[Answered]  Atomic and orbit vs iron, stamina wise

I wanted to know why atomic and orbit have more stamina than iron and why cant iron based stallers outspin popular right spin atomic/orbit customs. In theory due to lower friction iron should have more stamina.
Sure, metal has less friction but the circumference of the tip still causes more friction than Atmoic, Orbit, and Revolve. Basically, Iron just doesn't have enough stamina to outspin any top-tier stamina/defense Drivers
Because it's a flat tip. The shape of the tip makes more of a difference than the material.
Iron doesn't quite work like how MF does in MFB. You see, due to the Burst systems lower spin velocity and the far shorter spin times they have, Iron, while it does have a lot of stamina, it isn't as effective for stalling. Because it doesn't circle around for too long, it'll reach the centre quicker, and whenever a flat tip spin nearer the centre, the flat tip has more contact and creates more friction, as it no longer rides on the edge but aggressively spinning on it's full flat surface. Orbit, Atomic and Revolve just spin longer and maintain their spin longer than iron it seems.
(Dec. 11, 2017  1:19 AM)Jinbee Wrote: Iron doesn't quite work like how MF does in MFB. You see, due to the Burst systems lower spin velocity and the far shorter spin times they have, Iron, while it does have a lot of stamina, it isn't as effective for stalling. Because it doesn't circle around for too long, it'll reach the centre quicker, and whenever a flat tip spin nearer the centre, the flat tip has more contact and creates more friction, as it no longer rides on the edge but aggressively spinning on it's full flat surface. Orbit, Atomic and Revolve just spin longer and maintain their spin longer than iron it seems.

i get it now thanks