of Beyblade Burst when Tornado Stallers saw some use is our KO ruling for when Beyblades bounce off the back wall of the exit; I feel like there would be more KOs for more aggressive attackers against Tornado Stallers using Drivers like X' because of this. Volcanic' and I think Merge' also moves even quicker, so I feel like they could handle A'/Z'/B' combos too. Would need to test, though. Even if pure attack types have some trouble against them (as they naturally would against a mobile opponent versus a stationary one), I think that it would still be balanced by the fact that the Tornado Stallers won't OS the top stamina combos. I would also argue that especially for Burst Classic the most reliable way to counter stationary stamina combos generally speaking is to use Xtreme', not a stationary attack combo. Right now stationary defense combos don't stand much of a chance against Xtreme' attackers, so I feel like allowing for more options with mobile defense combos might not be a bad thing. It would encourage more usage of both left-spin and right-spin stamina types which keeps the door open for pure attack types, while giving defense an arguably needed buff. I'm sure that things like gK.H.Z' can OS a lot of lower tier stamina types, but as always we have to be looking at things objectively here in terms of what is going to be viable at the top level of the format. It's also important to remember that attack types can make use of things like A'/Z' as well; they are attack Drivers, after all. I do understand the concern regarding how having a Driver which arguably isn't completely dedicated to KO Attack (I do think that things like A' however are better suited to Burst Attack though since they last for longer and can get more hits over time) that makes you basically unburstable could be an issue. Thankfully however, we don't offer 2 Points for Burst Finishes at the moment for Burst Classic, so that issue doesn't feel as critical to me as it might otherwise. My feeling is that given we are in an experimental stage we should be allowing for as many parts as reasonably possible (and I think allowing for all Dash Drivers except Ds' is reasonable to want to test in this format) and then adjusting the ban list at the end of the experimental period based on our experience and the results submitted from each event. I mean, as a comparison take a look at the original ban lists for the Metal Fight Limited Format. Jade banned? RS banned? Libra unbanned? Omega unbanned on v1.1? All crazy looking back. But that's okay because formats like this are meant to evolve and change. I could be completely wrong about the Dash Drivers we're speaking about here and they could be OP, but I think it would be beneficial to test out all Dash Drivers minus Ds' being unbanned in at least a couple tournaments just to see how it goes. So, I'll talk to @[~Mana~] about this and maybe we can try it at IT'S TIME TO RIP IT! next weekend since I know he agreed with trying this out at some events. RE: Burst Classic - New Format Feedback & Discussion - henwooja1 - Mar. 24, 2019 Will there be a separate thread for discussing competitive classic combos? Because since classic is a lot more balanced than later series were you can basically get into the finals by using a safe combo without worry. I would really like to see more talk about KO attackers and defenders. Wow I just realized how long it's been since I've seen a non self KO. I can't wate for TIME TO RIP IT!#unite's the most fun classic defence wall. RE: Burst Classic - New Format Feedback & Discussion - Rebel Blader - Mar. 26, 2019 (Mar. 22, 2019 7:26 PM)lilphilyb Wrote: What is an Octavor Combo? Roktavor on octa RE: Burst Classic - New Format Feedback & Discussion - henwooja1 - Mar. 27, 2019 I've found that for at least my molds, SV3 Knuckle hunter is a god tear classic combo. I don't know why but my hasbro hunter for K3 is tighter and pulls off a better flower pattern than hasbro xtreem. And my SV3 is decently tight for a V3 and the spring for the bound attack is a lot more of a blow than a coshun. In my testings against G2 G U, it could burst G2 or KO it consistently. But you need to get a good flower pattern so I find using a long winder with it helps. I wouldn't say it's good as S.l.x' but I still think it's great for deck. Maybe my molds are just weird but I think this combo works well as an ok burst attacker and a more exsesible option than S.l.x'. RE: Burst Classic - New Format Feedback & Discussion - ~Mana~ - Mar. 28, 2019 Hey guys! We're making a few more ruling changes to Classic, taking immediate effect. Please see the updates below; Layer Bans Update - God Layers Banned The following Layers are now banned from use in Burst Classic format:
This hasn't been the simplest of decisions. We've debated long and hard over this topic within the Contributor team, both based on our own concerns and the concerns from the community voiced within this thread. We see the concerns regarding whether the format is truly "Classic", and also some distaste involving having exceptions on a banlist that can easily confuse some players. With this change, we're looking at the following impact;
Disk Bans Update - Gatinko Disks As previously suggested, we're adjusting the wording for our recent Disk bans on Blitz, Hurricane and Sting. The new wording is as follows: Quote: This update provides a catchall for any new Disks that may be released during the current Gatinko Layer System to avoid constant ruling updates in this area. This means that any Disks listed on this article are banned from use in Burst Classic format. Future Considerations We're still looking closely at our Dash Driver bans and whether we can ease the restriction in this area. As always, any testing in this area is appreciated, and we're also open for Classic events to be hosted with these restrictions lifted to help gather competitive data on how to approach this area. Notably, this weekend's Classic event in Toronto - IT'S TIME TO RIP IT! - will have Dash Driver restrictions lifted to see what prevails. Xtend+ is still banned, regardless of the Dash Driver restrictions. We're also continuing to look heavily at Wolborg, which is causing concern for some players at the moment. No need to act right now, but it's an area to keep an eye on. RE: Burst Classic - New Format Feedback & Discussion - DeceasedCrab - Mar. 28, 2019 Daaaaaaaang. I was not expecting that. I'll go update the spreadsheet. This is going to make tournaments interesting, now that gK is totally out of the running. RE: Burst Classic - New Format Feedback & Discussion - kjrules17 - Mar. 28, 2019 This was definitely out of left field, but I'm looking forward to seeing what Winning Combos come out of future Burst Classic Format tournaments in the aftermath of the legal God and SwitchStrike Layers getting oofed lol. RE: Burst Classic - New Format Feedback & Discussion - gxpt2000 - Mar. 29, 2019 Shouldn’t Octa be banned? Hasbro octa is widely available and really good with certain layers that don’t burst as easily RE: Burst Classic - New Format Feedback & Discussion - Shindog - Mar. 29, 2019 I understand and respect the decision to ban the god layers. I am sad to see them go. I think a layer like gK is well designed and would be fun to use. I don’t think the god layers previously allowed in classic would see much play in a god layer centric format. I hope I am wrong. Again, I am not complaining I am just sad to see them go. RE: Burst Classic - New Format Feedback & Discussion - Kei - Mar. 29, 2019 (Mar. 28, 2019 12:40 AM)~Mana~ Wrote: We're still looking closely at our Dash Driver bans and whether we can ease the restriction in this area. As always, any testing in this area is appreciated, and we're also open for Classic events to be hosted with these restrictions lifted to help gather competitive data on how to approach this area. Notably, this weekend's Classic event in Toronto - IT'S TIME TO RIP IT! - will have Dash Driver restrictions lifted to see what prevails. Xtend+ is still banned, regardless of the Dash Driver restrictions. Just wanted to clarify: I'm actually not going to try unbanning the additional Dash Drivers at IT'S TIME TO RIP IT! this weekend. Banning the God Layers is a big enough change, so I'd like to see how that goes first and then try unbanning the Dash Drivers (perhaps minus Destroy') at a future event. (Mar. 29, 2019 2:28 AM)Shindog Wrote: I understand and respect the decision to ban the god layers. I am sad to see them go. I think a layer like gK is well designed and would be fun to use. I don’t think the god layers previously allowed in classic would see much play in a god layer centric format. I hope I am wrong. Again, I am not complaining I am just sad to see them go. Yeah, there is nothing inherently wrong with God Layers like gK in this format and you're right that some may not see much use in a God Layer-centric format. But unfortunately the ultimate conclusion we made was that it made more sense from an organizational perspective to try removing them given the goal of the format is to be "Classic". This perspective was only bolstered by our intention to introduce a "Burst Limited" God Layer-centric format in the future. Thinking about a future where God Layers existed in both formats didn't seem right. I think the less complicated we can make the restrictions on formats like this, the better. RE: Burst Classic - New Format Feedback & Discussion - Kei - Mar. 29, 2019 For Organizers I've created a new one-page sheet giving an overview of the format-specific rules and restrictions that could be useful for posting or handing out at your events: https://docs.google.com/document/d/1okmIU6b65iNElEzRmsoT0ALE7I5qLtd9Jvlq58mcdYM/edit?usp=sharing I'll be using this at IT'S TIME TO RIP IT! this weekend. I'll add this to our official resources folder later on once we've finalized the initial format rules/restrictions. RE: Burst Classic - New Format Feedback & Discussion - bladekid - Apr. 03, 2019 (Apr. 03, 2019 10:24 PM)Ntruder19 Wrote:Well, they removed the god layers.(Apr. 03, 2019 7:24 PM)RED NINJA 0829 Wrote: Classic is only based on Single layers and Dual layers RE: Burst Classic - New Format Feedback & Discussion - DeceasedCrab - Apr. 03, 2019 They removed the God layer exceptions because they're trying to keep the rules from having too many exceptions, and also because God is getting its own format later on. A4 is bad, but it being bad won't make it allowed in Classic. The god exceptions aren't there, they aren't going to start making Cho-Z or Turbo exceptions. Stop suggesting it. RE: Burst Classic - New Format Feedback & Discussion - LazerBeamz - Apr. 09, 2019 Hey all, I wanted to post some tests I've done with Power to see how useful it could be in Classic. The combo I used Power on was Xeno Xcalibur Polish Power. I know I could use Heavy or Gravity on this combo, but I find Polish to work well with Power for potentially getting some outspins in same-spin match ups. Its lighter weight compared to Heavy and Gravity also helps for burst resistance. Here are my results: Acid Anubis Gravity Orbit (First) vs. Xeno Xcalibur Polish Power (Second Sliding Shoot) Spoiler (Click to View) - X2.P.Pw: 7 Burst, 1 KO (80% Win Rate) Wolborg Yell Eternal (First) vs. Xeno Xcalibur Polish Power (Second Sliding Shoot) Spoiler (Click to View) - X2.P.Pw: 3 Burst, 2 KO, 1 OS (60% Win Rate) Yegdrion Y2 Knuckle Yard-S (Battle Ring Mode) (First) vs. Xeno Xcalibur Polish Power (Second Sliding Shoot) Spoiler (Click to View) - X2.P.Pw: 3 KO, 2 Burst (50% Win Rate) RE: Burst Classic - New Format Feedback & Discussion - OldSchool™ - Apr. 10, 2019 @[MagixG] Please refrain from posting "joke" materiel in this thread. This is meant to be a serious discussion thread regarding the Burst Classic format. This goes for everyone else as well ![]() *Thread cleaning commences. RE: Burst Classic - New Format Feedback & Discussion - MagixG - Apr. 29, 2019 I know it was actually JUST released, but will Storm Pegasus Burst remake possibly have a spot anywhere in here? Also, what about Quick'? I'm assuming so because it's basically wider, shorter Xtreme' RE: Burst Classic - New Format Feedback & Discussion - bladekid - Apr. 29, 2019 (Apr. 29, 2019 3:08 PM)MagixG Wrote: I know it was actually JUST released, but will Storm Pegasus Burst remake possibly have a spot anywhere in here? Also, what about Quick'? I'm assuming so because it's basically wider, shorter Xtreme'Heck no. It is 19 grams and has metal in the layer, it may not even be allowed in limited RE: Burst Classic - New Format Feedback & Discussion - DeceasedCrab - Apr. 29, 2019 The plastic remakes were mostly created and released during the single and dual layer eras, are most similar to single layers, and get classified as such. Storm Pegasus was released during GT and with it's metal and weight is most similar to a ChoZ bey. Bad teeth or no, this layer probably should not be classic-legal. RE: Burst Classic - New Format Feedback & Discussion - ~Mana~ - Apr. 30, 2019 The Storm Pegasis Layer will not be legal in Classic, don't worry, haha. Even if it ends up sucking, it weighs 2-3x more than 90% of Layers usable in this format due to it's inclusion of metal, so the weight creep alone will probably upset the balance. RE: Burst Classic - New Format Feedback & Discussion - MagixG - Apr. 30, 2019 But Qc' is safe right? RE: Burst Classic - New Format Feedback & Discussion - DeceasedCrab - Apr. 30, 2019 (Apr. 30, 2019 6:05 PM)MagixG Wrote: But Qc' is safe right?There has been no official ruling on a Qc' exception yet, so right now it falls under standard dash driver bans. Please be patient. |