Any recommendations for Impact drake combos?

I'm getting impact drake today and needed to know if there are any good competitive combos that push the impact/recoil of drake to the max or to a heavy amount while still keeping good Stamina and also even when drake gets weak of stamina to still be able to give KO hits
only know a anti-attack combo and its impact drake 5-60 glide
(Apr. 07, 2025  3:08 PM)Alt_from_IanY Wrote: I'm getting impact drake today and needed to know if there are any good competitive combos that push the impact/recoil of drake to the max or to a heavy amount while still keeping good Stamina and also even when drake gets weak of stamina to still be able to give KO hits

ImpactDrake has negative stamina, dont expect it to spin long. Best combo for ID in my opinion ins 7-60LR. Its still not amazing mind you. Its an even more inconsistent DranBuster. The rubber is a huge downside.
(Apr. 07, 2025  5:54 PM)fabelavalon Wrote:
(Apr. 07, 2025  3:08 PM)Alt_from_IanY Wrote: I'm getting impact drake today and needed to know if there are any good competitive combos that push the impact/recoil of drake to the max or to a heavy amount while still keeping good Stamina and also even when drake gets weak of stamina to still be able to give KO hits

ImpactDrake has negative stamina, dont expect it to spin long. Best combo for ID in my opinion ins 7-60LR. Its still not amazing mind you. Its an even more inconsistent DranBuster. The rubber is a huge downside.

So what your saying is that if I wear down the rubber I could get an even stronger impact on my impact?
(Apr. 07, 2025  6:02 PM)Alt_from_IanY Wrote:
(Apr. 07, 2025  5:54 PM)fabelavalon Wrote: ImpactDrake has negative stamina, dont expect it to spin long. Best combo for ID in my opinion ins 7-60LR. Its still not amazing mind you. Its an even more inconsistent DranBuster. The rubber is a huge downside.

So what your saying is that if I wear down the rubber I could get an even stronger impact on my impact?
Exactly
Technically yes, though it really doesn't change all that much
I would say on 1-60 or 3-60 rush it is a more consistent Dran Buster, and once the rubbers warn a bit the stamina issues are largely fine.

Beat up a couple of rods so much that I've out spun them.
the combo i know is a mix of defense and attack= anti attack its great for defending and attacking but it won't beat wizard rod
You should definitely try impact Drake 4-55 under needle it’s an instant Ratchet sniper
(Apr. 28, 2025  3:17 AM)Blader73? Wrote: You should definitely try impact Drake 4-55 under needle it’s an instant Ratchet sniper
That is definitely one glass canon😭 Probably gonna need a fast launch and the Bey Gods on your side.
(Apr. 28, 2025  2:22 PM)Frisk291 Wrote:
(Apr. 28, 2025  3:17 AM)Blader73? Wrote: You should definitely try impact Drake 4-55 under needle it’s an instant Ratchet sniper
That is definitely one glass canon😭 Probably gonna need a fast launch and the Bey Gods on your side.

(Apr. 29, 2025  4:39 AM)Blader73? Wrote:
(Apr. 28, 2025  2:22 PM)Frisk291 Wrote: That is definitely one glass canon😭 Probably gonna need a fast launch and the Bey Gods on your side.

Never let me down yet, always able to burst them before I have the thought of losing
(Apr. 29, 2025  4:39 AM)Blader73? Wrote:
(Apr. 28, 2025  2:22 PM)Frisk291 Wrote: That is definitely one glass canon😭 Probably gonna need a fast launch and the Bey Gods on your side.





Never let me down yet, always able to burst them before I have the thought of losing
Hm. Interesting... I'll have to check it out.
If the rubber isn't too worn out I'd recommend 7-70 Level.

7-70 is the heaviest ratchet in the 70 series therefore somewhat keeps you grounded while the blade produces a ton of recoil. The extra height makes the rubber hit more.

Level helps keep the Beyblade upright and prevents it from tilting to increase the chances of the rubber hitting than the metal. It also helps with Impact's low endgame stamina.
Try out Impactdrake 4-60GP.
Launch it at an angle where it creates an aggressive movement pattern. 80% of the time it charges up speed around the small ledge circle then it hits the xtreme line. Use 4-60 for smash attack and low height. Try launching Impactdrake as hard as possible because you will need more spin than your opponent to successfully use the rubber blades for high recoil attacks.
ok i have different thoughts from 10 days ago
use LR for consistent attacks and 4-60/70 for smash attack
hope this helps
drake 570 taper/560 high taper
(Apr. 07, 2025  6:02 PM)Alt_from_IanY Wrote:
(Apr. 07, 2025  5:54 PM)fabelavalon Wrote: ImpactDrake has negative stamina, dont expect it to spin long. Best combo for ID in my opinion ins 7-60LR. Its still not amazing mind you. Its an even more inconsistent DranBuster. The rubber is a huge downside.

So what your saying is that if I wear down the rubber I could get an even stronger impact on my impact?

Yeah but if it's worn so badly that the rubber almost never makes contact with anything, it's banned from tournament use.

For Attack, make ID short to minimize rubber contact (legally); I don't own a lot of parts but I would try 4-50LR if I were you. In the biz, we call this min-maxing.
For Anti-Attack, use a -70 or -80 height ratchet with a bit that hardly X-Dashes and retains stamina well. This is intended to make attackers bounce off the rubber incr.easing contact with a taller height or use it to repel attacks.
(Dec. 01, 2025  6:07 PM)RichardLe Wrote: Hello to all

sup
I’ve been having a LOT of fun with 5-70 cyclone. It has pretty decent control and is pretty good at destabilizing.
Impact Drake 3-60 Excel works Wonders if I had money for every extreme finish I got I would be a millionaire at home trust me you have to try this
i would say 7-60/7-70LR, or 4-50/4-60LR/UF. 4-50UF makes it so low it would be able to snipe practically every bey. 7-70/7-60LR is used mostly for smash attacks.
i use 9-60/1-60K depending on if u want stability or 1 hit power
I don’t know much about Beyblade, but I like impact drake

I might, would but I don’t know if you should