Face: Metal face(of coarse)
Energy ring: Bull
Fusion wheel: Earth
Spin track: Horns
Bottom: HF/S
all together that would equal "Earth Bull H145HF/S
This combo is meant to do a bit of countering to other beyblade strategies. When HF/S is set to hole flat (which i normally use against stamina and certain defense types) it possesses high movement speed. Combined with the spin track (horns) it will constantly attack the opposing beyblade, in a lot of cases either bashing it so much that it runs out of spin(don't go for this as it will usually bring you down with it), flipping it over, or throwing(yes THROWING) it out the stadium. When the bottom is set to Spike the beyblade gain stamina like movement, and when hit-will normally send itself back to the center. The horns will take advantage of this because when the beys collide in this manner the opposing bey will normally A: Run out of spin from being hit so much(GO 4 IT!) B: lose ALOT of spin from being hit C: be flipped over D:Flip YOU over(normally by an attack type) Dend it flying out the stamium or E: Sending both beys flying out the stadium. While this may seems less wanting than Hole Flat, you will get many more wins against attacks, even the top-tier ones.
Energy ring: Bull
Fusion wheel: Earth
Spin track: Horns
Bottom: HF/S
all together that would equal "Earth Bull H145HF/S
This combo is meant to do a bit of countering to other beyblade strategies. When HF/S is set to hole flat (which i normally use against stamina and certain defense types) it possesses high movement speed. Combined with the spin track (horns) it will constantly attack the opposing beyblade, in a lot of cases either bashing it so much that it runs out of spin(don't go for this as it will usually bring you down with it), flipping it over, or throwing(yes THROWING) it out the stadium. When the bottom is set to Spike the beyblade gain stamina like movement, and when hit-will normally send itself back to the center. The horns will take advantage of this because when the beys collide in this manner the opposing bey will normally A: Run out of spin from being hit so much(GO 4 IT!) B: lose ALOT of spin from being hit C: be flipped over D:Flip YOU over(normally by an attack type) Dend it flying out the stamium or E: Sending both beys flying out the stadium. While this may seems less wanting than Hole Flat, you will get many more wins against attacks, even the top-tier ones.