Ok, i don't know if you had this kind of issues while playing/organizing a tournament, but sometimes the rule that says that the chosen beyblade will effectively be the one played in the match if it will be connected with the shooter caused confusion or loss of time due to people trying to see what combo were the other player holding in his hands etc.
so i came to an easy conclusion.
Let me introduce you guys to the "double blind pick" rule, often used in fighting videogames such as super smash bros or street fighter.
both players choose the character at the same time... OR...
PLAYER A declares his character(shows his bey) to a judge(or someone that isn't involved in the match)
PLAYER B chooses his character (chooses/Shows his beyblade and attach it to the launcher)
PLAYER A can now pick his character (show his beyblade)
the judge makes sure that player A picked the declared character(is using the declared beyblade)
That would save time and kill any problem about people trying to be "smart" (sarcasm)
so i came to an easy conclusion.
Let me introduce you guys to the "double blind pick" rule, often used in fighting videogames such as super smash bros or street fighter.
both players choose the character at the same time... OR...
PLAYER A declares his character(shows his bey) to a judge(or someone that isn't involved in the match)
PLAYER B chooses his character (chooses/Shows his beyblade and attach it to the launcher)
PLAYER A can now pick his character (show his beyblade)
the judge makes sure that player A picked the declared character(is using the declared beyblade)
That would save time and kill any problem about people trying to be "smart" (sarcasm)