I'm making some balance combos with this two but I wanted to re which one is beter to make a balance combo.
Unite and merge
Merge has better attack and less control, while Unite is much more defensive
They both have poor Stamina, but Unite is better
Merge for attack
Unite for stamina / defense
Unite for stamina / defense
You can try my personal combo: bK.3D.U.
I find that a worn down Unite has quite nice (not really great) stamina, and can tornado stall for around 2-3 turns before going full-stamina. Merge is quite good for attack, but you gotta wear it down naturally (by battling in stadium, doing rush launch always as with Unite). Both are outclassed competitively but still awesome for casual play.
I find that a worn down Unite has quite nice (not really great) stamina, and can tornado stall for around 2-3 turns before going full-stamina. Merge is quite good for attack, but you gotta wear it down naturally (by battling in stadium, doing rush launch always as with Unite). Both are outclassed competitively but still awesome for casual play.
(Dec. 11, 2018 11:32 AM)Rouzuke Wrote: You can try my personal combo: bK.3D.U.
I find that a worn down Unite has quite nice (not really great) stamina, and can tornado stall for around 2-3 turns before going full-stamina. Merge is quite good for attack, but you gotta wear it down naturally (by battling in stadium, doing rush launch always as with Unite). Both are outclassed competitively but still awesome for casual play.
That's nice
Hi @[omega263]. New threads in Burst Customizations should be testing threads, with the first post holding test results following the standard format here. Since this doesn't seem to be that kind of thread, I am closing it.
For combo suggestions and the like, please use the Build me a combo thread.
For combo suggestions and the like, please use the Build me a combo thread.