Grey Wrote:I'd like to see an effective Jumping Bottom. A combination of the Engine Gear release mechanism and the Einstein MS design would be effective, IMO. The base would just need to be as wide or wider than the Track and the release could work.
I'd also like to see a Rubber-Metal hybrid tip. It could work like the Metal Change Base, with a metal tip in the center for endurance and rubber surrounding the metal, so that when it was hit, the blade could go into attack mode.
...I seriously just thought of that, so I don't know if that would be effective at all. =\ Some kind of Hybrid Bottom would be cool, though.
For Wheels, I'd want to see some kind of Attacker that we haven't seen before, something that isn't Upper Attack, Smash Attack or Force Smash, if possible.
Hmm...maybe an Upper Smash Attack, where the "swoop" part of the Wheel was ribbed, or where the end of the "swoop" (not the part that first hits the blade, but the part of the Wheel near the "head") had some kind of Smash Attack part. Similar to the Advance Striker's AR.
Again, I don't know how effective that would be, since I just thought it up.
good post
second that rubber-metal change. wanted one for like 4 years.
third the upper-smash.
what id also like to see is A super subring, like supported by bearings.
ex low friction with even rubber on outside ring, very defensive.
then nearly circular wheel, with a single ( or maybe two) knub. massive smash attack potential.
Also a wheel with hemispheres on the edge. ie. seadragon was nasty.
then a low angle metal change shaft/bearing supported.
lastly a rhino derived beyblade.
Quote:I'd like to see an Extra attack ring pop out underneath the main attack ring during a battle, so like if the blade gets hit extra parts of the attack ring will pop out.
not necessarily useless.
could be awsome f it reached far enough to attach the truck, knocking blades off axis. even better if it could upper the truck.