As my local community considers banning WizardRod temporarily to try and encourage variety, I got to thinking about other options that might potentially work for this. We've seen tournaments with Limited Formats like BXL being fun and working well. Other folks have given blade specific point values, only allowing teams to be worth certain numbers, so competitors can only fit one meta combination tops on their teams.
Today, I would like to propose an alternate system similar to those seen in competitive Pokemon singles: Usage Tiers. Essentially, we would split beys and parts into several groups based on their perceived power and usage in competitive play with a goal of keeping out beys that are "too powerful" or over-centralizes the metagames they appear in. Bladers could still use any bey legal in tiers lower than the one proposed for the tournament (for example, you can use a Never Used bey in an Under Used tournament). Hopefully, this would allow players to show a bit more creativity in their builds and give homes to folks who want to use their favorite beys and parts in a tournament setting. These ratings would be updated every 30 days, with new beys and parts slowly able to be filtered in after we've had time to see their potential places in the metagame and allow for borderline tiers if certain beys still take over tiers despite their usage numbers.
I've followed Smogon's tiering system to start, mostly because with initial 30 day data, it allowed for an excellent split of beys within the data that seems to reflect the current metagame. With data from April 1st through April 30th 2026, these are the initial ranks:
Ubers (200+ appearances in top cut):
Blades: WizardRod, Shark Scale
Ratchets: 1-60, 9-60,
Bits: Hexa, Low Rush, Rush
Over Used (199-100 appearances in top cut):
Blades: AeroPegasus, WyvernHover, CobaltDragoon
Ratchets: 1-50, 1-70 3-60, 7-60
Bits: Elevate, Free Ball, Kick, Level
Under Used (99-10 appearances in top cut):
Blades: MeteorDragoon, PhoenixWing, SilverWolf, ClockMirage, GolemRock, Blast, TyrannoBeat, MummyCurse, Break, ScorpioSpear, KnightMail, OrochiCluster, Rage, SamuraiCalibur, Flare, Fortress
Ratchets: 1-80, 3-70, 4-50, 4-55, 5-60, 6-60, 7-55, 7-70, 8-70, 9-70
Bits: Ball, Ignition, Jolt, Low Orb, Point, Taper, Under Needle, Unite, Wedge
Rarely Used (>10 appearances in top cut):
Blades: Antler, Arc, BlackShell, Brave, Brush, CobaltDrake, CrimsonGaruda, DranBuster, DranDagger, DranSword, DranzerSpiral, Eclipse, Fang, Flame, Fort, GhostCircle, HellsChain, HellsHammer, HellsScythe, Hunt, ImpactDrake, KnightLance, KnightShield, Lightning L-Drago, Might, PheonixRudder, PhoenixFeather, PteraSwing, Reaper, RidgeTriceratops, SamuraiSaber, SharkEdge, ShelterDrake, ShinobiKnife, ShinobiShadow, SphinxCowl, StormPegasus, UnicornSting, Valkyrie, WhaleWave, WeissTiger, XenoCalibur
Ratchets: 0-60, 0-70, 0-80, 2-60, 2-70, 2-80, 3-80, 3-85, 4-60, 4-70, 5-70, 5-80, 6-70, 7-80, 9-65, 9-80
Bits: Accel, Cyclone, Dot, Flat, Gear Flat, Glide, High Taper, Low Flat, Merge, Orb, Quake, Rubber Accel, Trans Kick, Trans Point, Under Flat, Vortex, Wall Ball, Wall Wedge, Yielding, Zap
Never Used (0 appearances in top cut):
Blades: DracielShield, DriggerSlash, GillShark, LeonClaw, LeonCrest, Dark, RhinoHorn, ViperTail, StormDragoon, WizzardArrow, Rock Leone, StormSpriggan, VictoryValkyrie,
Ratchets: 4-80, 6-80, M-85
Bits: Bound Spike, Disk Ball, Gear Ball, Gear Needle, Gear Point, Gear Rush, High Needle, Needle, Spike
There are three things I think need consideration in this setup.
1. Retooled Beyblades. Currently, I am combining retools together for the list as best I can (I may have missed a few on the list). I know some retools are a bit better or worse than their originals, but the variance does not seem enough to change tiers massively. If that proved to be wrong, we can change things.
2. Assist Blades. These don't fit the current number system for appearances, purely because CX beys aren't showing up as much in the higher tiers as is. However, it still might be solid to put something like Heavy in Ubers (as it is clearly the most used) and Wheel in Over Used with current use. This would be more vibe based though than pure numbers, so I wasn't sure about this. other parts do not show up significantly enough to really tier, there's clear dominance in choices right now.
3. Operate and Turbo. The data for these isn't kept up much by places, but also they aren't used as much. Still, they might be oddly powerful in the lower tiers they'd be found in. Operate would be found in Rarely Used with Turbo being in Never Used. This would end up needing testing to see if they needed to be in a borderline tier of some kind.
I do think it's possible I'm missing a few parts in Never Used as I was working with the wiki and memory, if anyone does notice certain pieces missing let me know! I'm curious to see what people think about such a format or what strengths/weaknesses with it you can see with its current setup. If there is interest, I would be happy to maintain the usage lists monthly for people to run things with.
Today, I would like to propose an alternate system similar to those seen in competitive Pokemon singles: Usage Tiers. Essentially, we would split beys and parts into several groups based on their perceived power and usage in competitive play with a goal of keeping out beys that are "too powerful" or over-centralizes the metagames they appear in. Bladers could still use any bey legal in tiers lower than the one proposed for the tournament (for example, you can use a Never Used bey in an Under Used tournament). Hopefully, this would allow players to show a bit more creativity in their builds and give homes to folks who want to use their favorite beys and parts in a tournament setting. These ratings would be updated every 30 days, with new beys and parts slowly able to be filtered in after we've had time to see their potential places in the metagame and allow for borderline tiers if certain beys still take over tiers despite their usage numbers.
I've followed Smogon's tiering system to start, mostly because with initial 30 day data, it allowed for an excellent split of beys within the data that seems to reflect the current metagame. With data from April 1st through April 30th 2026, these are the initial ranks:
Ubers (200+ appearances in top cut):
Blades: WizardRod, Shark Scale
Ratchets: 1-60, 9-60,
Bits: Hexa, Low Rush, Rush
Over Used (199-100 appearances in top cut):
Blades: AeroPegasus, WyvernHover, CobaltDragoon
Ratchets: 1-50, 1-70 3-60, 7-60
Bits: Elevate, Free Ball, Kick, Level
Under Used (99-10 appearances in top cut):
Blades: MeteorDragoon, PhoenixWing, SilverWolf, ClockMirage, GolemRock, Blast, TyrannoBeat, MummyCurse, Break, ScorpioSpear, KnightMail, OrochiCluster, Rage, SamuraiCalibur, Flare, Fortress
Ratchets: 1-80, 3-70, 4-50, 4-55, 5-60, 6-60, 7-55, 7-70, 8-70, 9-70
Bits: Ball, Ignition, Jolt, Low Orb, Point, Taper, Under Needle, Unite, Wedge
Rarely Used (>10 appearances in top cut):
Blades: Antler, Arc, BlackShell, Brave, Brush, CobaltDrake, CrimsonGaruda, DranBuster, DranDagger, DranSword, DranzerSpiral, Eclipse, Fang, Flame, Fort, GhostCircle, HellsChain, HellsHammer, HellsScythe, Hunt, ImpactDrake, KnightLance, KnightShield, Lightning L-Drago, Might, PheonixRudder, PhoenixFeather, PteraSwing, Reaper, RidgeTriceratops, SamuraiSaber, SharkEdge, ShelterDrake, ShinobiKnife, ShinobiShadow, SphinxCowl, StormPegasus, UnicornSting, Valkyrie, WhaleWave, WeissTiger, XenoCalibur
Ratchets: 0-60, 0-70, 0-80, 2-60, 2-70, 2-80, 3-80, 3-85, 4-60, 4-70, 5-70, 5-80, 6-70, 7-80, 9-65, 9-80
Bits: Accel, Cyclone, Dot, Flat, Gear Flat, Glide, High Taper, Low Flat, Merge, Orb, Quake, Rubber Accel, Trans Kick, Trans Point, Under Flat, Vortex, Wall Ball, Wall Wedge, Yielding, Zap
Never Used (0 appearances in top cut):
Blades: DracielShield, DriggerSlash, GillShark, LeonClaw, LeonCrest, Dark, RhinoHorn, ViperTail, StormDragoon, WizzardArrow, Rock Leone, StormSpriggan, VictoryValkyrie,
Ratchets: 4-80, 6-80, M-85
Bits: Bound Spike, Disk Ball, Gear Ball, Gear Needle, Gear Point, Gear Rush, High Needle, Needle, Spike
There are three things I think need consideration in this setup.
1. Retooled Beyblades. Currently, I am combining retools together for the list as best I can (I may have missed a few on the list). I know some retools are a bit better or worse than their originals, but the variance does not seem enough to change tiers massively. If that proved to be wrong, we can change things.
2. Assist Blades. These don't fit the current number system for appearances, purely because CX beys aren't showing up as much in the higher tiers as is. However, it still might be solid to put something like Heavy in Ubers (as it is clearly the most used) and Wheel in Over Used with current use. This would be more vibe based though than pure numbers, so I wasn't sure about this. other parts do not show up significantly enough to really tier, there's clear dominance in choices right now.
3. Operate and Turbo. The data for these isn't kept up much by places, but also they aren't used as much. Still, they might be oddly powerful in the lower tiers they'd be found in. Operate would be found in Rarely Used with Turbo being in Never Used. This would end up needing testing to see if they needed to be in a borderline tier of some kind.
I do think it's possible I'm missing a few parts in Never Used as I was working with the wiki and memory, if anyone does notice certain pieces missing let me know! I'm curious to see what people think about such a format or what strengths/weaknesses with it you can see with its current setup. If there is interest, I would be happy to maintain the usage lists monthly for people to run things with.




