[Product]  BB-118 Phantom Orion B:D

Adding to the angled shot; with the nature of bearings present in B : D, should it work properly as it's supposed to, it should balance itself quite fast, despite the angle. Friction from the bearings on the shaft, if anything, would result in spin-loss.

It's somewhat tricky to create a combo that portrays defensive properties with B : D, due to it's bearing nature on a fixed height (190-ish as i've been told). The limited possibilities would be just to go heavy with minimal recoil on the mw, although the mw should matter more in stamina than defense.

@Pycborg: 5 + mins solo spin is still very much a good thing. Phantom looks promising in comparison to Scythe.

EDIT: Height correction: 170-ish + WD
(Sep. 21, 2011  8:20 AM)dabc Wrote: UPDATE, my solo spin of Phantom Orion
http://www.youtube.com/watch?v=fIcte9NMIm4

(Sep. 19, 2011  1:49 AM)Kai-V Wrote: Do we really need any video to confirm this ?
Why not? I just share and show my solo spin result of Phantom Orion
In the past, it was actually prudent to bank when using SG Bearing Version variants because the angled approach would protect it from Upper Attack. Obviously, it's not so relevant nowadays since Upper Attack isn't as much of a threat, nor is having Metal on Metal contact particularly wise!

---

In the aftermath of its release, I was also just thinking how disappointed I am with B:D's design. A long time ago before even ES was released, we had always speculated that a Bearing part would in Track form - gimmicks had always traditionally been found in Tracks, and less so in Bottoms. When ES came out, we entertained the idea that maybe a future NSK/rolling Bearing part would be a Bottom, instead. I think it's easy to see that either of these forms would be infinitely more customisable than it is as B:D; I for one would have loved to experiment with either a Bearing Track and combining it with a multitude of Bottoms, and vice versa if it was a Bottom. Although change and evolution is necessary for the game to grow, it seems that 4D Bottoms have not really done anything to overturn the initial assumption most of us had that they would reduce customisation possibilities significantly. Right now, if you want to assemble a Beyblade with B:D, you are only looking at changing two parts which will particularly affect the Beyblade; the Face (which, even then, you are limited to only a few choices again), and the Metal Wheel. It's a little disheartening for me, at least.
BGrin has been shown to retain its normal movement pattern at most angles. It will not turn aggressive after hits like D, SD and WD do.
@ <3. yeah I get where you are coming from, and I think thats the case with most 4D bottoms thought, not just B : D. And even if you wanted to have it be one part, either a track or performance tip, that would require a lot of tiny parts and would make that one piece a lot more unbalanced compared to other tracks/performance tips. So I think of it has a give and take sort of thing where if you want the snazzy gimick, you have to sacrifice customability. But that also takes a large chunk away from the beyblading experience too.
that bey is epic
im saving all my money for that bey !!!!!
<3 Wrote:I think it's easy to see that either of these forms would be infinitely more customisable than it is as BGrin; I for one would have loved to experiment with either a Bearing Track and combining it with a multitude of Bottoms, and vice versa if it was a Bottom.
This is so true, just the customization alone would be revolutionary; but then I think it as just a track, and not making the biggest of differences as a bottom would.

I also agree with your later assumption on 4D Bottoms, surely, they are greatly gimmick ed. But in the end, they are no good. This one, oh..
<3, how in the world would you attach the bottom if it were a track? If the part where the bottom attaches is free spinning, how could you get it on without the free spinning part rotating?

I read your post and really liked it, but then I realized this and DJ - Sad.
I think he meant without the tip itself, that is what he did not like.
(Sep. 21, 2011  11:50 PM)Shabalabadoo Wrote: <3, how in the world would you attach the bottom if it were a track? If the part where the bottom attaches is free spinning, how could you get it on without the free spinning part rotating?

I read your post and really liked it, but then I realized this and DJ - Sad.

Yeah, this was something which I had reservations about before too. However, if Takara-Tomy really wanted to implement it, they would be able to. This could range from a specialised Tool to hold the free spinning part in place, to installing a mechanism in the actual Track to once again lock the part temporarily.
Ok i know you said you have a billion solo times but this one was done with Phantom Orion 85DS and not with B:D
HOLY CARP! SO its the Phantom wheel that gives it stamina... HMMMMM...

Oh and make your camera straight, it drives me crazy to see tilted cameras. But good stuff!
(Sep. 21, 2011  3:59 AM)Pcyborg Wrote: And I am trying to point out that due to the angled shot and height of the B: D its more open to upper and metal wheel contact which leads to an even earlier death.
I know videos are not the most beneficial, but this seems to be the opposite:


http://www.youtube.com/watch?v=HKB_YuQZyMc

1:30. Around that time frame we see it in action, the hitting under the metal wheel sort. Thing is, it is surviving.

Now, I know it's a plain Blitz Unicorno. But even in Defense and Stamina matters, this happens. I'm impressed on how well the bearings are working here!
@BBS- Well yes, I agree with you! Even I loved the way it managed to survive the attack. But, it struggled... It looked like it scraped(I think so), and there was major loss of spin. But that's kinda negligible as the Bearing Core would sufficiently cover up that flaw, I suppose. Smile
And, Spin Stealers are as problematic as ever- http://www.youtube.com/watch?v=cNzR54rht...re=related
@BBS
That video isnt exactly accurate... RSFs are supposedly to be more aggressive. At least for those which I have encountered thus far.

Janstarblast
Interesting test for that one. I'll try a low track MLD custom later on against B: D
In theory, the angled shot may reduce the effect of spin stealers as it reduces contact and means they aren't spinning in exactly opposite directions (since one is spinning at an angle) but I really don't know for sure, I consider that something worth testing.
I think we are over estimating to mutch on the bearing and just forget Phantom. Not that BGrin is bad or so, but the high spin times are not made by just the BGrin but also due to Phantom. I say fantom is a step above Burn, like a evolution. The weight of burn was and still is focused on the outside, but with thin metal in the middle. Those are the strong points of stamina wheels. But with a metal wheel with plastic in the center it just takes that concept further and can marginally contribute to those high spin times.
Has anyone actually posted a vid with MLD B : D?
And I wonder...can pick up spin? Life after death?
(Sep. 22, 2011  4:35 PM)Janstarblast Wrote: And, Spin Stealers are as problematic as ever- http://www.youtube.com/watch?v=cNzR54rht...re=related
But note. That video includes literally a plain Phantom Orion; it could be possible that a Basalt would not let that spin stealing go through, if anything.

And, as I mentioned, it could be that angled shots reduce the viability of spin stealing aswell.
At this stage, we just don't know.
Actually, after doing the tests, the angled shots do produce a defensive trait although, it still leaves a huge opening for Basalt to KO.

The defensive trait I'm referring to is, the tip would completely stop when one side rests completely on the side against the stadium floor when angled. For Basalt wise, its rather effective due to the weight and it happens naturally due to the off center weight.

Its still a similar concept to what BBS brought up which I have to agree at this point. But the effect is mostly due to the effect that the tip is completely stopped moving and its almost as if its anchored .

Edit: A drawing of what I'm trying to say
http://imageshack.us/photo/my-images/189/bbpic.gif/

Is this what were you referring to BBS? If yes, this does work with Basalt and it happens naturally even at straight shots (as battle progress)
So I've been playing around with Phantom for a little but and it seems to be better than both Earth and Scythe in stamina. I haven't had time to do formal testing, but hopefully this weekend I will.
Pcyborg- Well yes, that explains it all very well. Smile The defensive use of B: D is quite an innovation, but sometimes, I also feel its unreliable... Like every stamina tip, it has less friction with the stadium floor. That also reduces Defensive traits. Still, B: D's style of Defense which involves perfect use of the Bearing does take it a rank higher than those normal WDs and SDs.... But, is it reliable enough? According to what I have read, it seems like Basalt's heavy weight ensures proper Defense. But still, for some reason, I feel this won't work as well in Competitive situations. As some or the other Smasher would not let B: D stay in that position for quite long. As a result, it would end up in a KO.. Confused