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Burst Classic - New Format Feedback & Discussion - Printable Version +- World Beyblade Organization (https://worldbeyblade.org) +-- Forum: World Beyblade Organization (https://worldbeyblade.org/Forum-World-Beyblade-Organization) +--- Forum: Discuss worldbeyblade.org (https://worldbeyblade.org/Forum-Discuss-worldbeyblade-org) +--- Thread: Burst Classic - New Format Feedback & Discussion (/Thread-Burst-Classic-New-Format-Feedback-Discussion) |
RE: Burst Classic - New Format Feedback & Discussion - DeceasedCrab - Jan. 17, 2019 "Burst Classic is only a name, it doesn't literally mean that only Single/Dual Layer parts should be legal for use." Cool. Well, why ban Dash drivers at all then? It's only a name, it apparently doesn't mean anything. Might as well allow them. Are they too good? Ban them; all. Exceptions for certain ones? If you're going to get to the point of a convoluted ban and exception list, it's going to drive people away from this format. Keep it simple. RE: Burst Classic - New Format Feedback & Discussion - bladekid - Jan. 17, 2019 (Jan. 17, 2019 12:46 PM)ks123 Wrote: @[~Mana~], please test Hasbro Anubion A2. 2018 Estonia champion win using Anubion A2. I'm not sure if Mana has hasbro A2. Something you should do is ask KJ or I to test the hasbro stuff. As hasbladers, we for the most part know what works best with hasbro stuff. Plus, KJ is a really good tester. Thanks for the suggestion as I've had pretty good results with A2 as well. RE: Burst Classic - New Format Feedback & Discussion - Dt20000 - Jan. 17, 2019 (Jan. 17, 2019 7:15 AM)Wombat Wrote: Guys, just an important thing to keep in mind: Burst Classic is only a name, it doesn't literally mean that only Single/Dual Layer parts should be legal for use. Functionally, the intent of this format is to create a balanced metagame focused on the Single and Dual Layer parts. If newer parts like Xtreme', Eternal, and Cognite C3 can exist in that meta without upsetting its balance, then they should be legal. The issue with that is that every new part we add brings the point further away. For example, already by adding those few god layer parts that Mana allowed, changes the meta. Instead of focusing on those older releases like you said, now parts like Regulus R3 or Cognite C3 will dominate and all of a sudden you have created a Burst Limited. Classic is to give older parts a chance, and yet your trying to give them less of a chance. By your logic of it just being a name, I could say I’m the manager of Microsoft! It’s just a name, it doesn’t literally mean I’m the Manager of Microsoft. RE: Burst Classic - New Format Feedback & Discussion - Frostic Fox - Jan. 17, 2019 I agree that Single and Dual Layers should be the main focus, and that any newer parts should not pull from that focus. I think so long as that's true, it lives up to being called Burst Classic and it isn't "just a name". I know I read that some people were against a pure Single/Dual Layer format because they found the metagame boring at that point. If later additions are fairly equal or lesser than Single/Dual period parts in performance, or the parts correct imbalances and thus improve the game, then I think they may be worth keeping in. You might say, "Why bother having parts that are equal or lesser than the S/D era parts?" It may make it easier for others to participate with what they have. As for keeping things simple, perhaps deviations from the S/D period could be split into 2 lists: those worth noting and those less worth noting. But I would not allow frames. Even if some core disks were allowed, I'd keep them frameless. I think that is a step too far from the S/D era. At the end of the day, testing and test tournaments will prove how things work. RE: Burst Classic - New Format Feedback & Discussion - CAP7A1N - Jan. 17, 2019 This looks beautiful, can we get something close to Michigan or something cuz this looks fun. RE: Burst Classic - New Format Feedback & Discussion - Clfjmpr - Jan. 17, 2019 Question, for the God layers that ARE permitted, yes or no to God chips? RE: Burst Classic - New Format Feedback & Discussion - Dt20000 - Jan. 17, 2019 (Jan. 17, 2019 10:52 PM)Clfjmpr Wrote: Question, for the God layers that ARE permitted, yes or no to God chips? None other than the originals RE: Burst Classic - New Format Feedback & Discussion - The Supreme One - Jan. 17, 2019 (Jan. 17, 2019 1:39 AM)~Mana~ Wrote: Good question! Given that God Layers already have a sizeable weight advantage in this format, I'd say they shouldn't be able to use Metal God Chips. @[Wombat], @[The Supreme One]; thoughts? Agreed. To encourage the use of pre-God layers I would say that Metal God Chips shouldn't be legal. I'm also in favor of no longer allowing both Regulus layers (or simply banning God layers altogether) after hearing about some of the tests that have been conducted. RE: Burst Classic - New Format Feedback & Discussion - Shindog - Jan. 18, 2019 I think banning all God layers just make the format so much easier to understand and get into. New players may get into this. Allowing a few underpowered God layers to find some use isn’t really worth complicating thing in my opinion. RE: Burst Classic - New Format Feedback & Discussion - The Supreme One - Jan. 18, 2019 (Jan. 18, 2019 12:23 AM)Shindog Wrote: I think banning all God layers just make the format so much easier to understand and get into. New players may get into this. Allowing a few underpowered God layers to find some use isn’t really worth complicating thing in my opinion. I'm conflicted because I agree that banning all God layers simplifies things, but at the same time I worry about the ease of obtaining single and dual layers (not to mention that a few are just plain bad and there is no reason not to permit them). I wonder what the perspective of other new players is on banning all God vs allowing a few underpowered layers to be used. RE: Burst Classic - New Format Feedback & Discussion - AirKnightMare - Jan. 18, 2019 Wow, a lot of info to catch up on & read. Thank you all for the comments! On the final Burst Classic - New Format (Including Change Log) Rule Overview - it does not say God chips are banned. Is there any way someone could link to a list/photos with names of what IS allowed? I have some very new bladers showing interest & want to be clear on each format. Excited to attend the Classic Tournament next weekend in Virginia! RE: Burst Classic - New Format Feedback & Discussion - The Supreme One - Jan. 18, 2019 (Jan. 18, 2019 12:33 AM)AirKnightMare Wrote: Wow, a lot of info to catch up on & read. Thank you all for the comments! Hi AirKnightMare, we really need a list of all legal parts, but here's what we have for now: Dual Layers (both Hasbro and Takara Tomy) All Takara Tomy releases (see Single Layers - most have been released by Hasbro as well) Disks & drivers are pretty straightforward! RE: Burst Classic - New Format Feedback & Discussion - gxpt2000 - Jan. 18, 2019 this seems cool! a format where the plastic gen remakes can maybe do well in?? RE: Burst Classic - New Format Feedback & Discussion - AirKingNeo - Jan. 18, 2019 Quote:(Jan. 17, 2019 2:09 AM)AirKingNeo Wrote: Xtreme' and Hunter' not being banned is a serious issue. It makes them the ONLY viable attack drivers and makes bursting occur extremely less. It also makes the rule inconsistent with game balance. Xtreme and Hunter are two the BEST attack drivers in the game, but somehow only their Dash counterpart is allowed? Destroy', while it would be a really good driver, wouldn't break the game entirely due to the lack of left spins (I tried Dragoon Phantom with Ds', it doesn't work.) Volcanic isn't a good driver, but it sure is one of my favorite. No reason to ban Volcanic'. Unsure about Zeta'; would need to compare its performance compared to Orbit. Similar argument for Volcanic' applies to Accel', Merge', and Blow'. A similar argument for Destroy' (but on a lesser level) applies to Zephyr'. Accel and Iron aren't viable. They're heavily outclassed by Destroy. Zephyr and Trans are used more in balance type customs, not attack. Plus Dash drivers just add massive powercreep and price to what is a legacy format, where people who already have a decent amount of parts should be able to participate without an issue rather than having to buy expensive limited beys. Attack was already strong in Dual Layer format. There's no reason to buff them with Dash drivers at all. RE: Burst Classic - New Format Feedback & Discussion - The Supreme One - Jan. 18, 2019 (Jan. 18, 2019 2:04 AM)AirKingNeo Wrote: Accel and Iron aren't viable. They're heavily outclassed by Destroy. Zephyr and Trans are used more in balance type customs, not attack. Plus Dash drivers just add massive powercreep and price to what is a legacy format, where people who already have a decent amount of parts should be able to participate without an issue rather than having to buy expensive limited beys. That doesn't really make sense. X' and Hn' might come with limited Beyblades but they're no more expensive than plenty of Takara Tomy single and dual layers these days. Attack can still get shut down by a number of stamina set-ups - in fact I'll post a testing compilation when I have the chance later, but earlier I was having trouble getting Deathscyther D2 and Shelter Regulus to be bursted or KO'd by attackers at all. RE: Burst Classic - New Format Feedback & Discussion - AirKingNeo - Jan. 18, 2019 (Jan. 17, 2019 11:52 PM)The Supreme One Wrote:(Jan. 17, 2019 1:39 AM)~Mana~ Wrote: Good question! Given that God Layers already have a sizeable weight advantage in this format, I'd say they shouldn't be able to use Metal God Chips. @[Wombat], @[The Supreme One]; thoughts? On the contrary, I've seen Regulus get beaten pretty consistently by Wolborg in my experience. What combos are people using for Regulus? I'll have to do more in-depth testing next time I'm able to, so I'll post results when I can. (Jan. 18, 2019 2:12 AM)The Supreme One Wrote:(Jan. 18, 2019 2:04 AM)AirKingNeo Wrote: Accel and Iron aren't viable. They're heavily outclassed by Destroy. Zephyr and Trans are used more in balance type customs, not attack. Plus Dash drivers just add massive powercreep and price to what is a legacy format, where people who already have a decent amount of parts should be able to participate without an issue rather than having to buy expensive limited beys. The point was that many people already have single/dual layers. Having people buy expensive new parts for a legacy format isn't really make the format as easy to get into. Attack losing to certain stamina combos is by spin finish typically. That isn't related to self bursting, which is the thing Dash drivers prevent. If X' and Hn' are allowed, make the other Dash drivers allowed. There's not much reason to ban the others (maybe except Z' by some testing people have said). RE: Burst Classic - New Format Feedback & Discussion - ZYeYO - Jan. 18, 2019 (Jan. 17, 2019 2:09 AM)AirKingNeo Wrote: I gotta say Mana, I really liked the idea in the first place for a Dual Layer format, and I gotta hand it too you for making the idea possible. I highly disagree extreme Dash and Hunter Dash are very valuable parts that make burst classic good for attack types without it we're back to square one dealing with inconsistent flower patterns with extreme dash that squishy rubber makes a big difference. And it does not stop burst from happening so much so that you never see a burst it's it still happens it also doesn't look out of place either it looks exactly the same as extreme which fits nicely in burst classic. RE: Burst Classic - New Format Feedback & Discussion - ~Mana~ - Jan. 18, 2019 https://streamable.com/ykixh https://streamable.com/wf0yd https://streamable.com/rurxk V2KX' can't handle sRGO. So yeaaaaaaaaaah. If Wolborg apparently works, I'll try that later today, though it wasn't the most promising when I tried it beforehand. I'll probably make an executive decision on Shelter Regulus within this format by tonight, in preparation for Classic events tomorrow. Shall also look into Hasbro D2 causing issues, though it's still very strange to hear, haha. RE: Burst Classic - New Format Feedback & Discussion - DeceasedCrab - Jan. 18, 2019 Can confirm that my Doomscizor D2 has incredibly weak slopes even though it had quite a bit of attack and stamina. Whenever I test it and it doesn't burst it's at least halfway towards bursting, as seen from the forge disc tabs. RE: Burst Classic - New Format Feedback & Discussion - Frostic Fox - Jan. 18, 2019 (Jan. 18, 2019 12:29 AM)The Supreme One Wrote:(Jan. 18, 2019 12:23 AM)Shindog Wrote: I think banning all God layers just make the format so much easier to understand and get into. New players may get into this. Allowing a few underpowered God layers to find some use isn’t really worth complicating thing in my opinion. I started during the God Layers era, just before Cho-Z rolled out. I have maybe 3-4 Dual Layers from trying to get certain drivers, but that's about it. Yet, I've always jumped in to participate in discussions and push for the existence of a format that allows S/D to shine again. So I'll share my perspective in case it helps. Allowing more parts makes the game more accessible to later joiners to Burst, better allowing them to work with what they have and are able to get. I don't really consider it overcomplicating things if there are additional parts you can have. People can always ignore that list if they want to. The presentation of what is usable may cause more issues than what is actually there (thus my previous mention of notable and less notable list of additional parts). But I don't think they're worth adding if they really steal from S/D layers rather than improve the actual gameplay or give relatively equal/inferior alternate options. This can only be determined by testing though. I would rather see how it plays out and feedback from participants than going by guessing, by myself or anyone else. So I would rather not force later parts just to be inclusive, but add them if they would fit in and also provide the benefit of being more inclusive. Seeing as top combo and "what to buy to be competitive in *format*" threads exist and will likely be created for this format, those will help with those new players who are overwhelmed by choice of what to buy due to the number of options (which limiting to just S/D layers does not really fix because there are still many choices there). RE: Burst Classic - New Format Feedback & Discussion - ~Mana~ - Jan. 18, 2019 Yeah, mine is...more resistant than I thought it'd be? But I don't have a Hasbro Orbit to test the staple D2GO and see how much of an actual issue it really is. @[kjrules17], any comments on D2? On another note; Wolborg testing was...fun. Lemme talk you through my thought process, as I went into this optimistic given it was being hyped up. Wolborg Heavy Xtreme vs Shelter Regulus Gravity Orbit (Yes, Xtreme, not Dash. My Xtreme' is very badly worn by now, so I unboxed a brand new regular Xtreme for this test) WB: 0 sR: 10 (10 OS) WB Average Clicks: 0.3 sR Average Clicks: 0.9 WB Win Rate: 0% "I thought Wolborg Xtreme was supposed to deal with it? Maybe the wrong Disk?" Wolborg Quarter Xtreme vs Shelter Regulus Gravity Orbit WB: 1 (1 Burst) sR: 9 (9 OS) WB Average Clicks: 0.7 sR Average Clicks: 1.6 WB Win Rate: 10% "Better, but still not good enough. Maybe stationary?" Wolborg Heavy Revolve vs Shelter Regulus Gravity Orbit WB: 1 (1 OS) sR: 4 (4 OS) WB Average Clicks: 0 sR Average Clicks: 0 WB Win Rate: 20% "Boooorrring, not continuing this. This doesn't help with the problem of Bursting like I'd hoped. Back to mobile." Wolborg Heavy Destroy vs Shelter Regulus Gravity Orbit WB: 1 (1 OS) sR: 4 (3 OS, 1 Burst) WB Average Clicks: 1.2 sR Average Clicks: 0.6 WB Win Rate: 20% "This was a mistake. Let's go simpler." Wolborg Heavy Destroy vs Shelter Regulus Gravity Orbit WB: 4 (4 OS) sR: 6 (6 OS) WB Average Clicks: 0.2 sR Average Clicks: 0.8 WB Win Rate: 40% "Interesting to see it better than Destroy, but still no KOs or Bursts. This needs to go." I don't know who decided Wolborg was great for attack? But from what I can see, it really isn't, at least against sR anyway. Please look forward to a last-minute Classic ruling update tonight, haha. RE: Burst Classic - New Format Feedback & Discussion - Atlas Requiem - Jan. 18, 2019 (Jan. 17, 2019 1:39 AM)~Mana~ Wrote: Good question! Given that God Layers already have a sizeable weight advantage in this format, I'd say they shouldn't be able to use Metal God Chips. @[Wombat], @[The Supreme One]; thoughts? So, if metal god chips are not permitted, what about other god chips with favorable molds? Such as the coveted A8 mold god chip? RE: Burst Classic - New Format Feedback & Discussion - kjrules17 - Jan. 18, 2019 (Jan. 18, 2019 8:37 PM)~Mana~ Wrote: @[kjrules17], any comments on D2?Haven't really done much testing with Doomscizor D2. I'll get to it soon though. RE: Burst Classic - New Format Feedback & Discussion - #Fafnir - Jan. 18, 2019 (Jan. 18, 2019 8:37 PM)~Mana~ Wrote: Yeah, mine is...more resistant than I thought it'd be? But I don't have a Hasbro Orbit to test the staple D2GO and see how much of an actual issue it really is. @[kjrules17], any comments on D2? (Jan. 18, 2019 9:19 PM)kjrules17 Wrote:(Jan. 18, 2019 8:37 PM)~Mana~ Wrote: @[kjrules17], any comments on D2?Haven't really done much testing with Doomscizor D2. I'll get to it soon though. I can do tests with D2GO if you would like. RE: Burst Classic - New Format Feedback & Discussion - ~Mana~ - Jan. 19, 2019 Format updates! Woo! 19/01/19
We're still keeping an eye on Hasbro D2, but it seems fine to keep in as it currently stands. Hopefully these changes add some noticible clarifications and balancing ahead of this weekend's first Classic events! Looking forward to seeing everyone's take on the meta tomorrow! :) |