Hammer Combos?

Hey all,

Trying to get Hell's Hammer to perform and am having some trouble with a solid build. Looking for suggestions.

Current experiment has been HH 9-80DB. Not bad, but I find the disc connects to the stadium floor when It starts to angle thus reducing its stamina. Ball has been decent, but It still doesn't out-stamina other beys. Been getting some decent results with flat/low flat, but they seem to be a bit more OTK builds that fail if they miss that first good impact. 

Also, Am I correct in the assumption that given the large rounded edges of the blade, I should focus on more on trying to go for Xtreme and over finishes rather than bursts with it?

I have most parts and more coming, so I'm open to all suggestions. 

Thanks in advance.
9-60/3-60 LF is one of my personal go to's
(Aug. 04, 2024  5:20 PM)Frisk291 Wrote: 9-60/3-60 LF is one of my personal go to's

9-60 is really strong. I need to get more than one for testing purposes
(Aug. 04, 2024  3:24 PM)RayfeThegrim Wrote: Hey all,

Trying to get Hell's Hammer to perform and am having some trouble with a solid build. Looking for suggestions.

Current experiment has been HH 9-80DB. Not bad, but I find the disc connects to the stadium floor when It starts to angle thus reducing its stamina. Ball has been decent, but It still doesn't out-stamina other beys. Been getting some decent results with flat/low flat, but they seem to be a bit more OTK builds that fail if they miss that first good impact. 

Also, Am I correct in the assumption that given the large rounded edges of the blade, I should focus on more on trying to go for Xtreme and over finishes rather than bursts with it?

I have most parts and more coming, so I'm open to all suggestions. 

Thanks in advance.

HellsHammer is primarily an Attack focused Blade. Problem is it doesn't particularly do anything that something else does better. Low Flat, Rush, Taper, etc. are all fine - "if they fail to miss that first good impact", that's just the nature of Attack Types in general, and HellsHammer being a relatively niche option. It doesn't excel in its greatest trait. Your Ratchet choice will probably need to be anything -60 height; 5-60 is good for adding weight.
(Aug. 04, 2024  6:13 PM)KIO Wrote:
(Aug. 04, 2024  3:24 PM)RayfeThegrim Wrote: Hey all,

Trying to get Hell's Hammer to perform and am having some trouble with a solid build. Looking for suggestions.

Current experiment has been HH 9-80DB. Not bad, but I find the disc connects to the stadium floor when It starts to angle thus reducing its stamina. Ball has been decent, but It still doesn't out-stamina other beys. Been getting some decent results with flat/low flat, but they seem to be a bit more OTK builds that fail if they miss that first good impact. 

Also, Am I correct in the assumption that given the large rounded edges of the blade, I should focus on more on trying to go for Xtreme and over finishes rather than bursts with it?

I have most parts and more coming, so I'm open to all suggestions. 

Thanks in advance.

HellsHammer is primarily an Attack focused Blade. Problem is it doesn't particularly do anything that something else does better. Low Flat, Rush, Taper, etc. are all fine - "if they fail to miss that first good impact", that's just the nature of Attack Types in general, and HellsHammer being a relatively niche option. It doesn't excel in its greatest trait. Your Ratchet choice will probably need to be anything -60 height; 5-60 is good for adding weight.

Appreciate the insight. Thanks!