I thought it would be helpful to create this because I end up changing names or descriptions that don't fit. Now, imI not saying I have the best track record either, but I think I'm good at but want extra help to get the best descriptions. If you don't mind, ask me for any questions or concerns you may have.
[Draft] Special Moves
Rush Launch - Valtryek forms a rapid barrage of attacks using the slope of the stadium.
Flash Launch - Valtryek uses the slope of the stadium to gain speed.
Ultra Flash Launch - Valtryek speeds up even more using the ridge of the stadium.
Ultra Flash Rush Launch - Valtryek uses the Ultra Flash Launch to gain speed before launching into a super fast barrage of attacks.
Winged Launch - Valtryek bounces off the walls to gain speed at the cost of stamina.
Sprint Boost - Valt runs to the stadium to gain speed and power when he launches.
Aerial Boost - Valt uses the Sprint Boost but leaps into the air for even more power.
Ultra Winged Launch - Valtryek uses the Ultra Flash Launch to gain speed and then performs the Winged Launch to gain massive amounts of speed and power.
Spring Attack - Genesis Valtryek strikes the opponent and uses the spring in the layer for a powerful attack.
Spring Rush Launch - Performs a Rush Launch but uses the spring to increase the power of each attack.
Spring Winged Launch - Genesis Valtryek performs a Winged Launch but uses the spring to gain even more speed.
Genesis Reboot - Genesis Valtryek’s Reboot driver activates and gives Valtryek extra speed and power when it’s losing spin.
Genesis Whip - Strike Valtryek hits the opponent with the two separate layers for maximum power.
Ultimate Genesis Reboot - Strike Valtryek’s Ultimate Reboot tip activates and the rubber tip leads to even more speed.
Ultimate Spring Attack - Genesis Valtryek performs a spring attack using the Ultimate Reboot driver.
Ultimate Spring Winged Launch - Genesis Valtryek performs a Spring Winged Launch after activating Ultimate Genesis Reboot for added speed.
Wonder Whip - Wonder Valtryek attack’s the opponent using the Volcanic driver and the metal for a powerful strike.
Wonder Flash Launch - Wonder Valtryek uses the Volcanic driver to speed up and uses a Flash Launch.
Wonder Winged Launch - Wonder Valtryek uses the Volcanic driver and the metal to use a full power Winged Launch.
Roktavor Zone - Roktavor takes the center and uses its high spin speed to outspin the opponent.
Stamina Launch - Roktavor is launched fast and it dodged the opponent using its heightened speed.
Ultra Roktavor Zone - Berserk Roktavor uses Roktavor Zone and utilizes the Flugel driver to create a tornado.
Chain Launch - Kerbeus uses the chain-shaped layer to parry attacks or counterattack.
Quake Launch - Doomscizor uses the Jaggy driver to attack unpredictably.
Hunt Launch - Krusher Doomscizor uses the Quake Launch but with the Hunter driver for extra speed.
Double Strike - Krusher Doomscizor attacks the opponent, and because of inertia the scythe on the layer slides forward for a stronger launch.
Flying Double Strike - Krusher Doomscizor uses Double Strike while attacking from above.
Horusood Field - Horusood uses the Claw driver to make a tornado.
Shield Launch - Wyvron takes the center and deflects opponent attacks with its nine blades design.
Shield Crash - Wyvron swings down the stadium after being knocked up the stadium from an attack and then counterattacks the opponent.
Hyper Shield Crash - Wyvron uses a Shield Crash after rolling all the way to the edge of the stadium.
Tempest Shield - Tempest Wyvron deflects attacks with its freely rotating layer.
Super Tempest Attack - Tempest Wyvron rolls around the stadium ridge and gains speed before jumping down and attacking.
Counter Break - After being attacked, Spryzen’s rubber hits the stadium and it switches into attack mode.
Upper Launch - Spriggan uses the rubber on its driver after being launched steeply for a powerful attack.
Ultra Counter Break - Spryzen uses the Counter Break and hits the stadium ridge for extra speed.
Ultra Upper Launch - Spryzen is launched even steeper and uses the Upper Launch for even more power.
Crux Boost - Shu flips the launcher and gives Spryzen extra power.
Axe Launch - Legend Spryzen uses the Merge driver for a very powerful Counter Break.
Requiem Whip - Spryzen Requiem attack’s the opponent while spinning in the opposite direction and in attack mode.
Requiem Spin - Spryzen Requiem drains the opponents spin in opposite spin and stamina mode.
Saber Strike - Xcalius attacks with its sword.
Dual Sabers - Xcalius’ sword on the layer lines up with the disc for added attack when it is near bursting.
Triple Sabers - Xcalius’ metal sword lines up with its plastic sword and the sword on the disc for high power when it was near bursting.
Alicorn Launch - Unicrest counterattacks using the horn on the layer.
Solar Boost - Zac spins around once before launching for a stamina boost.
Solstice Boost - Zac spins around multiple times for a powerful launch.
Bound Launch - Quetziko flips into the air. This appears to be just for show and has very little affect on the match.
Beast Charge - Betromoth gains speed as it loses stamina.
Beast Hold - Betromoth is launched very low and acts like a very wobbly defense type.
Perfect Circle - Anubion releases its remaining stamina in powerful attacks.
Zombie Launch - Jormuntor uses its Cycle driver to regain its balance after being attack.
Lost Spiral - Luinor changes direction super fast.
Nightmare Boost - Lui moves his arm in a circle and then launches, leading to a power boost.
Metal Dragon Crush - Nightmare Luinor becomes about to burst and then attacks with maximum power.
Dragon Scream - Brutal Luinor attacks while spinning fast so all four blades hit the opponent.
Brutal Squall - Brutal Luinor gets knocked into the air and then attacks the opponent from above.
Drain Spin - Drain Fafnir steals spin from the opponent.
Nothing Break - Drain Fafnir’s Nothing driver springs down and it begins attacking the opponent.
Geist Spin - After Geist Fafnir steals spin from its opponent, it’s rubber wings retract and it forms a perfect circle and a tornado.
Geist Claw - Geist Fafnir’s Absorb driver springs down while the blades are extended so it can attack.
Absorb Break - Geist Fafnir’s Absorb driver springs all the way down for even more power than Geist Claw.
Geist Counter - After being knocked off balance, Geist Fafnir’s Proof frame hits the stadium and then it counterattacks.
Roller Defense - Satomb rolls attacks away.
Roller Drift - Satomb uses the rollers on the driver to attack the opponent.
Cyclone Loop - Satomb uses the rollers on the driver to attack the opponent.
Backflip Boost - Cuza does a backflip before launching for a stronger launch.
Tightrope Dive - Cognite is knocked to the ledge of the stadium and then jumps off for an attack.
Warp Launch - Cognite uses the slope of the stadium for a powerful attack.
Eternity Launch - Cognite stays on the ledge of the stadium in stamina mode to outspin the opponent.
Gravity Boost - Cuza launches from a high point like a ceiling.
Spinning Moon Dive - Cognite is knocked into the air and flips over and attacks the opponent.
Cyclone Wall - Jinnius’ outer layer is lifted up after being attacked so that it is able to dodge attacks.
Cyclone Counter - After Cyclone Wall is used and Jinnius is attacked, the outer layer crushes down on the opponent.
Guard Twist - After an attack, Jinnius’ Guard driver allows it to regain its balance.
Levitation Launch - Caynox uses the spring in the layer to bounce the opponent away.
Fang Attack - Shelter Regulus attacks the opponent while in attack mode.
Shelter Defense - Shelter Regulus’ layer and tip become taller and rounded, allowing it to defend.
Skyscraper Boost - Kurt jumps into the air before launching.
Thunder Attack - Khalzar begins a barrage attack on the opponent.
Bolt Attack - After losing clicks, Khalzar’s layer becomes more powerful and it then attacks.
Colossus Hammer - Noctemis attacks the opponent in Smash Mode to push them against the stadium.
Upper Crash - In Upper Mode, Noctemis attacks the opponent to knock them out of the stadium.
Z Breaker - Achilles in tall mode pushes the opponent into the stadium.
Z Launch - Achilles begins a barrage attack.
Z Defense - Achilles uses the short blades to deflect attacks.
Z Whip - Achilles attacks the opponent with its long blades.
Z Dive - After being flung into the air, Achilles attacks from above.
Super Z Whip - Achilles uses the Z Whip with the Xtend+ tip in attack mode for max power.
Super Z Launch - Achilles uses the Z Launch with the Xtend+ tip for a stronger launch.
Super Z Press - In defense mode, Achilles crashes into the opponent.
Emperor Guard - Forneus used its 12-blades to deflect attacks.
Emperor Drift - Forneus uses the ring on the Yard driver for a counter attack.
Emperor Crash - Forneus rolls down the stadium to attack the opponent.
Wrath of the Flaming Tornado - Salamander creates a tornado of fire to increase its power.
Sword Rebellion Heat Slash - Salamander leaps into the air and then attacks from above.
Raging Crimson Hellfire - In defense mode, Salamander forms a flaming tornado and deflects attacks.
Roktavor Typhoon - Roktavor forms a tornado and takes the center.
Hurricane Counter - Roktavor forms a tornado and then counterattacks the opponent.
Endless Spin - Hercules’ bows extend, increasing the OWD and stamina.
Archer Strike - Hercules uses its Eternal driver to counterattack the opponent.
Phoenix Break - Phoenix uses the rubber on the Friction driver to counterattack the opponent.
Revive Impact - Phoenix jumps into the air and then attacks the opponent from above.
Revive Armor Press - Phoenix’s armor comes off and then attacks the opponent while Phoenix attacks the opponent.
Fourth Impact - Buster Xcalius in Buster Mode lines up with the disc and driver for maximum power.
Fifth Impact - Buster Xcalius in Buster Mode lines up with the disc, frame, and driver for an attack.
Dead Impulse - Hades attacks the opponent while spinning fast thanks to its weight distribution.
Dead Gravity - Hades spins in a circle super-fast so that the opponent will be trapped in the center.
Chain Protection - Hazard Kerbeus uses its springs to knock opponents back whenever they attack.
Chain Counter - Hazard Kerbeus springs the opponent back in an attack.
Quest Upper - After stocking to the stadium, Orb Egis wobbles and then does an upper attack.
Egis Guard - Orb Egis sticks to the stadium and then uses its design to deflect attacks.
Flash Launch - Valtryek uses the slope of the stadium to gain speed.
Ultra Flash Launch - Valtryek speeds up even more using the ridge of the stadium.
Ultra Flash Rush Launch - Valtryek uses the Ultra Flash Launch to gain speed before launching into a super fast barrage of attacks.
Winged Launch - Valtryek bounces off the walls to gain speed at the cost of stamina.
Sprint Boost - Valt runs to the stadium to gain speed and power when he launches.
Aerial Boost - Valt uses the Sprint Boost but leaps into the air for even more power.
Ultra Winged Launch - Valtryek uses the Ultra Flash Launch to gain speed and then performs the Winged Launch to gain massive amounts of speed and power.
Spring Attack - Genesis Valtryek strikes the opponent and uses the spring in the layer for a powerful attack.
Spring Rush Launch - Performs a Rush Launch but uses the spring to increase the power of each attack.
Spring Winged Launch - Genesis Valtryek performs a Winged Launch but uses the spring to gain even more speed.
Genesis Reboot - Genesis Valtryek’s Reboot driver activates and gives Valtryek extra speed and power when it’s losing spin.
Genesis Whip - Strike Valtryek hits the opponent with the two separate layers for maximum power.
Ultimate Genesis Reboot - Strike Valtryek’s Ultimate Reboot tip activates and the rubber tip leads to even more speed.
Ultimate Spring Attack - Genesis Valtryek performs a spring attack using the Ultimate Reboot driver.
Ultimate Spring Winged Launch - Genesis Valtryek performs a Spring Winged Launch after activating Ultimate Genesis Reboot for added speed.
Wonder Whip - Wonder Valtryek attack’s the opponent using the Volcanic driver and the metal for a powerful strike.
Wonder Flash Launch - Wonder Valtryek uses the Volcanic driver to speed up and uses a Flash Launch.
Wonder Winged Launch - Wonder Valtryek uses the Volcanic driver and the metal to use a full power Winged Launch.
Roktavor Zone - Roktavor takes the center and uses its high spin speed to outspin the opponent.
Stamina Launch - Roktavor is launched fast and it dodged the opponent using its heightened speed.
Ultra Roktavor Zone - Berserk Roktavor uses Roktavor Zone and utilizes the Flugel driver to create a tornado.
Chain Launch - Kerbeus uses the chain-shaped layer to parry attacks or counterattack.
Quake Launch - Doomscizor uses the Jaggy driver to attack unpredictably.
Hunt Launch - Krusher Doomscizor uses the Quake Launch but with the Hunter driver for extra speed.
Double Strike - Krusher Doomscizor attacks the opponent, and because of inertia the scythe on the layer slides forward for a stronger launch.
Flying Double Strike - Krusher Doomscizor uses Double Strike while attacking from above.
Horusood Field - Horusood uses the Claw driver to make a tornado.
Shield Launch - Wyvron takes the center and deflects opponent attacks with its nine blades design.
Shield Crash - Wyvron swings down the stadium after being knocked up the stadium from an attack and then counterattacks the opponent.
Hyper Shield Crash - Wyvron uses a Shield Crash after rolling all the way to the edge of the stadium.
Tempest Shield - Tempest Wyvron deflects attacks with its freely rotating layer.
Super Tempest Attack - Tempest Wyvron rolls around the stadium ridge and gains speed before jumping down and attacking.
Counter Break - After being attacked, Spryzen’s rubber hits the stadium and it switches into attack mode.
Upper Launch - Spriggan uses the rubber on its driver after being launched steeply for a powerful attack.
Ultra Counter Break - Spryzen uses the Counter Break and hits the stadium ridge for extra speed.
Ultra Upper Launch - Spryzen is launched even steeper and uses the Upper Launch for even more power.
Crux Boost - Shu flips the launcher and gives Spryzen extra power.
Axe Launch - Legend Spryzen uses the Merge driver for a very powerful Counter Break.
Requiem Whip - Spryzen Requiem attack’s the opponent while spinning in the opposite direction and in attack mode.
Requiem Spin - Spryzen Requiem drains the opponents spin in opposite spin and stamina mode.
Saber Strike - Xcalius attacks with its sword.
Dual Sabers - Xcalius’ sword on the layer lines up with the disc for added attack when it is near bursting.
Triple Sabers - Xcalius’ metal sword lines up with its plastic sword and the sword on the disc for high power when it was near bursting.
Alicorn Launch - Unicrest counterattacks using the horn on the layer.
Solar Boost - Zac spins around once before launching for a stamina boost.
Solstice Boost - Zac spins around multiple times for a powerful launch.
Bound Launch - Quetziko flips into the air. This appears to be just for show and has very little affect on the match.
Beast Charge - Betromoth gains speed as it loses stamina.
Beast Hold - Betromoth is launched very low and acts like a very wobbly defense type.
Perfect Circle - Anubion releases its remaining stamina in powerful attacks.
Zombie Launch - Jormuntor uses its Cycle driver to regain its balance after being attack.
Lost Spiral - Luinor changes direction super fast.
Nightmare Boost - Lui moves his arm in a circle and then launches, leading to a power boost.
Metal Dragon Crush - Nightmare Luinor becomes about to burst and then attacks with maximum power.
Dragon Scream - Brutal Luinor attacks while spinning fast so all four blades hit the opponent.
Brutal Squall - Brutal Luinor gets knocked into the air and then attacks the opponent from above.
Drain Spin - Drain Fafnir steals spin from the opponent.
Nothing Break - Drain Fafnir’s Nothing driver springs down and it begins attacking the opponent.
Geist Spin - After Geist Fafnir steals spin from its opponent, it’s rubber wings retract and it forms a perfect circle and a tornado.
Geist Claw - Geist Fafnir’s Absorb driver springs down while the blades are extended so it can attack.
Absorb Break - Geist Fafnir’s Absorb driver springs all the way down for even more power than Geist Claw.
Geist Counter - After being knocked off balance, Geist Fafnir’s Proof frame hits the stadium and then it counterattacks.
Roller Defense - Satomb rolls attacks away.
Roller Drift - Satomb uses the rollers on the driver to attack the opponent.
Cyclone Loop - Satomb uses the rollers on the driver to attack the opponent.
Backflip Boost - Cuza does a backflip before launching for a stronger launch.
Tightrope Dive - Cognite is knocked to the ledge of the stadium and then jumps off for an attack.
Warp Launch - Cognite uses the slope of the stadium for a powerful attack.
Eternity Launch - Cognite stays on the ledge of the stadium in stamina mode to outspin the opponent.
Gravity Boost - Cuza launches from a high point like a ceiling.
Spinning Moon Dive - Cognite is knocked into the air and flips over and attacks the opponent.
Cyclone Wall - Jinnius’ outer layer is lifted up after being attacked so that it is able to dodge attacks.
Cyclone Counter - After Cyclone Wall is used and Jinnius is attacked, the outer layer crushes down on the opponent.
Guard Twist - After an attack, Jinnius’ Guard driver allows it to regain its balance.
Levitation Launch - Caynox uses the spring in the layer to bounce the opponent away.
Fang Attack - Shelter Regulus attacks the opponent while in attack mode.
Shelter Defense - Shelter Regulus’ layer and tip become taller and rounded, allowing it to defend.
Skyscraper Boost - Kurt jumps into the air before launching.
Thunder Attack - Khalzar begins a barrage attack on the opponent.
Bolt Attack - After losing clicks, Khalzar’s layer becomes more powerful and it then attacks.
Colossus Hammer - Noctemis attacks the opponent in Smash Mode to push them against the stadium.
Upper Crash - In Upper Mode, Noctemis attacks the opponent to knock them out of the stadium.
Z Breaker - Achilles in tall mode pushes the opponent into the stadium.
Z Launch - Achilles begins a barrage attack.
Z Defense - Achilles uses the short blades to deflect attacks.
Z Whip - Achilles attacks the opponent with its long blades.
Z Dive - After being flung into the air, Achilles attacks from above.
Super Z Whip - Achilles uses the Z Whip with the Xtend+ tip in attack mode for max power.
Super Z Launch - Achilles uses the Z Launch with the Xtend+ tip for a stronger launch.
Super Z Press - In defense mode, Achilles crashes into the opponent.
Emperor Guard - Forneus used its 12-blades to deflect attacks.
Emperor Drift - Forneus uses the ring on the Yard driver for a counter attack.
Emperor Crash - Forneus rolls down the stadium to attack the opponent.
Wrath of the Flaming Tornado - Salamander creates a tornado of fire to increase its power.
Sword Rebellion Heat Slash - Salamander leaps into the air and then attacks from above.
Raging Crimson Hellfire - In defense mode, Salamander forms a flaming tornado and deflects attacks.
Roktavor Typhoon - Roktavor forms a tornado and takes the center.
Hurricane Counter - Roktavor forms a tornado and then counterattacks the opponent.
Endless Spin - Hercules’ bows extend, increasing the OWD and stamina.
Archer Strike - Hercules uses its Eternal driver to counterattack the opponent.
Phoenix Break - Phoenix uses the rubber on the Friction driver to counterattack the opponent.
Revive Impact - Phoenix jumps into the air and then attacks the opponent from above.
Revive Armor Press - Phoenix’s armor comes off and then attacks the opponent while Phoenix attacks the opponent.
Fourth Impact - Buster Xcalius in Buster Mode lines up with the disc and driver for maximum power.
Fifth Impact - Buster Xcalius in Buster Mode lines up with the disc, frame, and driver for an attack.
Dead Impulse - Hades attacks the opponent while spinning fast thanks to its weight distribution.
Dead Gravity - Hades spins in a circle super-fast so that the opponent will be trapped in the center.
Chain Protection - Hazard Kerbeus uses its springs to knock opponents back whenever they attack.
Chain Counter - Hazard Kerbeus springs the opponent back in an attack.
Quest Upper - After stocking to the stadium, Orb Egis wobbles and then does an upper attack.
Egis Guard - Orb Egis sticks to the stadium and then uses its design to deflect attacks.
(Nov. 22, 2018 1:25 AM)Dt20000 Wrote: Rush Launch - Valtryek forms a rapid barrage of attacks using the slope of the stadium.
Flash Launch - Valtryek uses the slope of the stadium to gain speed.
Ultra Flash Launch - Valtryek speeds up even more using the ridge of the stadium.
Ultra Flash Rush Launch - Valtryek uses the Ultra Flash Launch to gain speed before launching into a super fast barrage of attacks.
Winged Launch - Valtryek bounces off the walls to gain speed at the cost of stamina.
Sprint Boost - Valt runs to the stadium to gain speed and power when he launches.
Aerial Boost - Valt uses the Sprint Boost but leaps into the air for even more power.
Ultra Winged Launch - Valtryek uses the Ultra Flash Launch to gain speed and then performs the Winged Launch to gain massive amounts of speed and power.
Spring Attack - Genesis Valtryek strikes the opponent and uses the spring in the layer for a powerful attack.
Spring Rush Launch - Performs a Rush Launch but uses the spring to increase the power of each attack.
Spring Winged Launch - Genesis Valtryek performs a Winged Launch but uses the spring to gain even more speed.
Genesis Reboot - Genesis Valtryek’s Reboot driver activates and gives Valtryek extra speed and power when it’s losing spin.
Genesis Whip - Strike Valtryek hits the opponent with the two separate layers for maximum power.
Ultimate Genesis Reboot - Strike Valtryek’s Ultimate Reboot tip activates and the rubber tip leads to even more speed.
Ultimate Spring Attack - Genesis Valtryek performs a spring attack using the Ultimate Reboot driver.
Ultimate Spring Winged Launch - Genesis Valtryek performs a Spring Winged Launch after activating Ultimate Genesis Reboot for added speed.
Wonder Whip - Wonder Valtryek attack’s the opponent using the Volcanic driver and the metal for a powerful strike.
Wonder Flash Launch - Wonder Valtryek uses the Volcanic driver to speed up and uses a Flash Launch.
Wonder Winged Launch - Wonder Valtryek uses the Volcanic driver and the metal to use a full power Winged Launch.
Roktavor Zone - Roktavor takes the center and uses its high spin speed to outspin the opponent.
Stamina Launch - Roktavor is launched fast and it dodged the opponent using its heightened speed.
Ultra Roktavor Zone - Berserk Roktavor uses Roktavor Zone and utilizes the Flugel driver to create a tornado.
Chain Launch - Kerbeus uses the chain-shaped layer to parry attacks or counterattack.
Quake Launch - Doomscizor uses the Jaggy driver to attack unpredictably.
Hunt Launch - Krusher Doomscizor uses the Quake Launch but with the Hunter driver for extra speed.
Double Strike - Krusher Doomscizor attacks the opponent, and because of inertia the scythe on the layer slides forward for a stronger launch.
Flying Double Strike - Krusher Doomscizor uses Double Strike while attacking from above.
Horusood Field - Horusood uses the Claw driver to make a tornado.
Shield Launch - Wyvron takes the center and deflects opponent attacks with its nine blades design.
Shield Crash - Wyvron swings down the stadium after being knocked up the stadium from an attack and then counterattacks the opponent.
Hyper Shield Crash - Wyvron uses a Shield Crash after rolling all the way to the edge of the stadium.
Tempest Shield - Tempest Wyvron deflects attacks with its freely rotating layer.
Super Tempest Attack - Tempest Wyvron rolls around the stadium ridge and gains speed before jumping down and attacking.
Counter Break - After being attacked, Spryzen’s rubber hits the stadium and it switches into attack mode.
Upper Launch - Spriggan uses the rubber on its driver after being launched steeply for a powerful attack.
Ultra Counter Break - Spryzen uses the Counter Break and hits the stadium ridge for extra speed.
Ultra Upper Launch - Spryzen is launched even steeper and uses the Upper Launch for even more power.
Crux Boost - Shu flips the launcher and gives Spryzen extra power.
Axe Launch - Legend Spryzen uses the Merge driver for a very powerful Counter Break.
Requiem Whip - Spryzen Requiem attack’s the opponent while spinning in the opposite direction and in attack mode.
Requiem Spin - Spryzen Requiem drains the opponents spin in opposite spin and stamina mode.
Saber Strike - Xcalius attacks with its sword.
Dual Sabers - Xcalius’ sword on the layer lines up with the disc for added attack when it is near bursting.
Triple Sabers - Xcalius’ metal sword lines up with its plastic sword and the sword on the disc for high power when it was near bursting.
Alicorn Launch - Unicrest counterattacks using the horn on the layer.
Solar Boost - Zac spins around once before launching for a stamina boost.
Solstice Boost - Zac spins around multiple times for a powerful launch.
Bound Launch - Quetziko flips into the air. This appears to be just for show and has very little affect on the match.
Beast Charge - Betromoth gains speed as it loses stamina.
Beast Hold - Betromoth is launched very low and acts like a very wobbly defense type.
Perfect Circle - Anubion releases its remaining stamina in powerful attacks.
Zombie Launch - Jormuntor uses its Cycle driver to regain its balance after being attack.
Lost Spiral - Luinor changes direction super fast.
Nightmare Boost - Lui moves his arm in a circle and then launches, leading to a power boost.
Metal Dragon Crush - Nightmare Luinor becomes about to burst and then attacks with maximum power.
Dragon Scream - Brutal Luinor attacks while spinning fast so all four blades hit the opponent.
Brutal Squall - Brutal Luinor gets knocked into the air and then attacks the opponent from above.
Drain Spin - Drain Fafnir steals spin from the opponent.
Nothing Break - Drain Fafnir’s Nothing driver springs down and it begins attacking the opponent.
Geist Spin - After Geist Fafnir steals spin from its opponent, it’s rubber wings retract and it forms a perfect circle and a tornado.
Geist Claw - Geist Fafnir’s Absorb driver springs down while the blades are extended so it can attack.
Absorb Break - Geist Fafnir’s Absorb driver springs all the way down for even more power than Geist Claw.
Geist Counter - After being knocked off balance, Geist Fafnir’s Proof frame hits the stadium and then it counterattacks.
Roller Defense - Satomb rolls attacks away.
Roller Drift - Satomb uses the rollers on the driver to attack the opponent.
Cyclone Loop - Satomb uses the rollers on the driver to attack the opponent.
Backflip Boost - Cuza does a backflip before launching for a stronger launch.
Tightrope Dive - Cognite is knocked to the ledge of the stadium and then jumps off for an attack.
Warp Launch - Cognite uses the slope of the stadium for a powerful attack.
Eternity Launch - Cognite stays on the ledge of the stadium in stamina mode to outspin the opponent.
Gravity Boost - Cuza launches from a high point like a ceiling.
Spinning Moon Dive - Cognite is knocked into the air and flips over and attacks the opponent.
Cyclone Wall - Jinnius’ outer layer is lifted up after being attacked so that it is able to dodge attacks.
Cyclone Counter - After Cyclone Wall is used and Jinnius is attacked, the outer layer crushes down on the opponent.
Guard Twist - After an attack, Jinnius’ Guard driver allows it to regain its balance.
Levitation Launch - Caynox uses the spring in the layer to bounce the opponent away.
Fang Attack - Shelter Regulus attacks the opponent while in attack mode.
Shelter Defense - Shelter Regulus’ layer and tip become taller and rounded, allowing it to defend.
Skyscraper Boost - Kurt jumps into the air before launching.
Thunder Attack - Khalzar begins a barrage attack on the opponent.
Bolt Attack - After losing clicks, Khalzar’s layer becomes more powerful and it then attacks.
Colossus Hammer - Noctemis attacks the opponent in Smash Mode to push them against the stadium.
Upper Crash - In Upper Mode, Noctemis attacks the opponent to knock them out of the stadium.
Z Breaker - Achilles in tall mode pushes the opponent into the stadium.
Z Launch - Achilles begins a barrage attack.
Z Defense - Achilles uses the short blades to deflect attacks.
Z Whip - Achilles attacks the opponent with its long blades.
Z Dive - After being flung into the air, Achilles attacks from above.
Super Z Whip - Achilles uses the Z Whip with the Xtend+ tip in attack mode for max power.
Super Z Launch - Achilles uses the Z Launch with the Xtend+ tip for a stronger launch.
Super Z Press - In defense mode, Achilles crashes into the opponent.
Emperor Guard - Forneus used its 12-blades to deflect attacks.
Emperor Drift - Forneus uses the ring on the Yard driver for a counter attack.
Emperor Crash - Forneus rolls down the stadium to attack the opponent.
Wrath of the Flaming Tornado - Salamander creates a tornado of fire to increase its power.
Sword Rebellion Heat Slash - Salamander leaps into the air and then attacks from above.
Raging Crimson Hellfire - In defense mode, Salamander forms a flaming tornado and deflects attacks.
Roktavor Typhoon - Roktavor forms a tornado and takes the center.
Hurricane Counter - Roktavor forms a tornado and then counterattacks the opponent.
Endless Spin - Hercules’ bows extend, increasing the OWD and stamina.
Archer Strike - Hercules uses its Eternal driver to counterattack the opponent.
Phoenix Break - Phoenix uses the rubber on the Friction driver to counterattack the opponent.
Revive Impact - Phoenix jumps into the air and then attacks the opponent from above.
Revive Armor Press - Phoenix’s armor comes off and then attacks the opponent while Phoenix attacks the opponent.
Fourth Impact - Buster Xcalius in Buster Mode lines up with the disc and driver for maximum power.
Fifth Impact - Buster Xcalius in Buster Mode lines up with the disc, frame, and driver for an attack.
Dead Impulse - Hades attacks the opponent while spinning fast thanks to its weight distribution.
Dead Gravity - Hades spins in a circle super-fast so that the opponent will be trapped in the center.
Chain Protection - Hazard Kerbeus uses its springs to knock opponents back whenever they attack.
Chain Counter - Hazard Kerbeus springs the opponent back in an attack.
Quest Upper - After stocking to the stadium, Orb Egis wobbles and then does an upper attack.
Egis Guard - Orb Egis sticks to the stadium and then uses its design to deflect attacks.
I'm sorry to sound rude, but HALF OF THESE WERE COMPLETELY WRONG! I said get specific and I mean how the moves works not like Valtryek does a barrage of attacks. A good description could take up a couple of lines.
Also it's called Dead Impact not Dead Impulse. I don't think you understood me when I said "description". Here's my example
Endless Spin- Hercules close its bows and arrows on its layer to increase stamina and defense.
Raging Crimson Hellfire- Salamander uses its ten blades in defense mode to circulate and heat up the air to block the opponent with a hot air current.
My bad, must have missed when I said specific
Dude stop this probably took him a hour or so and all you do is say he did it wrong god just say that was great instead of criticizing him
Sorry, I didn't mean to sound rude
I just put a description of Super Valkyrie Slash.
I just put a description of Super Valkyrie Slash.
Spring Winged Launch (a.k.a. Bound Jet Shoot?(Japanese)):
This move occurs whenever Genesis Valtryek.6V.Rb, Genesis Valtryek.6.Rb and Genesis Valtryek.6V.Ul(As Ultimate Spring Winged Launch) collides with the stadium using the spring layer.
Genesis Valtryek collides with the wall using the spring layer with high force, causing the spring inside to compress and build up energy before releasing it, moving the spring layer against the wall to build up more speed than the original Winged Launch (Victory Valtryek.B.V).
(Was that a perfect spoiler attempt?)
When this special move is mastered, this move will more likely usually cause a Ring-Out or Burst Finish.
This move becomes unavailable to the user along with Spring Attack, Spring Rush Launch, Ultimate Spring Attack and Ultimate Spring Winged Launch whenever the Strike God Chip is equipped to modify Genesis Valtryek into Strike Valtryek.
I may not be hyper accurate, but I do manage to make kinda long descriptions.
Genesis Whip (a.k.a. God Slash?(Japanese)):
As Genesis Valtryek is equipped with the Strike God Chip a.k.a. The Genesis Special to become Strike Valtryek, the spring layer is permanently compressed all the way inwards, never to release until the Genesis Special is unequipped to revert Strike Valtryek back to Genesis Valtryek. This ability is exclusive to Strike Valtryek.6V.Rb and Strike Valtryek.6V.Ul.
As a compensation to the lack of spring abilities, the spring layer is matched (lined up) with the secondary immovable attack blade, allowing Strike Valtryek to attack with both blades at once and make attacks much heavier than the Spring Attack, at the risk of taking more burst damage from the wall or the opponent due to lack of the spring compression. In real life, this is only possible with Tomy’s Strike God Valkyrie and cannot be officially performed by Hasbro’s Strike Valtryek, due to the chip being a purely cosmetic and incapable of locking up the spring blade.
This ability replaces every Spring related ability (Spring Attack, Spring Rush Launch, Spring Winged Launch, Ultimate Spring Attack, Ultimate Spring Winged Launch) due to the fact that the spring is locked in place and cannot move, and usually causes a win by Ring-Out or Burst Finish.
This move occurs whenever Genesis Valtryek.6V.Rb, Genesis Valtryek.6.Rb and Genesis Valtryek.6V.Ul(As Ultimate Spring Winged Launch) collides with the stadium using the spring layer.
Genesis Valtryek collides with the wall using the spring layer with high force, causing the spring inside to compress and build up energy before releasing it, moving the spring layer against the wall to build up more speed than the original Winged Launch (Victory Valtryek.B.V).
Spoiler (Click to View)
When this special move is mastered, this move will more likely usually cause a Ring-Out or Burst Finish.
This move becomes unavailable to the user along with Spring Attack, Spring Rush Launch, Ultimate Spring Attack and Ultimate Spring Winged Launch whenever the Strike God Chip is equipped to modify Genesis Valtryek into Strike Valtryek.
I may not be hyper accurate, but I do manage to make kinda long descriptions.
Genesis Whip (a.k.a. God Slash?(Japanese)):
As Genesis Valtryek is equipped with the Strike God Chip a.k.a. The Genesis Special to become Strike Valtryek, the spring layer is permanently compressed all the way inwards, never to release until the Genesis Special is unequipped to revert Strike Valtryek back to Genesis Valtryek. This ability is exclusive to Strike Valtryek.6V.Rb and Strike Valtryek.6V.Ul.
As a compensation to the lack of spring abilities, the spring layer is matched (lined up) with the secondary immovable attack blade, allowing Strike Valtryek to attack with both blades at once and make attacks much heavier than the Spring Attack, at the risk of taking more burst damage from the wall or the opponent due to lack of the spring compression. In real life, this is only possible with Tomy’s Strike God Valkyrie and cannot be officially performed by Hasbro’s Strike Valtryek, due to the chip being a purely cosmetic and incapable of locking up the spring blade.
Spoiler (Click to View)
Dual Sabres (a.k.a. Double Impact(Japanese)):
This move occurs whenever Xeno Xcalius.M.I takes damage matching 50% burst defense remaining, so that the move won’t always appear in every battle.
Xeno Xcalius, having already been fitted with the Magnum Forge Disc with the frontal attack blade facing the direction in which Xcalius’ main attack blade is facing, takes 50% of its burst defense and matches (lines up) the magnum attack blade with Xcalius’ sword, increasing the blade’s attack power to almost double its strength by having the magnum blade increase the force of the main attack blade. If If Xcalius exceeds the amount required to activate Dual Sabers by a further 25% burst damage, Dual Sabers deactivates and Xcalius can longer Strike with more force.
Because Surge Xcalius.1.Ir, Buster Xcalibur.1’.Sw(a.k.a. Breaker Xcalius.1’.Sw?(unconfirmed) and Buster Xcalibur.1’D.Sw(a.k.a. Breaker Xcalius.1’D.Sw?(unconfirmed) already has metal fitted inside the main attack blade along with the plastic attack point, Dual Sabers is always active until Xcalius takes 50% burst damage, at which point, Dual Sabers becomes replaced and otherwise upgraded into Triple Sabers, Fourth Impact or Fifth Impact.
Because of the raw power which exceeds every other bey based on attack strength in general, this abiltiy usually causes a Ring-Out or Burst Finish.
If you don’t know what Burst damage is, it’s basically the distance that the forge disc’s prongs have travelled around the layer before the beyblade bursts. If the bey accumulates 100% burst damage, the bey will immediately burst and lose the current battle unless the opposing bey accumulates that same amount but burst at the same timeframe as your bey.
Any of my descriptions that may catch your may can freely be edited to fit the fandom webpage.
I wouldn’t worry, I know you won’t.
This move occurs whenever Xeno Xcalius.M.I takes damage matching 50% burst defense remaining, so that the move won’t always appear in every battle.
Xeno Xcalius, having already been fitted with the Magnum Forge Disc with the frontal attack blade facing the direction in which Xcalius’ main attack blade is facing, takes 50% of its burst defense and matches (lines up) the magnum attack blade with Xcalius’ sword, increasing the blade’s attack power to almost double its strength by having the magnum blade increase the force of the main attack blade. If If Xcalius exceeds the amount required to activate Dual Sabers by a further 25% burst damage, Dual Sabers deactivates and Xcalius can longer Strike with more force.
Because Surge Xcalius.1.Ir, Buster Xcalibur.1’.Sw(a.k.a. Breaker Xcalius.1’.Sw?(unconfirmed) and Buster Xcalibur.1’D.Sw(a.k.a. Breaker Xcalius.1’D.Sw?(unconfirmed) already has metal fitted inside the main attack blade along with the plastic attack point, Dual Sabers is always active until Xcalius takes 50% burst damage, at which point, Dual Sabers becomes replaced and otherwise upgraded into Triple Sabers, Fourth Impact or Fifth Impact.
Spoiler (Click to View)
If you don’t know what Burst damage is, it’s basically the distance that the forge disc’s prongs have travelled around the layer before the beyblade bursts. If the bey accumulates 100% burst damage, the bey will immediately burst and lose the current battle unless the opposing bey accumulates that same amount but burst at the same timeframe as your bey.
Any of my descriptions that may catch your may can freely be edited to fit the fandom webpage.
I wouldn’t worry, I know you won’t.