During my free time, I took the time to create and test one of my most interesting combos. It is said that a destabilizer has to have attack or a flat bottom but I beg to differ. Think of the destabilizer: L-Drago 100JB. It not only steals spin, it destabilizes without a flat bottom. Just because something moves fast doesn't make it an attack bottom. WB, after extensive use, becomes somewhat aggressive and my worn WD completes approximately 30 full rotations around the stadium before coming to the center and going into stamina mode and it destabilizes and gets the job done successfully. With that said, here are my results. As for Killer/ Evil, an overlooked wheel IMO, due to its flat nature, it destabilizes just as Flame does. Recently, I have also used it for defense and the underside of the wheel has been effective in deflecting or in some cases, possibly absorbing the hits very well just as Earth does. That however is for another time. All tests were done in TT Attack Stadium.
Against Stamina types
Killer Bull 100WD(worn) vs. Burn Bull AD145WD(fresh)
Killer:8/10=80% win rate
Burn: 2/10=20% win rate
Killer demolished this combo when it made it back to the center. After the 30 rotations, Burn had lost enough speed for Killer to come in, with the help of the Bull clear wheel, and completely destabilizes and outspin Burn. In 3 battles, Killer was able to lift Burn 4 times consecutively and then dragging Burn down for the kill. This is significant because this shows that the Bull clear wheel actually provides sufficient upper attack abilities. Burn received its two wins in the last 2 battles by either forcing Killer down or avoiding it long enough during the end of the battle to outspin it by a few rotations. All KOs and draws were redone to test the destabilizing ability.
Killer Bull 100WD(worn) vs. Earth(Mold 1) AD145WD(fresh)
Killer: 7/10=70% win rate
Earth: 3/10=30% win rate
Earth did better I believe because of the ridges under the wheel. Somehow, those came into effect and forced down Killer during the match, making the underside of Killer slam down into the stadium and take away a massive amount of stamina. In some cases however, it did not hurt Killer as much and the match either ended up as Killer winning or a draw. Multiple times though, Earth was also lifted into the air and dragged down just as much as Burn was.
Killer Bull 100WD(worn) vs. Earth Bull (Mold 2) AD145WD(fresh)
Killer : 6/10=60% win rate
Earth: 4/10=40% win rate
I wanted to use Mold 2 of Earth to see if it would make a difference. Although the win rate of Earth increased, it still suffered from the same issues as Mold 1 and Burn but to a lesser extent.
Against Defense
Killer Bull 100WD vs. MF-2 Earth Aquario GB145RS
Killer: 10/10=100% win rate
Killer Bull 100 WD vs MF-2 Earth Aquario GB145WB
Killer:10/10=100% win rate
These results are pretty self-explanatory. Either Earth was completly destabilized or outspun. It stood no chance
Against Attack
I would like to note that I did not use a Metal face of any kind on this combo to test its defense abilities without any enhancements. Almost every attack that this combo absorbed during its win were either by the clear wheel which was very effective or the wheel which was surprising. The underside of the wheel allowed it to rebound of the tornado ridge in some cases to allow itself from being sent out.
Killer vs. MF Pegasis 145RF(Sliding shoot applied)
Killer: 6/10= 60% win rate(4 by OS, 2 by KO)
Peg: 4/10= 40% win rate(ALL KO)
I would have to say that this really surprised me. The clear wheel in some of the matches absorbed the hits as if they were mere taps. The upper slopes on Bull also sent Pegasis flying out of the stadium in two matches which were the only ones that Killer won by KO. The others were either results of Killer circling the stadium and not being hit very often due to Pegasis being in sliding shoot and missing or by surviving the powerful attacks with the help of the clear wheel or the wheel itself which received a lot of damage during these matches against Pegasis.
Killer vs. Ray Gemios 100R2F
Killer: 6/10
Ray: 4/10
Even at the same track height, the clear wheel still came into play. R2F, When it is practically fresh like mine, makes the beyblade a bit higher than usual just as ES does. The Bull clear wheel was able to absorb a good amount of shock although in some cases, Ray just forced it out. Half of Killer's wins were actually by KO since Killer has a bit of recoil which sometimes works in its favor.
And now the saddening part,
Killer vs. MF Lightning L-Drago 100R2F
Killer= 3/10
Drago= 7/10
I swear, if I didn't love the L-Drago series so much, I would despise this wheel and never purchase it, EVER. It destroys dreams everyday. L-Drago annihilated this combo but not without a fight every match. The hits were intense. It was almost as if Killer was actually putting up a valiant effort and had significant smash but it really doesn't. Suprisingly enough, only one of Killer's wins were by outspin. The rest were by strange yet cool KOs that involved the Bull clear wheel somehow getting under Lightning and sending it out or by the underside of Killer hitting Lightning after being knocked off balance.
Overall, I feel I can say that a destabilizer does NOT have to have an attack bottom and it doesn't have to be flat. I already know what to improve on this combo so there is no need to advise anything. Try it out and see what I see. I think destabilizers are better on bottoms like WD because that Life after death effect that WD has aids in last minute destabilization to create a draw or a win.
Against Stamina types
Killer Bull 100WD(worn) vs. Burn Bull AD145WD(fresh)
Killer:8/10=80% win rate
Burn: 2/10=20% win rate
Killer demolished this combo when it made it back to the center. After the 30 rotations, Burn had lost enough speed for Killer to come in, with the help of the Bull clear wheel, and completely destabilizes and outspin Burn. In 3 battles, Killer was able to lift Burn 4 times consecutively and then dragging Burn down for the kill. This is significant because this shows that the Bull clear wheel actually provides sufficient upper attack abilities. Burn received its two wins in the last 2 battles by either forcing Killer down or avoiding it long enough during the end of the battle to outspin it by a few rotations. All KOs and draws were redone to test the destabilizing ability.
Killer Bull 100WD(worn) vs. Earth(Mold 1) AD145WD(fresh)
Killer: 7/10=70% win rate
Earth: 3/10=30% win rate
Earth did better I believe because of the ridges under the wheel. Somehow, those came into effect and forced down Killer during the match, making the underside of Killer slam down into the stadium and take away a massive amount of stamina. In some cases however, it did not hurt Killer as much and the match either ended up as Killer winning or a draw. Multiple times though, Earth was also lifted into the air and dragged down just as much as Burn was.
Killer Bull 100WD(worn) vs. Earth Bull (Mold 2) AD145WD(fresh)
Killer : 6/10=60% win rate
Earth: 4/10=40% win rate
I wanted to use Mold 2 of Earth to see if it would make a difference. Although the win rate of Earth increased, it still suffered from the same issues as Mold 1 and Burn but to a lesser extent.
Against Defense
Killer Bull 100WD vs. MF-2 Earth Aquario GB145RS
Killer: 10/10=100% win rate
Killer Bull 100 WD vs MF-2 Earth Aquario GB145WB
Killer:10/10=100% win rate
These results are pretty self-explanatory. Either Earth was completly destabilized or outspun. It stood no chance
Against Attack
I would like to note that I did not use a Metal face of any kind on this combo to test its defense abilities without any enhancements. Almost every attack that this combo absorbed during its win were either by the clear wheel which was very effective or the wheel which was surprising. The underside of the wheel allowed it to rebound of the tornado ridge in some cases to allow itself from being sent out.
Killer vs. MF Pegasis 145RF(Sliding shoot applied)
Killer: 6/10= 60% win rate(4 by OS, 2 by KO)
Peg: 4/10= 40% win rate(ALL KO)
I would have to say that this really surprised me. The clear wheel in some of the matches absorbed the hits as if they were mere taps. The upper slopes on Bull also sent Pegasis flying out of the stadium in two matches which were the only ones that Killer won by KO. The others were either results of Killer circling the stadium and not being hit very often due to Pegasis being in sliding shoot and missing or by surviving the powerful attacks with the help of the clear wheel or the wheel itself which received a lot of damage during these matches against Pegasis.
Killer vs. Ray Gemios 100R2F
Killer: 6/10
Ray: 4/10
Even at the same track height, the clear wheel still came into play. R2F, When it is practically fresh like mine, makes the beyblade a bit higher than usual just as ES does. The Bull clear wheel was able to absorb a good amount of shock although in some cases, Ray just forced it out. Half of Killer's wins were actually by KO since Killer has a bit of recoil which sometimes works in its favor.
And now the saddening part,
Killer vs. MF Lightning L-Drago 100R2F
Killer= 3/10
Drago= 7/10
I swear, if I didn't love the L-Drago series so much, I would despise this wheel and never purchase it, EVER. It destroys dreams everyday. L-Drago annihilated this combo but not without a fight every match. The hits were intense. It was almost as if Killer was actually putting up a valiant effort and had significant smash but it really doesn't. Suprisingly enough, only one of Killer's wins were by outspin. The rest were by strange yet cool KOs that involved the Bull clear wheel somehow getting under Lightning and sending it out or by the underside of Killer hitting Lightning after being knocked off balance.
Overall, I feel I can say that a destabilizer does NOT have to have an attack bottom and it doesn't have to be flat. I already know what to improve on this combo so there is no need to advise anything. Try it out and see what I see. I think destabilizers are better on bottoms like WD because that Life after death effect that WD has aids in last minute destabilization to create a draw or a win.