[Unanswered]  Beginner guide to competitive?

Hey guys, 

Started getting into the hobby with my daughter after someone made a comment that “girls can’t play beyblades”. 

I was wondering if there were any links to places that explained each parts? I have so many questions but here’s the ones front of mind:

• what do the combos refer to? For eg, I’ll often see Lord Longinus. 00. Impact. I understand 00 and impact might be parts but when I search for lord Longinus, I can’t find this part. 
• how does one go about making a combo? Is it just trial and error? 
• are there any descriptions of what the parts do, and what they are good for? 
• there seems to be not too many attack types taking out tournaments, why is this? 

Thank you in advance community
I never thought that girls cant play beyblade, but now I do ... just kidding:-)

Just read, and read and read. My wife also never reads the manuals of the things we buy and then complains that nothing works.

And of course there is a wiki: https://beyblade.fandom.com/wiki/Beyblade_Burst

You find it after 30 seconds googling...
"girls can't play beyblades"

I'd like that kid to meet the MOTHER that kicked my butt 3-0 in a Singapore tournament last week!

for your first question- the answer is a bit long winded but I will try to TLGrinR it as much as I can.
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SO Takara Tomy(not to be confused with hasbro) beyblade burst has multiple generations of beyblades made differently with successively more parts, weight and gimmicks.
gen 1: single layer
gen 2: dual layer
gen 3: god layer
gen 4: Chozetsu
gen 4.5 comprises of 3 beyblades that have the prefix of Cho-Z
and now we are on gen 5: Gatchinko shortened to GT

going into more detail with GT, as you may know burst beys are comprised of 3 main parts

layers (attack rings)
disks (main source of mass)
drivers (tip that runs in the stadium)

in GT- layers can be highly customized by being seperated into 3 individual parts
the layer base: the main part with the contact points
the layer weight: a small metal (or rubber part) that adds mass to the base
and the GT chip which holds all the parts together and also houses the 'teeth' that help determine the combo's burst resistance.

when people say Lord Longinus, they are referring to a combination of 2 parts that come in 2 different products
the Lord base
https://beyblade.fandom.com/wiki/Layer_Base_-_Lord

which came in the GT triple booster set
https://beyblade.fandom.com/wiki/GT_Triple_Booster_Set

and the longinus chip
https://beyblade.fandom.com/wiki/Gatinko...-_Longinus

which came as a starter/booster with its own set of parts
https://beyblade.fandom.com/wiki/Zwei_Lo...l%27_Metsu


so to make lord longinus, you need to buy these 2 items.

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to your 2nd question: making a combo largely depends on the blader's individual preference to different styles of play between attack, defense, stamina and balance.
or you can just look at the winning combos thread and model your combos on "meta parts" but mostly its just testing different arrangements of parts to see what works.

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for your 3rd question, unfortunately the wiki is in a state of lack of updates due to the main wiki contributor having vanished/dealing with personal work. generally if you ask here, people will explain their personal experience with certain parts and what they are good for.

DISCLAIMER: Most of what is said if often OPINION and may be true of some things but not in others. Some parts may be objectively bad but when combined with certain other parts they become formidable.


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for the last question, this is my own opinion and conjecture. But attack types require a higher level of experience and skill to use effectively and are often quite risky to use due to the "all or nothing" strategy with significantly less stamina than the other two types.