Hi! I'm here to write about a theoretical format I'm calling 5G Elimination for the time being.
Here are the rules:
1. Matches are won via elimination.
Volatile format, but I can see this being extremely strategic - there's the chance to get blown out in the first round like 5g, but assuming you end up with two beys and your opponent ends up with three, you have to consider - which two beys are they likely to put up, and which one are they likely to leave out? Which ones has better coverage, which ones are they more likely to use?
Combo building will also be quite different from other formats. Unlike 3on3, you can't run three of the same type of combo and expect to see a workable result, as you could be blown out by a single one of your opponent's combos much more readily than in 3on3.
I think it could be worth trying for some formats, though I will admit it is just a more snowbally version of 5G. Thoughts?
Here are the rules:
1. Matches are won via elimination.
- You win the match when your opponent has no more Beyblades eligible for selection.
- Every time a Beyblade loses, it becomes ineligible for selection.
- Each player constructs a deck consisting of 5 Beyblades within 3 minutes.
- No parts may be repeated throughout each combination. The same rules from WBO’s Deck Format for repeating parts will apply.
- Only one part capable of spin direction changes may be included within the deck. Each player may only change the direction of that beyblade once per match, during the sequencing phase.
- Each combination will be placed into one of the five numbered slots across 1-2 deck boxes, or some other concealment and ordering method.
- The judge will then inspect both decks to ensure they are legal.
- Players perform battles following the sequence of the Beyblades in their deck box until a player no longer has eligible Beyblades. This means that the Beyblades in the #1 slot will play each other, followed by #2 vs #2, and #3 vs. #3, and so forth.
- Players will resequence their beyblades as soon as one or more players runs out of Beyblades in their lineup (i.e. if one player has three Beyblades left and the other player has two, reshuffling will happen after the second match is played).
- If there is a draw in any battle where one player still has two or more Beyblades remaining, both Beyblades are considered eliminated. If both players only have one Beyblade left, the battle will be replayed.
Volatile format, but I can see this being extremely strategic - there's the chance to get blown out in the first round like 5g, but assuming you end up with two beys and your opponent ends up with three, you have to consider - which two beys are they likely to put up, and which one are they likely to leave out? Which ones has better coverage, which ones are they more likely to use?
Combo building will also be quite different from other formats. Unlike 3on3, you can't run three of the same type of combo and expect to see a workable result, as you could be blown out by a single one of your opponent's combos much more readily than in 3on3.
I think it could be worth trying for some formats, though I will admit it is just a more snowbally version of 5G. Thoughts?



