Bit Protector (BP): Aero Knight Emblem
Mass: 0.65 grams
The Bit Protector of this Beyblade is Aero Knight emblem. The design is a knight head with what it seems like to be a feather sticking out from its helmet to represent the "air" feature of the beyblade.
Attack Ring (AR): Knight Crusher
Mass: 19.77 grams
The attack ring has two metal parts protruding from the plastic, in both left and right spin there are major contact points which make the attacking ring fairy useless in all areas, this means it could be a potential attack type attack ring but it is obviously outclassed by attack rings such as Samurai Upper, Circle Upper, and Advance Survivor making this attack ring one of the more useless ones for competitive play. When the attack ring spins left there are major recoil points from the plastic part covering the metal, this plastic makes it have a lot of recoil, using it in left spin could also lead to wearing of the plastic due to the exposure of it. Right spin features the metal being a contact point, but the contact point is so sudden that it will only lead to recoil to itself making it not very useful.
The design of Knight Crusher features two symmetrical Knight heads divided in two on the attack ring. The design is just a stretched out version of the emblem design, where the beginning of the plastic shows off the actual face of the knight in a helmet, and as the design continues to the right it shows off the feather like design from the top of the helmet which was shown off in the emblem.
Weight Disk (WD): Circle Wide
Mass: 13.95 grams
The weight disk is a spread out circle, three metal pieces connect to the wide outer metal, this weight disk is one of the best in the HMS series due to its versatility in Attack, Stamina, and Defense combo capabilities. It is considered to be the most versatile weight disk in HMS because it has life after death capabilities, due to the low friction between the stadium floor and the metal weight disk it causes the beyblade to almost glide on the stadium floor for a while before it stops spinning (this is called life after death because even thought the balance of the beyblade has been lost it still manages to spin and have a chance at winning against the opposing beyblade). Another reason for its versatility is the weight distribution of the disk, since the mass is focused on the outer part of the beyblade it makes it have great stamina due to the centrifugal acceleration taking a part in making the beyblade spin for longer periods of time.
Running Core (RC): Aero Wing & Aero Core
Aero Wing mass: 6.44 grams
Aero Core mass: 3.3 grams
The Aero Core is one of the tallest running cores from the HMS series coming in at a height of about 3.3 centimeters. The running core easily looks like an equivalent of 230D from the MFB series, but it certainly does not perform as well as one would expect it to, this is because of the compact style of HMS beyblades, 230D works with MFB because they have a lot less gravitational torque from their big diameter, while HMS usually tend to have very high gravitational torque since they have a significantly lower diameter, this causes the beyblade to lose its balance a lot quicker versus the MFB beyblade since it has much less centrifugal acceleration than the MFB bey, and since everything accelerates downward at the same speed the bey (HMS in this case) will fall quicker due to its light mass and small diameter nature because it has less forces acting on it that keep the beyblade up right.
The Aero Wing is just a gimmick which was previously present on a plastic beyblade called Trypio, due to the gimmicks being exactly the same, even the fact that you can launch the "helicopter" like disks by them selves to make them fly, it was a clear inspiration to the creating of Aero Knight. Competitive wise, this part is horrible because it slows down the beyblade dramatically, its air resistance is horrible which is why it forces Aero Knight MS to slow down so drastically when in battle. Another reason for it making the performance a lot worse is because if a beyblade manages to get under the Aero Wing then it will just scrape the stadium floor making it loose a lot of its spin and most likely all of its balance for the rest of the battle.
The performance of this running core is certainly one of the worse from the HMS series, even if it was legal to take off the Aero Wing from the simple reason of not enough gravitation torque, scraping, and air resistance.
New pictures coming soon!
Mass: 0.65 grams
The Bit Protector of this Beyblade is Aero Knight emblem. The design is a knight head with what it seems like to be a feather sticking out from its helmet to represent the "air" feature of the beyblade.
Attack Ring (AR): Knight Crusher
Mass: 19.77 grams
The attack ring has two metal parts protruding from the plastic, in both left and right spin there are major contact points which make the attacking ring fairy useless in all areas, this means it could be a potential attack type attack ring but it is obviously outclassed by attack rings such as Samurai Upper, Circle Upper, and Advance Survivor making this attack ring one of the more useless ones for competitive play. When the attack ring spins left there are major recoil points from the plastic part covering the metal, this plastic makes it have a lot of recoil, using it in left spin could also lead to wearing of the plastic due to the exposure of it. Right spin features the metal being a contact point, but the contact point is so sudden that it will only lead to recoil to itself making it not very useful.
The design of Knight Crusher features two symmetrical Knight heads divided in two on the attack ring. The design is just a stretched out version of the emblem design, where the beginning of the plastic shows off the actual face of the knight in a helmet, and as the design continues to the right it shows off the feather like design from the top of the helmet which was shown off in the emblem.
Weight Disk (WD): Circle Wide
Mass: 13.95 grams
The weight disk is a spread out circle, three metal pieces connect to the wide outer metal, this weight disk is one of the best in the HMS series due to its versatility in Attack, Stamina, and Defense combo capabilities. It is considered to be the most versatile weight disk in HMS because it has life after death capabilities, due to the low friction between the stadium floor and the metal weight disk it causes the beyblade to almost glide on the stadium floor for a while before it stops spinning (this is called life after death because even thought the balance of the beyblade has been lost it still manages to spin and have a chance at winning against the opposing beyblade). Another reason for its versatility is the weight distribution of the disk, since the mass is focused on the outer part of the beyblade it makes it have great stamina due to the centrifugal acceleration taking a part in making the beyblade spin for longer periods of time.
Running Core (RC): Aero Wing & Aero Core
Aero Wing mass: 6.44 grams
Aero Core mass: 3.3 grams
The Aero Core is one of the tallest running cores from the HMS series coming in at a height of about 3.3 centimeters. The running core easily looks like an equivalent of 230D from the MFB series, but it certainly does not perform as well as one would expect it to, this is because of the compact style of HMS beyblades, 230D works with MFB because they have a lot less gravitational torque from their big diameter, while HMS usually tend to have very high gravitational torque since they have a significantly lower diameter, this causes the beyblade to lose its balance a lot quicker versus the MFB beyblade since it has much less centrifugal acceleration than the MFB bey, and since everything accelerates downward at the same speed the bey (HMS in this case) will fall quicker due to its light mass and small diameter nature because it has less forces acting on it that keep the beyblade up right.
The Aero Wing is just a gimmick which was previously present on a plastic beyblade called Trypio, due to the gimmicks being exactly the same, even the fact that you can launch the "helicopter" like disks by them selves to make them fly, it was a clear inspiration to the creating of Aero Knight. Competitive wise, this part is horrible because it slows down the beyblade dramatically, its air resistance is horrible which is why it forces Aero Knight MS to slow down so drastically when in battle. Another reason for it making the performance a lot worse is because if a beyblade manages to get under the Aero Wing then it will just scrape the stadium floor making it loose a lot of its spin and most likely all of its balance for the rest of the battle.
The performance of this running core is certainly one of the worse from the HMS series, even if it was legal to take off the Aero Wing from the simple reason of not enough gravitation torque, scraping, and air resistance.
New pictures coming soon!