(Sep. 18, 2011 10:28 PM)Medz Wrote: (Sep. 18, 2011 7:45 PM)KoD PT Wrote: Multiplayer wise, it's all Halo for me, even though the gameplay got worse with Reach adding in armor abilities, precision weapon bloom and the general weapon sandbox/balance in the current maps (man that title update can't come soon enough).
What? You realize that there is a lobby for classic halo game play? Meaning you can play without armor abilities and with the original Halo 3 jump height and speed
Also, 343 industries have already (or are planning to) made it so that armor lock can't be spammed on sticky grenades. GG Microsoft for listening to the community.
What, what? You make it sound as if that playlist shipped with the game on day one. It's only been up for a few months and has what, around 400-500 players at best at any given time? That's one of the lowest populations in Reach, which, besides the longer matchmaking times, only makes it easier to run into full parties, lag and in general, get one sided games (TrueSkillâ„¢...). Didn't help bloom was still there either.
I'm really looking forward to classic++ once the Anniversary playlists drop though. The Title Update is coming on the 21st, although there won't be any playlists supporting it yet. And this time besides the Anniversary playlists, there should be more widespread changes throughout matchmaking, rather than a single playlist with an abysmal population.
The main TU changes by 343i as seen
here:
-
Make reticle bloom configurable (carp yeah)
-
Make damage bleed to health through shields possible
-
Modify Armor Lock
• Sticky grenade will not be nullified if you use Armor Lock after being stuck.
• Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
• How much the damage depletes your Armor Lock energy is configurable.
^ This is pretty much how Armor Lock should've always been.
-
Modify Active Camo.
• Reduce the bonus time the player gets in Active Camo while standing still.
• Reduce the overall length of time the player can be in Active Camo.
-
Remove Sword block.
• Disable the ability to block Sword attacks using melee with anything other than another Sword.
-
Implement the classic Magnum from Halo: CE (Anniversary playlists)
• Can make the Magnum automatic.
• Can modify rate of fire of the Magnum.
• Can modify Magnum damage.
-
Enable playing Co-Op Campaign and Firefight without requiring a HDD
Really happy about these changes. After this gets tested in the beta hoppers and put up into the real playlists, I hope 343i look over some other things like grenade damage, vehicle health and physics, better weapon/vehicle balance (why the hell is the damn
Banshee still in so many BTB maps?) besides other tweaks to existing maps (spawns, game specific loadouts, etc).
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