We’ve made multiple changes to the WBO’s Beyblade X rulebook, which are effective immediately. This update includes changes to rules on:
We're also updating tiebreaker settings starting September 1st.
Many of these changes are in response to feedback from bladers and organizers. We’ll cover each change in detail below, with comparisons between old and new wording:
Launch Positions
![[Image: 9ddWBbj.jpeg]](https://i.imgur.com/9ddWBbj.jpeg)
The previous rule confined launch positions to an undefined box, which bladers and judges found understandably confusing.
The new rule projects an infinite line called the position boundary aligned with the edge of each bladers’ stadium side. You have infinite space to your left, right, and behind you, but you can’t cross the position boundary. In simpler words: don’t cross your stadium side.
Ready for Launch → Launch Position (old rule 1) [CHANGED]
Before (Ready for Launch): 1. Keep your feet and lower body within your designated launch position (figure 3).
After (new "Launch Position"):
Launch Range
The previous rule specified the entire Bey must be within 5cm height of the stadium cover, but this has been changed to any part of the Bey. This is more accurate to the intention of the official rules.
The scale of images has also been adjusted to make the Bey larger for a more accurate representation.
Ready for Launch → Launch Range — rule 1c (5 cm height) [CHANGED]
Before: c. with the top of the Bey no higher than 5 cm/2 inches above the stadium cover's highest point
After: c. with at least part of your Bey no higher than 5 cm/2 inches above the stadium cover's highest point
Broken or Removed From Play Parts
The previous wording allowed both players to select Beys again when a part breaks and the blader can’t replace it. But it’s impossible to prove whether a blader truly can or can’t replace a part, so this is really about whether a blader chooses to replace a broken part.
The wording has been updated to clarify that this is a choice between replacing a removed part with a copy of the same part, or making both bladers to select Beys again. If they decline to replace the removed part at the first opportunity, they cannot use any copy of that part for the rest of the match.
While this rule is primarily designed to apply to parts that are broken, it can also be applied to any part that is discovered to not comply with equipment regulations during the match. The new term removed from play has been added to encompass all these situations.
The exception is for events using the registered deck list optional rule: we’ve clarified that parts must be replaced with identical copies, and bladers will lose the match if they cannot produce them.
Restart Battle — rule 5 (broken / removed parts) [CHANGED]
Before: 5. If part of your Bey breaks during battle, or the judge otherwise determines that it can no longer be used in the match:
Optional Rules — Registered deck list [ADDED]
Added: 7. If your part breaks or is otherwise removed from play by the judge, you must replace it with a copy of the same part. If you cannot, you lose the match.
Early Pickup Penalty
Previously, touching a Bey before the judge declared the battle result would restart the battle, and award the opponent 3 points. While the opponent will still receive 3 points, the battle will no longer be restarted, and it will simply be treated as a loss. This change has been made because bladers could potentially end the battle early and take the 3-point penalty if they believed they could win the battle on another attempt.
The same penalty will also be triggered by touching the stadium during the battle, which can also affect the battle result.
While we considered updating this to a mandatory match loss, we believe that bladers picking up Beys early is largely accidental, and treating it as a battle loss by the worst possible condition is a sufficient penalty.
Resolve Battle — rule 4 (touching Beys before result) [CHANGED]
Before: 4. Do not touch any Beys until the judge confirms the battle result. If you do, your opponent will receive 3 points, and the battle will be restarted.
After: 4. Do not touch any Beys or the stadium until the judge confirms the battle result. If you do, you will immediately lose the battle, and your opponent will receive 3 points. The battle will not be restarted.
Differentiating Parts
Firstly, we’ve clarified that Version 2.0 parts — such as the new DranSword (Version 2.0) — are treated as remolds and considered the same as their original parts.
Secondly, we’ve clarified that while Lightning L-Drago (Rapid-Hit Type) and Lightning L-Drago (Upper Type) can’t be included together in the same deck, they’re not treated as the same part in other situations, such as when a part breaks.
Determining whether parts are the same — rule 4 (Mold Differences) [ADDED]
Added: Version 2.0 blades: Version 2.0 blades are considered the same part as the original blades they are based on.
Determining whether parts are the same — rule 6 (Lightning L-Drago blade) [CHANGED]
Before: 6. Both versions of the Lightning L-Drago blade, Lightning L-Drago (Upper Type) and Lightning L-Drago (Rapid-Hit Type), are treated as being the same part.
After: 6. Lightning L-Drago (Rapid-Hit Type) and Lightning L-Drago (Upper Type) cannot be used together in a deck. However, they are not considered the same part in other situations, such as replacing a part when it breaks.
Tiebreaker Updates
Starting in 2026 Season 3, on September 1st, the tie break settings for Swiss brackets will be updated to:
Wins vs. Tied Participants, which has been removed from these new settings, now acts as a hidden 4th tie breaker.
For Group Round Robin brackets, the tie break settings will be updated to:
We believe these settings will lead to final stage advancements that better reflect each blader’s performance in the tournament.
That covers everything for this rulebook update! There are still many improvements we want to make, including addressing feedback we’ve received that wasn’t included in this update.
If you have comments about the rulebook, don’t hesitate to let us know!
- Launch positions
- Launch range
- Broken and removed parts
- Early pickup penalty
- Differentiating parts (Version 2.0 and Lightning L-Drago)
We're also updating tiebreaker settings starting September 1st.
Many of these changes are in response to feedback from bladers and organizers. We’ll cover each change in detail below, with comparisons between old and new wording:
Launch Positions
![[Image: 9ddWBbj.jpeg]](https://i.imgur.com/9ddWBbj.jpeg)
The previous rule confined launch positions to an undefined box, which bladers and judges found understandably confusing.
The new rule projects an infinite line called the position boundary aligned with the edge of each bladers’ stadium side. You have infinite space to your left, right, and behind you, but you can’t cross the position boundary. In simpler words: don’t cross your stadium side.
Ready for Launch → Launch Position (old rule 1) [CHANGED]
Before (Ready for Launch): 1. Keep your feet and lower body within your designated launch position (figure 3).
After (new "Launch Position"):
- Launch positions are the spaces each blader must launch their Bey from, determined during the select position step.
- The position boundary is an infinite line aligned to each blader's stadium side, measured from the stadium itself (figure 3).
- You can position your lower body anywhere within your launch position as long as you:
- do not cross the position boundary
- do not interfere with the opponent's launch
- do not interfere with the judge's ability to judge the match
- do not risk impact with surrounding objects or people
- do not cross the position boundary
- If the judge determines your positioning interferes with their ability to judge, the opponent's ability to launch, or is unsafe, you must adjust it at their request.
Launch Range
The previous rule specified the entire Bey must be within 5cm height of the stadium cover, but this has been changed to any part of the Bey. This is more accurate to the intention of the official rules.
The scale of images has also been adjusted to make the Bey larger for a more accurate representation.
Ready for Launch → Launch Range — rule 1c (5 cm height) [CHANGED]
Before: c. with the top of the Bey no higher than 5 cm/2 inches above the stadium cover's highest point
After: c. with at least part of your Bey no higher than 5 cm/2 inches above the stadium cover's highest point
Broken or Removed From Play Parts
The previous wording allowed both players to select Beys again when a part breaks and the blader can’t replace it. But it’s impossible to prove whether a blader truly can or can’t replace a part, so this is really about whether a blader chooses to replace a broken part.
The wording has been updated to clarify that this is a choice between replacing a removed part with a copy of the same part, or making both bladers to select Beys again. If they decline to replace the removed part at the first opportunity, they cannot use any copy of that part for the rest of the match.
While this rule is primarily designed to apply to parts that are broken, it can also be applied to any part that is discovered to not comply with equipment regulations during the match. The new term removed from play has been added to encompass all these situations.
The exception is for events using the registered deck list optional rule: we’ve clarified that parts must be replaced with identical copies, and bladers will lose the match if they cannot produce them.
Restart Battle — rule 5 (broken / removed parts) [CHANGED]
Before: 5. If part of your Bey breaks during battle, or the judge otherwise determines that it can no longer be used in the match:
- If you can replace the part with another copy of the same part, the broken part is replaced and the battle is restarted.
- If you can't replace the part with another copy, instead of restarting the current battle, the current battle is canceled.
- Then, both bladers select Beys again and continue the set while retaining their current points.
- Replace the removed part with another copy of the same part. The current battle is restarted.
- The removed part is not replaced, and the current battle is canceled. Both bladers return to the Select Beys step while retaining their current scores. You may not use any copy of the removed part for the rest of the match.
Optional Rules — Registered deck list [ADDED]
Added: 7. If your part breaks or is otherwise removed from play by the judge, you must replace it with a copy of the same part. If you cannot, you lose the match.
Early Pickup Penalty
Previously, touching a Bey before the judge declared the battle result would restart the battle, and award the opponent 3 points. While the opponent will still receive 3 points, the battle will no longer be restarted, and it will simply be treated as a loss. This change has been made because bladers could potentially end the battle early and take the 3-point penalty if they believed they could win the battle on another attempt.
The same penalty will also be triggered by touching the stadium during the battle, which can also affect the battle result.
While we considered updating this to a mandatory match loss, we believe that bladers picking up Beys early is largely accidental, and treating it as a battle loss by the worst possible condition is a sufficient penalty.
Resolve Battle — rule 4 (touching Beys before result) [CHANGED]
Before: 4. Do not touch any Beys until the judge confirms the battle result. If you do, your opponent will receive 3 points, and the battle will be restarted.
After: 4. Do not touch any Beys or the stadium until the judge confirms the battle result. If you do, you will immediately lose the battle, and your opponent will receive 3 points. The battle will not be restarted.
Differentiating Parts
Firstly, we’ve clarified that Version 2.0 parts — such as the new DranSword (Version 2.0) — are treated as remolds and considered the same as their original parts.
Secondly, we’ve clarified that while Lightning L-Drago (Rapid-Hit Type) and Lightning L-Drago (Upper Type) can’t be included together in the same deck, they’re not treated as the same part in other situations, such as when a part breaks.
Determining whether parts are the same — rule 4 (Mold Differences) [ADDED]
Added: Version 2.0 blades: Version 2.0 blades are considered the same part as the original blades they are based on.
Determining whether parts are the same — rule 6 (Lightning L-Drago blade) [CHANGED]
Before: 6. Both versions of the Lightning L-Drago blade, Lightning L-Drago (Upper Type) and Lightning L-Drago (Rapid-Hit Type), are treated as being the same part.
After: 6. Lightning L-Drago (Rapid-Hit Type) and Lightning L-Drago (Upper Type) cannot be used together in a deck. However, they are not considered the same part in other situations, such as replacing a part when it breaks.
Tiebreaker Updates
Starting in 2026 Season 3, on September 1st, the tie break settings for Swiss brackets will be updated to:
- Median-Buchholz system
- Points Difference
- Points Scored
Wins vs. Tied Participants, which has been removed from these new settings, now acts as a hidden 4th tie breaker.
For Group Round Robin brackets, the tie break settings will be updated to:
- Wins vs. Tied Participants
- Points Difference
- Points Scored
We believe these settings will lead to final stage advancements that better reflect each blader’s performance in the tournament.
That covers everything for this rulebook update! There are still many improvements we want to make, including addressing feedback we’ve received that wasn’t included in this update.
If you have comments about the rulebook, don’t hesitate to let us know!

































