As you all know, GhostCircle is the new UX stamina Beyblade coming to BB-X. There's just one thing about it: It's reportedly small.
To test this out I cropped the gearchips of GhostCircle and WizardRod, overlayed them atop one another and made them the same size, and uncropped each image. This comparison was the final result.
GhostCircle is fairly smaller than WizardRod, but I wanted to go further and actually define the size difference. I placed lines from the center of the bey to the edge to find the radius, and then used an image analysis program to get pixel measurements for each line. The final measurements were this:
WizardRod Radius: 214 Pixels
GhostCircle Radius: 187 Pixels
This makes WizardRod 14% (1.14x) wider than GhostCircle. This may not seem significant but it really is when it comes to stamina types. Radius has a very direct effect on Angular Momentum, which is what stamina ultimately is. Rotational momentum is defined as Mass Distribution Value (D) times Mass (M) times Radius ® Squared (²) times Rotational Velocity (ω):
Rotational velocity is the velocity at which you launch the bey, which should be the same (dependent on the launcher and user) regardless of beyblade. So for our purposes today, we can ignore it. Similarly, the weight distribution for both beys seems to be maxed out for OWD, which maximizes the 'd' value, but since they are very similar (and unmeasurable without actual beys) we can ignore it
Let's say we want GhostCircle to have an equal rotational momentum to WizardRod, then it would mean that the m * r² of both should be equal to each other. And guess what? We know the mass of WizardRod and the radius of both beys! This means we can calculate the mass GhostCircle would have to have equal rotational momentum to WizardRod.
R[wr]/R[gc] is just the 1.14 value we got before, and the mass of WR is a known of 35 grams, so we can plug both in:
Now using a calculator to get the final result:
So in conclusion, given the radius of both WR and GC, the mass of WR, and assuming the weight distribution is similar, the weight that GC would have to be to have an equal angular momentum would be 45 grams. That's a big enough difference that even if the 'd' value were different it would have to be SIGNIFICANT to make a difference.
Does that mean it's the end for GhostCircle? HECK NO! Just because WR will certainly have better solo spin times, doesn't mean GC won't be effective. I won't get into the physics of why here, but because GC is even more smooth than WR it will reduce the impact of hits on the stamina significantly, allowing it to retain more stamina from a big hit. This is compounded by the fact that forces closer to the center have a smaller effect on stamina, so a less wide beyblade will also lose less stamina per hit.
Do I think this will be significant enough to make it better than WR? I don't know for sure, but probably not. Hits in stamina vs stamina aren't significant anyway, so I doubt it'll have a great effect for its use as a stamina type. What it definitely could do well though, is DEFENSE. Here's a few reasons why:
1. Being smaller makes it harder to hit
2. Being so smooth makes it reduce the effect of hits
3. The stamina will likely be enough to take out most attack, balance, and defense beys due to its weight distribution
Anyway, that's all! I hope you enjoyed it!
To test this out I cropped the gearchips of GhostCircle and WizardRod, overlayed them atop one another and made them the same size, and uncropped each image. This comparison was the final result.
A comparison between GhostCircle and WizardRod
GhostCircle is fairly smaller than WizardRod, but I wanted to go further and actually define the size difference. I placed lines from the center of the bey to the edge to find the radius, and then used an image analysis program to get pixel measurements for each line. The final measurements were this:
WizardRod Radius: 214 Pixels
GhostCircle Radius: 187 Pixels
This makes WizardRod 14% (1.14x) wider than GhostCircle. This may not seem significant but it really is when it comes to stamina types. Radius has a very direct effect on Angular Momentum, which is what stamina ultimately is. Rotational momentum is defined as Mass Distribution Value (D) times Mass (M) times Radius ® Squared (²) times Rotational Velocity (ω):
Rotational Momentum = D * M * R² * ω
Rotational velocity is the velocity at which you launch the bey, which should be the same (dependent on the launcher and user) regardless of beyblade. So for our purposes today, we can ignore it. Similarly, the weight distribution for both beys seems to be maxed out for OWD, which maximizes the 'd' value, but since they are very similar (and unmeasurable without actual beys) we can ignore it
Let's say we want GhostCircle to have an equal rotational momentum to WizardRod, then it would mean that the m * r² of both should be equal to each other. And guess what? We know the mass of WizardRod and the radius of both beys! This means we can calculate the mass GhostCircle would have to have equal rotational momentum to WizardRod.
M[gc] = M[wr] * (R[wr]/R[gc])²
R[wr]/R[gc] is just the 1.14 value we got before, and the mass of WR is a known of 35 grams, so we can plug both in:
35 * (1.14)²
Now using a calculator to get the final result:
M[gc] = 45g
So in conclusion, given the radius of both WR and GC, the mass of WR, and assuming the weight distribution is similar, the weight that GC would have to be to have an equal angular momentum would be 45 grams. That's a big enough difference that even if the 'd' value were different it would have to be SIGNIFICANT to make a difference.
Does that mean it's the end for GhostCircle? HECK NO! Just because WR will certainly have better solo spin times, doesn't mean GC won't be effective. I won't get into the physics of why here, but because GC is even more smooth than WR it will reduce the impact of hits on the stamina significantly, allowing it to retain more stamina from a big hit. This is compounded by the fact that forces closer to the center have a smaller effect on stamina, so a less wide beyblade will also lose less stamina per hit.
Do I think this will be significant enough to make it better than WR? I don't know for sure, but probably not. Hits in stamina vs stamina aren't significant anyway, so I doubt it'll have a great effect for its use as a stamina type. What it definitely could do well though, is DEFENSE. Here's a few reasons why:
1. Being smaller makes it harder to hit
2. Being so smooth makes it reduce the effect of hits
3. The stamina will likely be enough to take out most attack, balance, and defense beys due to its weight distribution
Anyway, that's all! I hope you enjoyed it!