Discuss your yu-gi-oh decks here.

You could probably drop the two Bottomless and put them in your side deck. It's not very good against most of the meta right now anyway.
(Aug. 22, 2011  5:40 PM)Roan Wrote: You could probably drop the two Bottomless and put them in your side deck. It's not very good against most of the meta right now anyway.

anything else? cuz it actually works really well 4 me
EDIT : K, i need 4 cards removed, really badly... lol... just the spells and traps. My goal is to swarm the field, or use stalling cards (d-prison, bottomless and stuff so i can empty the field, and make direct attacks) so i need cards that dont stall removed. plz help!

Spells 15
traps 13:
(Aug. 21, 2011  3:11 AM)Pockyx3 Wrote: My twilight decklist from March 2011, I want some help/opinions on changing some things for the new banlist.

Monsters: (26)

Spells: (10)

Traps: (4)

Extra Deck: (15)

Side Deck: (15)


Some things I have to drop are: one Formula Synchron, Royal Oppression.
Some things I want to drop are: one Chaos Sorcerer, Kinetic Soldiers, Gale, Colossal Fighter
Some things I might drop are: Dandylion, Formula Synchron (both copies), Shooting Star Dragon, D.D Crow, Armory Arm.
Finally possible/needed additions are: x2 Necro Gardna, Judgment Dragon, Black Luster Soldier, Heavy Storm, Utopia, Steelswarm Roach.

I say:
(Aug. 22, 2011  2:37 AM)TylerPT Wrote: K, so lately, i've been REALLY WORKING hard on my six samurai build. I got a huge tournament this saturday. (Brampton vs Mississauga)

So any1 got suggestions, I BEG U to plz suggest, lol...
(i got 47 cards...)
Monsters : 16
spells 17
traps 14
extra deck
So any1, plz hel pme get my cards to 38-41, if u get it to 41, U FRICKEN ROCK, if u get it to 38, same thing lol, cuz i might add 2-3 upstart

Well here:
Monsters : 15
spells 16
traps 10
Enjoy, and feel free to criticize XD
Spells 15
traps 13:
I only need 4-7 cards removed from this, no monsters
Go for my suggestions and side out the d prisons, mirror force.
Swap for some of the other cards.
Or you can just go with the list I gave you, since it's just 40 cards if you take out the mind control.
So my deck has been updated... AGAIN Tongue_out
I've basically need only spells/traps removed... cunning stays, cuz i only have 1 shi en

Monsters 17
spells 15
traps 13
extra deck
I wanted to see if any impovements can be made to my agents/light fairy deck.
Monsters-
Spells-
Traps-
Side deck
I've taken the advice of many to go back to my Koa'ki Meiru deck... I am now 10-1 (ten wins, one loss) with the new build, in the new format. Utopia helps keep them alive and also gives me a sweet monster, and a Dark Gaia with a potential ATK of over 9000 (literally, though it is rare, as he usually is at 4900) is nothing to laugh at. Thank u, Dark Gaia & Utopia!

Here's the list!

Monsters: 20
3x Urnight
3x Crusader
3x Boulder
2x Sandman
2x Wall
2x Guardian
1x Prototype
1x Bergzak
1x Rooklord
1x Valafar
1x Maximus

Spells: 15
3x Iron Core
3x Overclock
3x MST
1x Dark Calling
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
1x Core Compression
1x Pot of Avarice

Traps: 5
2x Horn of the Phantom Beast (Actually quite useful, I always have either Urnight or Crusader, and the +1 helps)
1x Core Blast
1x Core Reinforcement (I'm thinking of taking it out for CotH)
1x Mirror Force

Extra: 3 (For now, I'm using what I have)
2x Number 39: Utopia
1x Evil Hero Dark Gaia

(Aug. 24, 2011  7:50 PM)TylerPT Wrote: So my deck has been updated... AGAIN Tongue_out
I've basically need only spells/traps removed... cunning stays, cuz i only have 1 shi en

Monsters 17
spells 15
traps 13
extra deck

ENISHI, NEEDS TO GO, Why don't you listen? Extra deck needs moar Stardust and Utopia. Black-Winged Dragon is a bad card. +1 Kizan, +1 United, +1 Stardust +1 or 2 Utopia - 1 Enishi, -1 Cunning, -1 Black Winged Dragon, -1 Gaia Knight - 1 Dojo,

Thankyou, so much, TO EVERYONE, if u want to suggest go ahead

Monsters : 17
spells 15
traps 12
side deck 15
extra deck 15
I'm playing T.G. Plants (my variant anyway), and it's pretty good. I'll give a Deck list later, but I wanted to ask the community this: when Lonefire gets hit to 1, do you think the Plant engine will still be viable? I was thinking of running a Junk Doppel variant of T.G. but with Cyber Magicians as well.

Thoughts?
(Aug. 28, 2011  6:24 PM)桃太郎 Wrote: I'm playing T.G. Plants (my variant anyway), and it's pretty good. I'll give a Deck list later, but I wanted to ask the community this: when Lonefire gets hit to 1, do you think the Plant engine will still be viable? I was thinking of running a Junk Doppel variant of T.G. but with Cyber Magicians as well.

Thoughts?
I've been playing around with my quick junk doppel (<I guess you call it that), with the just 4 plants dandy, lonefire, spore, glow-up. I haven't seen any problems wih it yet. Sure it's not as good as it was last format since it and pot of avarice are limited, but it still has it's uses if you draw it early game. Also since pot is limited, I play with quickdraw this format since it can recycle monsters (chaos sorc, BLS, etc), and my deck tends to mill alot. Any opinions on using Tytanial this format?
momotarou, lonefire blossom at 1 is still decent, u can get out glow-up bulb, or dandylion
Since the dark world structer deck is coming out real soon before chirstmas, I decided to make a deck out of it. Some reasons why is that very annoying Grapha. I hate that thing...unless it's on my side. Also it's cheap and easy to make.
Monsters-
Spells-
Traps-
My deck is and All-Around deck. It has cards in every department, such as LP Boost, Effect infliction, etc. I rely on a few banned cards though, but i play by the traditional format. Here's merely just my extra deck.

Stygian Sergeant

Junk Warrior

Turbo Warrior

Nitro Warrior

Road Warrior

Frozen Fitzgerald

Hundred Eyes Dragon

Zeman the Ape King

Underground Arachnid

Cyber-End Dragon

Thousand-Eyes Restrict
K, so i've made a dark world deck, cuz six sams suck now for me, well, they just arent as good as other decks, so they will lose. 47 cards

Monsters 28
spells 15
traps 4
I will keep playing six sams in tourneys, till october, tho, i use ALOT of stalling cards in mah six sam deck
(Sep. 01, 2011  2:19 AM)TylerPT Wrote: K, so i've made a dark world deck, cuz six sams suck now for me, well, they just arent as good as other decks, so they will lose. 41 cards

Monsters 24
spells 15
traps 4
I will keep playing six sams in tourneys, till october, tho, i use ALOT of stalling cards in mah six sam deck

I don't really know how to work Darkworlds but here's a try, don't take the advice from me though, take it from someone who's experienced in Darkworlds.

That deck is awful, I'm sorry but it is. Also, have you read the banlist at all?
Eee
i know it is
i need more negate cards and less monsters
I made a new deck on DN guys, and that deck is.................



Hero Gate! Grin

Sadly, I can't complete it IRL because of Shining not being legal in Europe (KONAMI, GO PUT THAT THING IN LC02, I'M BEGGING YOU.) but here's my build (Based off ChroahCresta's on YouTube.)

Monsters (15):
Spells (21) :
Traps (4):
Extra (15):
Side (15):



Some decks only need 4 traps, or none, like frog monarchs.. If only i had tour guide BTW, i put in malicious, cuz its my style Tongue_out
My deck has 4 traps, here it is, my twilight deck :

Monsters 28

spells 12

traps 4
any suggestions?

plz help me remove some cards, i need to add in monster reincartion!