(Dec. 20, 2009 2:06 AM)beybladeheart Wrote: no they dont the game is played differently as brad already said and about how they look they look almost nothing alike besidesthey are both battling tops.
I really want to stress this. You cannot apply the same strategies to these games. Because in Beyblade you decide 100% on your strategy before the battle begins, whereas in Strikers you can alter your strategy during the battle. Offense types can be controlled, and Stamina types can be sitting ducks waiting for a one-hit KO attack.
(Dec. 20, 2009 2:16 AM)BLaDeZ Wrote: and brad, mfb's look abit more detailed, and with a whole range of parts is quite fun.
metal xs looks like a chunk of metal with gold painted edges with a hole in the middle.
basically like a 4 year old drawing lines.
Bladez, I don't mind the criticism, but please refrain from posting so insulting and obviously incendiary. The designers are quite talented and worked very hard developing this -- along with myself -- and to discount the entire line like this is really rude.
That being said, I will take some profile pictures for you tomorrow so you can see the detail along the edges, and they are not just "chunks of metal with a hole in the middle." Also, I am not sure why having a whole in the metal is somehow now a bad thing ... MFB has it, and in both cases it needs to be there for different reasons.
(Dec. 20, 2009 2:21 AM)BLaDeZ Wrote: lmao beyblades weren't from centuries ago?
you can say beyblades stole from spinning tops, but seriously, it's system is so complex, and the designers did an absolutely amazing job, where as battle strikers feel like they were just waiting for beyblades to die..
battle strikers will have very small time in the spotlight since bmf is on it's way in 2010.
I think the two lines will co-exist. Pokemon, YuGiOh and Magic somehow manage to live in the same world. I think people will play both, to be honest.
There's no arguing that the Beyblade concept itself is great. I do not think they "stole" anything, but they were definitely inspired by the Beigoma. Customization is something that is very popular and common in all toylines now, so it was an obvious thing to include when developing Beyblade.
However, perhaps someone can explain to me: Beyblade was the first to do a customizable spinning top, yes. However, why does that mean they are the only ones ever allowed to do it? Competition will make both toylines better, so everyone wins. It does not have to be a "one or the other" scenario.
Don't forget that I got this job because I am a Beyblade fan, and have been playing Beyblade for almost a decade and collected it and supported it with more intensity than anyone else here has. That being said, I think the recent releases are uninspired, and that's why I'm excited to be developing a concept that brings something fresh to the idea of customizable, battling tops.
If Beyblade didn't exist, yes, there is a good chance that Battle Strikers would not exist. Beyblade broke this idea through to market, and we certainly have taken inspiration from it. However, there is a huge difference between learning from Beyblade and copying it, and we are definitely doing the former.
One of the things that comes up a lot during brainstorming sessions is, "is this idea too much like Beyblade?" We actively AVOID going after ideas if we worry that we are "stealing" them from Beyblade. Because my background is in Beyblade, I've suggested a lot of things only to get a response that it is too similar to Beyblade. They're generally right, and I'm learning to develop more original ideas now.
(Dec. 20, 2009 2:40 AM)BLaDeZ Wrote: Excuse me, this is a discussion thread, and acted he like i was committing a sin because i was discussing my opinion.
it's not my fault he went and derailed the thread.. so don't even bother putting this on me
It's fine to state your opinion, but no need to insult us. We are reaching out to the community because we want to hear what spinning top fans have to say. When was the last time someone from Hasbro or Tomy posted here?
(hint: they never have because they don't care about communities)
(Dec. 20, 2009 2:50 AM)BLaDeZ Wrote: will there be releases of different stadiums or just one like in the previous series?
Currently we are sticking to a plan of two new Arenas per year. In Spring (January), of course, there is the Knockout Arena. We want to develop more "standard" style Arenas that even the playing field. Beyblade has done a lot of Stadiums, but everyone goes back to the Attack Stadium because it is the most balanced.
Aside from the Attack Stadium in Beyblade, the only other Stadium I really like is Wide Square. I definitely like the idea of multiplayer Arenas, so I am hoping I can do something like that in the future ...
Keep the comments coming, guys!