(Jun. 13, 2016 8:13 AM)Wombat Wrote: [ -> ]While I completely agree with Ultra about taller being better for Circle Survivor setups for reasons he already explained, I still use the normal WB4 EG and Base because I find the prongs on the Rock Bison one to be a bad shape so the CEW often become stuck in a position that kills its Stamina and prohibits it from spinning freely. I just uploaded a video of it on youtube that shows off what I'm talking about, since it's kinda hard to explain with words.
From 0:01 to 0:07 is how the CEW should fit on the EG prongs.
From 0:08 to 0:18 is what ends up happening when I launch EG Circle Defenser with Wolborg 4'S CEW.
From 0:30 to 0:36 is the normal behavior of the combo, albeit slightly more aggressive than it should be.
At 0:53 Dranzer V2 delivers the hit that tilts the CEW into a bad position, and as you can see it makes a visible difference in the balance and Stamina. And at the very end of the video when I pick up the Circle Survivor combo you can see that the CEW is all messed up. I have only encountered this issue with the Rock Bison's EG, and not with the normal WB4 prongs.
I've never had an issue with Rock Bison's EG, and it's very noticeably better IMO. Even with hits hard enough to send the bit chip flying (but still not KO the damnable thing) the CEW stays comfortably in place.
Optimal setup btw, which I never posted, is:
AR: Roller Defense Ring
WD: 10 Heavy
SG: Right Engine Gear (Circle Defenser)
BB: Normal Base (Wolborg 4 Ver.)
CEW: Circle Survivor
Frankly I am only posting this now as plastics are largely dead. It's near impossible to KO, especially without the illegal or fragile Screw Zeus combos (hell, even with them it's right spin only and even when my sliding shot was at its best after thousands of rounds of AR testing, it was still dead 50/50 if not 60/40 in Circle Survivor a favour) and depending whether or not you wind the EG and where you launch it, it has little trouble beating every major archetype.
I absolutely despise this thing. It's not fun, it requires very little skill, and it's extremely reliable in my experience.
(Jun. 13, 2016 9:06 AM)Zoroaste Wrote: [ -> ]I don't see the logic. Your base is free spinning relative to the AR, but not relative to the stadium floor. The tip and base are all one piece, spinning as any bey would spin. The only difference to me seems to be the free spinning top half. I could see a hit to the AR being deflected better than a hit to the base. The base can spin and deflect too, but I can't see it deflecting better than something completely free spinning and uneffected by friction (the AR). It also makes your center of gravity higher, which usually isn't a good thing. A hit from under (or at least lower realative to) your center of gravity would logically lift up and KO better than a hit above (or higher relative to) it
I know this is old but I would love to see a Beyblade capable of lifting this fatass of a Beyblade 😂
For reference, circle survivor is in fact extremely good at *not* being lifted.
The top part isn't free spinning in the direction you think it is - it's actually the source of momentum for the CEW, which is why a compact setup up there is obnoxiously effective, to the point where despite my love of popularising combos, I quietly put the options for it on the list and didn't say a word. You can literally grab the combo by Circle Survivor, walk away from the stadium and back, put it down, and the thing will start spinning again. It's obscene.
(Jun. 11, 2016 11:23 PM)Cookie Bouquets Wrote: [ -> ] (Jun. 11, 2016 11:02 PM)ForZ Wrote: [ -> ]What's the competitive use of Circle Survivor? I heard it can be put to good use with Rock Bison's BB.
Also, do any of Trygle 2's parts have decent competitive use?
Trygle 2's AR is too light and too wide, similar to Galeon 2's AR and Poseidon's AR. Not only that, the contact points are kinda lame imo
Wide is good. The contact points however aren't.
I honestly expect Trident Vector to be okay - personally I have little doubt it's well clear of the Triangle Club, but it might suffer the same issue as Cybernetic Dragon where the contact points are just too straight out to not suffer from horrendous recoil. Unfortunately I'm not currently in the position to pony up $500 and destroy the resale value to find out.
That and maybe Crab Diver's AR in left spin may be the only parts left that I suspect could have any competitive relevance that I am yet to test.
Anyway, I've removed illegal Screw Zeus combos from the list. Other than that it seems there is little to change - left spin compacts have been investigated more but it seems the parts are much the same anyway so the list still works.