Great RTS or greatest RTS?
http://www.1up.com/do/previewPage?cId=3168146
http://www.podtrac.com/pts/redirect.mp3?...060608.mp3
Teaser: http://www.gamevideos.com/video/id/19284
Screens: http://www.1up.com/do/media?cId=3167328&sec=IMAGES
I've always wanted to get into RTSs and I like the Warhammer universe so this is pretty ballin'.
Read/Listen nao plz.
http://www.1up.com/do/previewPage?cId=3168146
http://www.podtrac.com/pts/redirect.mp3?...060608.mp3
Teaser: http://www.gamevideos.com/video/id/19284
Screens: http://www.1up.com/do/media?cId=3167328&sec=IMAGES
1UP.com Wrote:Listening, I get the sense that what Noseworthy is cursing at more than anything else is the overlooked obviousness of it all. How does a developer address the poor sense of persistence, inadequate reward systems, and resulting shortage of attachment and accomplishment endemic to eye-in-the-sky strategy? Look -- like Call of Duty 4 and Battlefield 2142 and the forthcoming BattleForge -- to addictive role-playing games. Convince gamers that their time translates to material gain, however immaterial an unlockable cannon actually is.
And so Dawn of War II abandons base-building along with the need to assemble a new army from the ground up over and over again before each battle. You command the same five squads along with assorted Dreadnoughts and other tactical units -- each with a leader that Noseworthy claims "has a name and face." In turn, campaigning from planet to planet opens up War Gear perks -- chainswords, flamethrowers, warhammers, and personalized and hardened power armor. "It's 300 in space," Noseworthy says, referring to the movie and graphic novel in which 300 Spartans stop Xerxes' million-man army, and then pauses for the punchline. "We're calling it 30." Is it, though?
I've always wanted to get into RTSs and I like the Warhammer universe so this is pretty ballin'.
Read/Listen nao plz.