"Build me a combo!"

(Apr. 10, 2009  1:17 AM)blader9 Wrote: where are you getting bb-32 from

im not sure where to get it,and if you read my post you would have known im getting it from deikalo,not a site.now will someone please give me a combo XD
I was thinking about:

A good defence AND attack combo using theese blades:

Driger G
Driger F
Dranzer F
Metal Driger
(Apr. 10, 2009  1:21 AM)BladeBee Wrote: im not sure where to get it,and if you read my post you would have known im getting it from deikalo,not a site.now will someone please give me a combo XD

sorry didn't see that and deikalo dosen't sell mfb
(Apr. 10, 2009  1:29 AM)blader9 Wrote: sorry didn't see that and deikalo dosen't sell mfb

can someone just give me a combo already
(Apr. 10, 2009  1:24 AM)Driger Wrote: I was thinking about:

A good defence AND attack combo using theese blades:

Driger G
Driger F
Dranzer F
Metal Driger

hmm... there aren't too many combos that you can make with these blades. Do you have anymore blades that you can use?
(Apr. 10, 2009  1:24 AM)Driger Wrote: I was thinking about:

A good defence AND attack combo using these blades:

Driger G
Driger F
Dranzer F
Metal Driger

Eh, try:
AR: Driger G/Dranzer F (it's more breakable, though)
WD: 10 Wide(if you've got one)/10 Balance
BB/SG: Driger F
Concept ==> Smash Attack
You can't make a good defense combo or endurance combo with the just those parts, though.
(Apr. 10, 2009  1:34 AM)BladeBee Wrote: can someone just give me a combo already

Bossing people around isn't the best way to get their help.
BladeBee just use Storm Pegasis105RF. You can also try Aquario105RF if you want. They are both attack beyblades, the first being a sweeper type beyblade and the second being more a smash attacker.
Pichu, Metal Driger has Ten Heavy.
(Apr. 10, 2009  10:39 AM)Giga Wrote: Pichu, Metal Driger has Ten Heavy.

I know, what's your point? I don't understand.
(Apr. 10, 2009  3:35 AM)Pichuscute Wrote: Eh, try:
AR: Driger G/Dranzer F (it's more breakable, though)
WD: 10 Wide(if you've got one)/10 Balance
BB/SG: Driger F
Concept ==> Smash Attack
You can't make a good defense combo or endurance combo with the just those parts, though.

Does he even have ten balance?
Driger G has it, I believe. =/
Yeah- You're correct Driger G has it.
Oh I suck, ignore me.
(Apr. 10, 2009  3:35 AM)Pichuscute Wrote: Eh, try:
AR: Driger G/Dranzer F (it's more breakable, though)
WD: 10 Wide(if you've got one)/10 Balance
BB/SG: Driger F
Concept ==> Smash Attack
You can't make a good defense combo or endurance combo with the just those parts, though.
I wouldn't even bother mentioning Dranzer F...

Man, he has some decent parts, but there's such an incompatibility between every one of them...It's like having a royal flush in a suit of spades, only one card ended up being a nine of clubs...
It's worth saying, IMO, just so he knows all the options he has or if one of his parts break. But, yeah, Driger G's AR is much better than Dranzer F's, should definitely have said that. XD
(Apr. 11, 2009  3:44 AM)Pichuscute Wrote: It's worth saying, IMO, just so he knows all the options he has or if one of his parts break. But, yeah, Driger G's AR is much better than Dranzer F's, should definitely have said that. XD
I mean, there's also a weight difference, too. Full Auto Clutch Base isn't by any means stable enough for defense. It's a fast, lightweight base. Flame Wing is small and light; Triple Tiger is large and heavier. If it's too light and too fast, it's not going to stay in the stadium or withstand an attack, depending on the stadium and opponent. It's also a fairly high base and since Triple Tiger is mostly an upper attacker, it will counter it's height by a small amount.

If any of those parts break, I'd honestly just say he needs more 'cause he'll be screwed otherwise. Uncertain

Granted, I haven't done much with full auto clutch base. This is just coming from minimal experience.
For defense? Weren't we talking about smash attack? I believe that either of those AR's would work in this case, but Driger G's would work somewhat better. I don't see weight as a problem, though, since it is an attacker (and wouldn't lighter work better anyway for smash attack, atleast generally?). As for the base, it is pretty high, which will lower the amount of times it is able to hit the other beyblade well, but it's all he has.
(Apr. 11, 2009  4:07 AM)Pichuscute Wrote: For defense? Weren't we talking about smash attack? I believe that either of those AR's would work in this case, but Driger G's would work somewhat better. I don't see weight as a problem, though, since it is an attacker (and wouldn't lighter work better anyway for smash attack, atleast generally?). As for the base, it is pretty high, which will lower the amount of times it is able to hit the other beyblade well, but it's all he has.
No, I never mentioned defense for this. I meant against a defenser.

All of my attack combos are heavy attackers. If an attacker is too light, it'll just get knocked around if it's up against a heavier combo ESPECIALLY if it's too high (just like in this case). For example, storm grip is a light base, however, since it's low, it doesn't take too many hits so it's stable.

Eeeh, I'm terrible at explaining these things.
XD, I honestly don't know enough about this to continue. I would have thought that the higher speed of the combo, if it is lighter, would makeup for the fact that it is lighter. If it is heavier, it is then slower, so it doesn't have as much of a chance to hit opponent. Maybe I'm all wrong about this, IDK, but this was what I had always thought.
(Apr. 11, 2009  4:38 AM)Pichuscute Wrote: XD, I honestly don't know enough about this to continue. I would have thought that the higher speed of the combo, if it is lighter, would makeup for the fact that it is lighter. If it is heavier, it is then slower, so it doesn't have as much of a chance to hit opponent. Maybe I'm all wrong about this, IDK, but this was what I had always thought.
NooooPinching_eyes_2

Think of it like this: if you had your arms outstretched and you were swinging 1 pound weights in each arm, it's going to hurt if you hit someone, right? Now imagine if you used 10 pound weights instead. It'll hurt even more. The person you hit will probably fall down to the ground at that point because of such a heavy blow.

Also if you're spinning with something heavy like that, it goes back to Neuton's second law. I can't really explain the second law too well, but it basically says what's set in motion, stays in motion. Depending on the weight, and weight of the obstruction, it will slow down at a different pace. I'd look into that a bit.
(Apr. 11, 2009  4:50 AM)Deikailo Wrote: NooooPinching_eyes_2

Think of it like this: if you had your arms outstretched and you were swinging 1 pound weights in each arm, it's going to hurt if you hit someone, right? Now imagine if you used 10 pound weights instead. It'll hurt even more. The person you hit will probably fall down to the ground at that point because of such a heavy blow.
Yes, this is true, but if the beyblade is heavier, it can't move around the stadium as fast as a lighter beyblade and it won't be able to get around in the first 5 seconds of the match (which is the ideal time for smash attack to work) as much as the lighter beyblade would. Also, doesn't a heavier beyblade also loose spin faster (even though it does starter off spinning faster?)....or was it the opposite......Tired
(Apr. 11, 2009  4:57 AM)Pichuscute Wrote: Also, doesn't a heavier beyblade also loose spin faster (even though it does starter off spinning faster?)....or was it the opposite......Tired

Noticeably heavier blades tend to be slower, but they also lose spin velocity slower than lighter blades.
(Apr. 11, 2009  4:57 AM)Pichuscute Wrote: Yes, this is true, but if the beyblade is heavier, it can't move around the stadium as fast as a lighter beyblade and it won't be able to get around in the first 5 seconds of the match (which is the ideal time for smash attack to work) as much as the lighter beyblade would. Also, doesn't a heavier beyblade also loose spin faster (even though it does starter off spinning faster?)....or was it the opposite......Tired
It maintains balance better towards the end of the battle. The goal of an attacker isn't to out spin the opponent; just to hit it hard enough to either eject it from the stadium or deplete it's spin via attack.

Honestly, the parts available for plastics don't have a weight to make THAT much of a difference in the first five seconds, or at least enough to slow it down as you think it would. If your attack is heavy enough, all you need is one or two good hits. It's especially good for a smash attacker because it will have more driving force behind its smash.
I was halfright then. So.....
I think either way could work. I tend to use lighter beyblades for smash attack, so that they can get around the stadium more and have a better chance of getting contact with the opponent.
I see what you mean, though, because if it is heavier, then when it does have contact, it should hit harder. It will just have less of a chance of getting contact early on (which, though, is also less of a problem since it looses spin velocity slower than a lighter beyblade does).
EDIT: Yeah, I'm just gonna shutup and go read the smash attack articly over again. I just remembered that I don't think I ever fully read it. Tired