2 (ツー, Tsū) is an Armor released by Takara Tomy as part of the Burst System as well as the Dynamite Battle Layer System. It debuted in Japan with the release of the B-180 Booster Dynamite Belial Nexus Venture-2 on April 24th, 2021.
==Description==
2 is an armor with 2 main points of focus, akin to Zan. This theoretically increases its Attack Power, though in truth, this only applies to Guilty and, to an extent, Cyclone.
Despite being designated for Attack, 2 actually performs well in stamina oriented combinations due to its high weight and stamina. While 0 can perform better in this aspect, 2 can be considered a good alternative.
==Use in Attack Combinations==
2 can be used in the Attack Combination Guilty Longinus Nexus+S (Fixed)/Giga Xtreme'/Quick'-2. 2 adds more weight to Guilty's already ridiculous upper attack power, boosted even further by the Longinus Core's metal placement. Giga/Nexus+S high weight helps resist banking pattern loss, while Xtreme'/Quick' gives the combination the speed it needs to deliver as many hard blows as possible.
==Use in Stamina Combinations==
2 can be used in the Stamina Combination Dynamite+F Belial 2 Over Bearing'-2. 2's high stamina is boosted by Dynamite+F''s low recoil design while Belial 2's Burst Stopper increases Burst Resistance. While Bearing' has an inherent flaw of low friction and therefore poor knockout resistance, 2 and Over's hevy weight can compensate. Dynamite+F can be substituted for Prominence for opposite spin matchups. A left Spin version of this layer would be Vanish Longinus/Bahamut.
==Overall==
===Standard===
2's high stamina and heavy weight make it a key part of many combinations. While 0 is preferred, 2's ease of accesibility and comparable performance make it a good substitute.
As such, 2 is a must have for competitive bladers.
(Qns:
-Does anybody use 2 on Guilty for Attack?
-2 vs 0 vs 10: who is the best for what?)
==Description==
2 is an armor with 2 main points of focus, akin to Zan. This theoretically increases its Attack Power, though in truth, this only applies to Guilty and, to an extent, Cyclone.
Despite being designated for Attack, 2 actually performs well in stamina oriented combinations due to its high weight and stamina. While 0 can perform better in this aspect, 2 can be considered a good alternative.
==Use in Attack Combinations==
2 can be used in the Attack Combination Guilty Longinus Nexus+S (Fixed)/Giga Xtreme'/Quick'-2. 2 adds more weight to Guilty's already ridiculous upper attack power, boosted even further by the Longinus Core's metal placement. Giga/Nexus+S high weight helps resist banking pattern loss, while Xtreme'/Quick' gives the combination the speed it needs to deliver as many hard blows as possible.
==Use in Stamina Combinations==
2 can be used in the Stamina Combination Dynamite+F Belial 2 Over Bearing'-2. 2's high stamina is boosted by Dynamite+F''s low recoil design while Belial 2's Burst Stopper increases Burst Resistance. While Bearing' has an inherent flaw of low friction and therefore poor knockout resistance, 2 and Over's hevy weight can compensate. Dynamite+F can be substituted for Prominence for opposite spin matchups. A left Spin version of this layer would be Vanish Longinus/Bahamut.
==Overall==
===Standard===
2's high stamina and heavy weight make it a key part of many combinations. While 0 is preferred, 2's ease of accesibility and comparable performance make it a good substitute.
As such, 2 is a must have for competitive bladers.
(Qns:
-Does anybody use 2 on Guilty for Attack?
-2 vs 0 vs 10: who is the best for what?)