==Description==
Keep features a partially free-spinning rubber ball that sits at standard height. The surface area and material of the ball gives a Keep combination great Knock-Out resistance, while the free-spinning ball preserves Stamina. This makes Keep very useful for defense combinations. However, unlike Orbit or Atomic, the ball only rotates along the horizontal axis. This severely reduces the Life After Death, preventing it from outclassing Atomic. The free-spinning ball, however, makes it very easily destabilized. The free-spinning part combined with the low Life After Death exacerbates this issue to the point of Keep being unusable for any kind of combination. When worn down, Keep gains more stability and grip, but at the cost of Stamina.
==Overall==
Keep's only partially free-spinning ball prevents it from outclassing Atomic, but it does outclass Orbit and Atomic for Stamina. However, it is extremely easily destabilized due to the free-spinning aspect. Keep will disadvantage any beyblade it is a part of. As such, Keep is recommended for collection purposes only.
Keep features a partially free-spinning rubber ball that sits at standard height. The surface area and material of the ball gives a Keep combination great Knock-Out resistance, while the free-spinning ball preserves Stamina. This makes Keep very useful for defense combinations. However, unlike Orbit or Atomic, the ball only rotates along the horizontal axis. This severely reduces the Life After Death, preventing it from outclassing Atomic. The free-spinning ball, however, makes it very easily destabilized. The free-spinning part combined with the low Life After Death exacerbates this issue to the point of Keep being unusable for any kind of combination. When worn down, Keep gains more stability and grip, but at the cost of Stamina.
==Overall==
Keep's only partially free-spinning ball prevents it from outclassing Atomic, but it does outclass Orbit and Atomic for Stamina. However, it is extremely easily destabilized due to the free-spinning aspect. Keep will disadvantage any beyblade it is a part of. As such, Keep is recommended for collection purposes only.